Polycounts for new models?
What would be good for "next gen" characters in a mod for Doomsday ("next gen" meaning when there's a better model format support than md2/dmd)? I remember the old/current were something like 500 - 800 polygons for a character.. Usually I've been doing models with some 3000 - 4500 polygons (with some items, weapons in their hands, they can go some 6000).
Comments
As Doomsday can play more than just DOOM though, its hard to suggest a general guideline because the typical number of characters visible at a given time varies among the supported games. In Hexen for example, the player does not tend to face hordes of enemies, unlike DOOM and Heretic. Factor in the much slower pace of the game and I think you could safely push the poly budget a bit higher if modelling for Hexen.