rend-hud-fov-shift doesn't work

edited 2015 Mar 3 in Technical Support
The rend-hud-fov-shift command doesn't seem to affect the weapon models. Tried a few different values and nothing has happened. I am using the original weapon sprites and no addons.

Comments

  • trentd00d wrote:
    I am using the original weapon sprites and no addons.
    To clarify, the HUD FOV shift setting only affects 3D models from a resource pack / add-on. If you are using the original sprites, they can't be moved because they were drawn to be shown at a specific position on the screen.
  • Ok, good to know. Thank you for the fast response.
Sign In or Register to comment.