Force widescreen aspect ratio?
I run Doomsday on a 1920x1080/16:9 resolution.
One of the first things I noticed on Doomsday in comparison to other source ports, like GZDoom, is that the screen is stretched from its native 4:3 ratio to fit the configured resolution.
I've uploaded two screenshots of the same screen in both source ports to illustrate this:
GZdoom:
http://i.imgur.com/ggqoZRf.jpg
Doomsday:
http://i.imgur.com/3GKVlZu.jpg
Playing with the pixels stretched to 16:9 makes me dizzy when i'm traversing the map, is there a way to achieve a similar display to the GZDoom screenshot?
One of the first things I noticed on Doomsday in comparison to other source ports, like GZDoom, is that the screen is stretched from its native 4:3 ratio to fit the configured resolution.
I've uploaded two screenshots of the same screen in both source ports to illustrate this:
GZdoom:
http://i.imgur.com/ggqoZRf.jpg
Doomsday:
http://i.imgur.com/3GKVlZu.jpg
Playing with the pixels stretched to 16:9 makes me dizzy when i'm traversing the map, is there a way to achieve a similar display to the GZDoom screenshot?
Comments
This should achieve what you're looking for (type into Doomsday's console prompt):
I also set my FOV to 107, since that's what GZDoom is using by default, judging by the screenshot comparison (?).
This is the final result:
GZdoom:
http://i.imgur.com/ggqoZRf.jpg
Doomsday:
http://i.imgur.com/YVCBfNR.jpg
There's one tiny more detail i'm perceiving when comparing both screenshots. It could be my imagination, though.
Aren't the Megasphere, the torches and the rest of sprites wider on Doomsday? Is it because of the pixel ratio? I see that even with the 1:1 aspect ratio the pistol is a little bit wider than what I see on GZdoom. Not that it bothers me, but out of curiosity, are all pixels wider on Doomsday?
This is configurable, too. You can change the settings in Renderer Appearance > Sprites > Sprite Alignment (or with the "rend-sprite-align" cvar; set it to 1). However, the sprites will then no longer reflect the 3D perspective in any way, e.g., when looking up and down they still stay looking the same.
Overall, I prefer how Doomsday renders the display. It adds a lot to the atmosphere while playing the original game.