Ultimate Doom: Not able to start E4M1 from Menu
Hi all,
if you take a look at the build page (http://www.dengine.net/builds), you will find the last builds of v1.15.
As is tried the latest build 1483 I was not able to start E4M1 in the Game! (New Game / Single Player / Thy Flesh Consumed...)
Instead of E4M1 the game starts E3M1!
My setup is correct (Ultimate Doom in launcher, Ultimate Doom WAD....etc.).
I took the time and tested ALL the builds available right now (from 1395 to 1483) - build for build....
Build 1395 - 1416: It's working fine and i can start E4M1 as normal.
Build 1420 - 1483 (current): These builds are buggy and I'm not able to start E4M1.
Am I the first one recognizing this?
My doomsday.out:
if you take a look at the build page (http://www.dengine.net/builds), you will find the last builds of v1.15.
As is tried the latest build 1483 I was not able to start E4M1 in the Game! (New Game / Single Player / Thy Flesh Consumed...)
Instead of E4M1 the game starts E3M1!
My setup is correct (Ultimate Doom in launcher, Ultimate Doom WAD....etc.).
I took the time and tested ALL the builds available right now (from 1395 to 1483) - build for build....
Build 1395 - 1416: It's working fine and i can start E4M1 as normal.
Build 1420 - 1483 (current): These builds are buggy and I'm not able to start E4M1.
Am I the first one recognizing this?
My doomsday.out:
Application path: D:\Spiele\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Folder > DirectoryFeed::prune: Pruning "C:\Users\Warcus\Documents\Doomsday Frontend\
runtime\persist.pack": status has changed
Executable: Doomsday Engine 1.15.0 [#1483] (Unstable 32-bit) Jan 23 2015 03:45:18
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: D:\Spiele\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1-ultimate
8: -iwad
9: D:\Spiele\wads\DOOM.WAD
10: -userdir
11: C:\Users\Warcus\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 4.5.0 NVIDIA 347.09
Renderer: GeForce GTX 560 Ti/PCIe/SSE2
Vendor: NVIDIA Corporation
Capabilities:
Compressed texture formats: 51
Use texture compression: no
Available texture units: 4
Maximum texture anisotropy: 16
Maximum texture size: 16384
Line width granularity: 0.125
Line width range: 0.5...10
^ : OpenGL Extensions:
^ : AMD extensions:
multi_draw_indirect
^ : ARB extensions:
ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
base_instance, blend_func_extended, buffer_storage, clear_buffer_object,
clear_texture, clip_control, color_buffer_float, compatibility,
compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture,
derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
fragment_layer_viewport, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image,
gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment,
map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine,
shader_texture_image_samples, shader_texture_lod, shading_language_100,
shading_language_420pack, shading_language_include, shading_language_packing,
shadow, sparse_buffer, sparse_texture, stencil_texturing, sync,
tessellation_shader, texture_barrier, texture_border_clamp,
texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
texture_non_power_of_two, texture_query_levels, texture_query_lod,
texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query,
transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
^ : ATI extensions:
draw_buffers, texture_float, texture_mirror_once
^ : EXT extensions:
Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects,
separate_specular_color, shader_image_load_store, shader_integer_mix,
shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc,
texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3,
texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit
^ : EXTX extensions:
framebuffer_mixed_formats
^ : IBM extensions:
rasterpos_clip, texture_mirrored_repeat
^ : KHR extensions:
blend_equation_advanced, context_flush_control, debug,
robust_buffer_access_behavior, robustness
^ : KTX extensions:
buffer_region
^ : NV extensions:
ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square,
compute_program5, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float, depth_clamp, draw_texture, explicit_multisample, fence,
float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4,
gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object,
parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load,
shader_storage_buffer_object, shader_thread_group, texgen_reflection,
texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2,
texture_shader3, transform_feedback, transform_feedback2,
uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program,
vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
^ : NVX extensions:
conditional_render, gpu_memory_info
^ : S3 extensions:
s3tc
^ : SGIS extensions:
generate_mipmap, texture_lod
^ : SGIX extensions:
depth_texture, shadow
^ : SUN extensions:
slice_accum
^ : WGL extensions:
EXT_swap_control
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
ARB_buffer_region, ARB_context_flush_control, ARB_create_context,
ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string,
ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format,
ARB_pixel_format_float, ARB_render_texture, ATI_pixel_format_float,
EXT_create_context_es2_profile, EXT_create_context_es_profile,
EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
EXT_swap_control, EXT_swap_control_tear, NVX_DX_interop, NV_DX_interop,
NV_DX_interop2, NV_copy_image, NV_delay_before_swap, NV_float_buffer,
NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: d:\spiele\steam\SteamApps\common
User-supplied IWAD path: "D:/Spiele/wads/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "d:\spiele\wads\TNT.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "d:\spiele\wads\PLUTONIA.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "d:\spiele\wads\DOOM2.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "d:\spiele\wads\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Registered"...
