Exclamation Icon
I just started using Doomsday, it works fine except in the upper right corner of the screen is a Exclamation ( ! ) in a yellow triangle.
I dont know what this means, I cant click on it, and I cant clear it, Can someone help , please
doomsday out:
I dont know what this means, I cant click on it, and I cant clear it, Can someone help , please
doomsday out:
Application path: D:\Doom\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1490 ]
Executable: Doomsday Engine 1.15.0 [#1490] (Unstable 32-bit) Jan 30 2015 03:54:51
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: D:\Doom/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1
8: -iwad
9: D:\Games\Doom\data\DOOM.WAD
10: -userdir
11: C:\Users\Tom\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 4.5.0 NVIDIA 347.09
Renderer: GeForce GTX 980/PCIe/SSE2
Vendor: NVIDIA Corporation
Capabilities:
Compressed texture formats: 51
Use texture compression: no
Available texture units: 4
Maximum texture anisotropy: 16
Maximum texture size: 16384
Line width granularity: 0.125
Line width range: 0.5...10
^ : OpenGL Extensions:
^ : AMD extensions:
multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer,
vertex_shader_viewport_index
^ : ARB extensions:
ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
base_instance, bindless_texture, blend_func_extended, buffer_storage,
clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader,
compute_variable_group_size, conditional_render_inverted, conservative_depth,
copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float,
depth_clamp, depth_texture, derivative_control, direct_state_access,
draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader,
framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5,
gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment,
map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store,
shader_image_size, shader_objects, shader_precision,
shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack,
shading_language_include, shading_language_packing, shadow, sparse_buffer,
sparse_texture, stencil_texturing, sync, tessellation_shader, texture_barrier,
texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
texture_float, texture_gather, texture_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
texture_rgb10_a2ui, texture_stencil8, texture_storage,
texture_storage_multisample, texture_swizzle, texture_view, timer_query,
transform_feedback2, transform_feedback3, transform_feedback_instanced,
transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
^ : ATI extensions:
draw_buffers, texture_float, texture_mirror_once
^ : EXT extensions:
Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage,
provoking_vertex, raster_multisample, rescale_normal, secondary_color,
separate_shader_objects, separate_specular_color, shader_image_load_formatted,
shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2,
stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit
^ : EXTX extensions:
framebuffer_mixed_formats
^ : IBM extensions:
rasterpos_clip, texture_mirrored_repeat
^ : KHR extensions:
blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control,
debug, robust_buffer_access_behavior, robustness
^ : KTX extensions:
buffer_region
^ : NV extensions:
ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced,
blend_equation_advanced_coherent, blend_square, compute_program5,
conditional_render, conservative_raster, copy_depth_to_color, copy_image,
depth_buffer_float, depth_clamp, draw_texture, explicit_multisample, fence,
fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color,
fragment_program, fragment_program2, fragment_program_option,
fragment_shader_interlock, framebuffer_mixed_samples,
framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough,
gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object,
parameter_buffer_object2, path_rendering, path_rendering_shared_edge,
pixel_data_range, point_sprite, primitive_restart, register_combiners,
register_combiners2, sample_locations, sample_mask_override_coverage,
shader_atomic_counters, shader_atomic_float, shader_atomic_fp16_vector,
shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barrier,
texture_compression_vtc, texture_env_combine4, texture_multisample,
texture_rectangle, texture_shader, texture_shader2, texture_shader3,
transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit,
vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3, viewport_array2
^ : NVX extensions:
conditional_render, gpu_memory_info, nvenc_interop
^ : S3 extensions:
s3tc
^ : SGIS extensions:
generate_mipmap, texture_lod
^ : SGIX extensions:
depth_texture, shadow
^ : SUN extensions:
slice_accum
^ : WGL extensions:
EXT_swap_control
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
ARB_buffer_region, ARB_context_flush_control, ARB_create_context,
ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string,
ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format,
ARB_pixel_format_float, ARB_render_texture, ATI_pixel_format_float,
EXT_create_context_es2_profile, EXT_create_context_es_profile,
EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
EXT_swap_control, EXT_swap_control_tear, NVX_DX_interop, NV_DX_interop,
NV_DX_interop2, NV_copy_image, NV_delay_before_swap, NV_float_buffer,
NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "D:/Games/Doom/data/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "D:\Games\Doom\data\tnt.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "D:\Games\Doom\data\plutonia.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "D:\Games\Doom\data\doom2.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "D:\Games\Doom\data\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Registered"...
