Is it possible to add Doom 2 weapons or monsters to Ultimate Doom?
I've taken a peek inside libdoom.pk3 and every Thing is declared inside objects.ded. If I would copy Doom 2 sprites into a pwad, and add the corresponding DoomEd number (for example, #82, the SSG) inside a map, would they load?
I've been experimenting with doing this, but apparently they are just not recognized by Ultimate Doom, as they don't show up at all. No warnings or alerts are displayed on the taskbar.