- doom.wad: "d:\spiele\wads\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
- heretic.wad: "d:\spiele\wads\HERETIC.WAD"
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Playable
Locating "Heretic Registered"...
- heretic.wad: "d:\spiele\wads\HERETIC.WAD"
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Playable
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
- hexen.wad: "d:\spiele\wads\HEXEN.WAD"
- hexdd.wad: "d:\spiele\wads\HEXDD.WAD"
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Playable
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- hexen.wad: "d:\spiele\wads\HEXEN.WAD"
=> Playable
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'doom1-ultimate'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0xdb003a
ResourceSystem > loadCompositeTextureDefs:
Loaded all 125 texture definitions from "d:\spiele\wads\DOOM.WAD:(basedir)\
TEXTURE1.lmp"
^ : Loaded all 162 texture definitions from "d:\spiele\wads\DOOM.WAD:(basedir)\
TEXTURE2.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 4 episodes
28 animation groups
6 composite fonts
8 finales
9 lights
37 map infos
7 materials
19 particle generators
4 skies
69 songs
110 sound effects
138 sprite names
974 states
49 surface decorations
368 text strings
8 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
0: E1M1 "d:\spiele\wads\DOOM.WAD"
1: E1M2 "d:\spiele\wads\DOOM.WAD"
2: E1M3 "d:\spiele\wads\DOOM.WAD"
3: E1M4 "d:\spiele\wads\DOOM.WAD"
4: E1M5 "d:\spiele\wads\DOOM.WAD"
5: E1M6 "d:\spiele\wads\DOOM.WAD"
6: E1M7 "d:\spiele\wads\DOOM.WAD"
7: E1M8 "d:\spiele\wads\DOOM.WAD"
8: E1M9 "d:\spiele\wads\DOOM.WAD"
9: E2M1 "d:\spiele\wads\DOOM.WAD"
10: E2M2 "d:\spiele\wads\DOOM.WAD"
11: E2M3 "d:\spiele\wads\DOOM.WAD"
12: E2M4 "d:\spiele\wads\DOOM.WAD"
13: E2M5 "d:\spiele\wads\DOOM.WAD"
14: E2M6 "d:\spiele\wads\DOOM.WAD"
15: E2M7 "d:\spiele\wads\DOOM.WAD"
16: E2M8 "d:\spiele\wads\DOOM.WAD"
17: E2M9 "d:\spiele\wads\DOOM.WAD"
18: E3M1 "d:\spiele\wads\DOOM.WAD"
19: E3M2 "d:\spiele\wads\DOOM.WAD"
20: E3M3 "d:\spiele\wads\DOOM.WAD"
21: E3M4 "d:\spiele\wads\DOOM.WAD"
22: E3M5 "d:\spiele\wads\DOOM.WAD"
23: E3M6 "d:\spiele\wads\DOOM.WAD"
24: E3M7 "d:\spiele\wads\DOOM.WAD"
25: E3M8 "d:\spiele\wads\DOOM.WAD"
26: E3M9 "d:\spiele\wads\DOOM.WAD"
27: E4M1 "d:\spiele\wads\DOOM.WAD"
28: E4M2 "d:\spiele\wads\DOOM.WAD"
29: E4M3 "d:\spiele\wads\DOOM.WAD"
30: E4M4 "d:\spiele\wads\DOOM.WAD"
31: E4M5 "d:\spiele\wads\DOOM.WAD"
32: E4M6 "d:\spiele\wads\DOOM.WAD"
33: E4M7 "d:\spiele\wads\DOOM.WAD"
34: E4M8 "d:\spiele\wads\DOOM.WAD"
35: E4M9 "d:\spiele\wads\DOOM.WAD"
Found 36 maps in total.
Ultimate DOOM
Starting tutorial (not shown before)
InFineSystem > FinaleInterpreter > S_StartMusic:
Starting music 'intro'
MasterWorker: Received 2 servers from master
InFineSystem > FinaleInterpreter > S_StartMusic:
Starting music 'intro'
Unloaded game
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown
Comments
Edit: found it and it's this right here thats causing the problems. just replace the 3 with a 4 and your good to go. it's a small fix.
Edit 2: you can find this in the libdoom.pk3 under data/jdoom there you want doom1-ultamet.mapinfo