- doom.wad: "D:\Games\Doom\data\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
! hexen.wad: missing
=> Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'doom1'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0xdb003a
ResourceSystem > loadCompositeTextureDefs:
Loaded all 125 texture definitions from "D:\Games\Doom\data\DOOM.WAD:(basedir)\
TEXTURE1.lmp"
^ : Loaded all 162 texture definitions from "D:\Games\Doom\data\DOOM.WAD:(basedir)\
TEXTURE2.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 3 episodes
28 animation groups
6 composite fonts
7 finales
9 lights
28 map infos
7 materials
19 particle generators
4 skies
60 songs
110 sound effects
138 sprite names
974 states
49 surface decorations
368 text strings
8 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
0: E1M1 "D:\Games\Doom\data\DOOM.WAD"
1: E1M2 "D:\Games\Doom\data\DOOM.WAD"
2: E1M3 "D:\Games\Doom\data\DOOM.WAD"
3: E1M4 "D:\Games\Doom\data\DOOM.WAD"
4: E1M5 "D:\Games\Doom\data\DOOM.WAD"
5: E1M6 "D:\Games\Doom\data\DOOM.WAD"
6: E1M7 "D:\Games\Doom\data\DOOM.WAD"
7: E1M8 "D:\Games\Doom\data\DOOM.WAD"
8: E1M9 "D:\Games\Doom\data\DOOM.WAD"
9: E2M1 "D:\Games\Doom\data\DOOM.WAD"
10: E2M2 "D:\Games\Doom\data\DOOM.WAD"
11: E2M3 "D:\Games\Doom\data\DOOM.WAD"
12: E2M4 "D:\Games\Doom\data\DOOM.WAD"
13: E2M5 "D:\Games\Doom\data\DOOM.WAD"
14: E2M6 "D:\Games\Doom\data\DOOM.WAD"
15: E2M7 "D:\Games\Doom\data\DOOM.WAD"
16: E2M8 "D:\Games\Doom\data\DOOM.WAD"
17: E2M9 "D:\Games\Doom\data\DOOM.WAD"
18: E3M1 "D:\Games\Doom\data\DOOM.WAD"
19: E3M2 "D:\Games\Doom\data\DOOM.WAD"
20: E3M3 "D:\Games\Doom\data\DOOM.WAD"
21: E3M4 "D:\Games\Doom\data\DOOM.WAD"
22: E3M5 "D:\Games\Doom\data\DOOM.WAD"
23: E3M6 "D:\Games\Doom\data\DOOM.WAD"
24: E3M7 "D:\Games\Doom\data\DOOM.WAD"
25: E3M8 "D:\Games\Doom\data\DOOM.WAD"
26: E3M9 "D:\Games\Doom\data\DOOM.WAD"
27: E4M1 "D:\Games\Doom\data\DOOM.WAD"
28: E4M2 "D:\Games\Doom\data\DOOM.WAD"
29: E4M3 "D:\Games\Doom\data\DOOM.WAD"
30: E4M4 "D:\Games\Doom\data\DOOM.WAD"
31: E4M5 "D:\Games\Doom\data\DOOM.WAD"
32: E4M6 "D:\Games\Doom\data\DOOM.WAD"
33: E4M7 "D:\Games\Doom\data\DOOM.WAD"
34: E4M8 "D:\Games\Doom\data\DOOM.WAD"
35: E4M9 "D:\Games\Doom\data\DOOM.WAD"
Found 36 maps in total.
