The rend-hud-fov-shift command doesn't seem to affect the weapon models. Tried a few different values and nothing has happened. I am using the original weapon sprites and no addons.
I am using the original weapon sprites and no addons.
To clarify, the HUD FOV shift setting only affects 3D models from a resource pack / add-on. If you are using the original sprites, they can't be moved because they were drawn to be shown at a specific position on the screen.
Comments