DOOM Registered
InFineSystem > FinaleInterpreter > S_StartMusic:
Starting music 'intro'
MasterWorker: Received 5 servers from master
InFineSystem > FinaleInterpreter > FIC_SetPatch > ResourceSystem::declarePatch:
Failed to locate lump for "Patches:HELP2"
InFineSystem > FinaleInterpreter > FIC_SetPatch:
Missing Patch 'HELP2'
InFineSystem > .. > S_StartMusic: Starting music 'intro'
InFineSystem > .. > FIC_SetPatch > ResourceSystem::declarePatch:
Failed to locate lump for "Patches:HELP2"
InFineSystem > FinaleInterpreter > FIC_SetPatch:
Missing Patch 'HELP2'
InFineSystem > .. > S_StartMusic: Starting music 'intro'
InFineSystem > .. > FIC_SetPatch > ResourceSystem::declarePatch:
Failed to locate lump for "Patches:HELP2"
InFineSystem > FinaleInterpreter > FIC_SetPatch:
Missing Patch 'HELP2'
Game begins...
S_StartMusic: Starting music 'e1m1'
Loading map "E1M1"...
WorldSystem::loadMap > Wad::cacheLump:
Created a new 32.0 MB memory volume.
Current map elements:
486 Lines
88 Sectors
524 Vertexes
Forced pause for 28 tics
Map: Hangar (Maps:E1M1, warp: 1)
Author: id Software
Episode: Knee-Deep In The Dead (id: 1)
GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
BindContext: Very Happy Ammo added
Picked up an armor bonus.
Picked up an armor bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up a health bonus.
Picked up a medikit.
You've found a secret area!
Picked up an armor bonus.
S_StartMusic: Starting music 'inter'
Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
S_StartMusic: Starting music 'e1m2'
Loading map "E1M2"...
Current map elements:
1033 Lines
200 Sectors
1046 Vertexes
Forced pause for 28 tics
Map: Nuclear Plant (Maps:E1M2, warp: 2)
Author: id Software
Episode: Knee-Deep In The Dead (id: 1)
Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
You've found a secret area!
Picked up a medikit.
Picked up an armor bonus.
You've found a secret area!
Picked up an armor bonus.
Supercharge!
Picked up an armor bonus.
Picked up a red keycard.
Picked up a health bonus.
Picked up an armor bonus.
Picked up a health bonus.
S_StartMusic: Starting music 'inter'
Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
S_StartMusic: Starting music 'e1m3'
Loading map "E1M3"...
Current map elements:
1026 Lines
177 Sectors
1081 Vertexes
Forced pause for 28 tics
Map: Toxin Refinery (Maps:E1M3, warp: 3)
Author: id Software
Episode: Knee-Deep In The Dead (id: 1)
Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
Saving game to "/home/savegames/doom1/DoomSav0.save"...
GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Game saved.
Picked up a medikit.
Picked up a clip.
Picked up a clip.
Picked up an armor bonus.
Picked up a clip.
Picked up an armor bonus.
Picked up a stimpack.
Picked up a medikit that you REALLY need!
Picked up an armor bonus.
Picked up a clip.
Picked up an armor bonus.
Picked up a clip.
Picked up a clip.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Game ended
S_StartMusic: Starting music 'e1m3'
Loading map "E1M3"...
Current map elements:
1026 Lines
177 Sectors
1081 Vertexes
Forced pause for 28 tics
Map: Toxin Refinery (Maps:E1M3, warp: 3)
Author: id Software
Episode: Knee-Deep In The Dead (id: 1)
GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
InFineSystem > FinaleInterpreter > FIC_SetPatch > ResourceSystem::declarePatch:
Failed to locate lump for "Patches:HELP2"
InFineSystem > FinaleInterpreter > FIC_SetPatch:
Missing Patch 'HELP2'
~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Game ended
Unloaded game
Z_Shutdown: Used 2 volumes, total 67108864 bytes.
Restoring original display mode due to shutdown
Comments
The icon is telling you there has been an error. In this case, the error is this one:
You can click on the icon with the mouse to dismiss it or (in 1.15) configure how long it is shown before it goes away automatically.
The reason you are getting this error is that you are using the Ultimate Doom WAD (has four episodes) however your selected game is "Doom Registered". There is little difference between Registered and Ultimate Doom, however you should use Ultimate so you have access to all four episodes in the main menu.