Invulnerability power up crashes doom 2
Hello guys,
I have a problem with a invulnerability power up. Every time i pick up invulnerability it crashes the game(segmentation violation). Check the doomsday.out below for further info. I use 1.14.5 release of doomsday engine
I have a problem with a invulnerability power up. Every time i pick up invulnerability it crashes the game(segmentation violation). Check the doomsday.out below for further info. I use 1.14.5 release of doomsday engine
Application path: D:\Hry\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1265 ]
Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: D:\Hry\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -nomouse
7: -game
8: doom2
9: -iwad
10: D:\Hry\Steam\SteamApps\common\Doom 2\base\DOOM2.WAD
11: -userdir
12: C:\Users\Pawiel\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
from archive in read-only "(basedir)\data\doomsday.pk3"
OpenGL 2.1 supported
Sys_GLInitialize: OpenGL information:
Version: 2.1.0 - Build 8.15.10.2622
Renderer: Intel(R) HD Graphics
Vendor: Intel
Capabilities:
Compressed texture formats: 6
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.5
Line width range: 0...6.5
^ : OpenGL Extensions:
^ : 3DFX extensions:
texture_compression_FXT1
^ : ARB extensions:
multitexture, texture_cube_map, transpose_matrix, texture_env_add,
texture_compression, texture_border_clamp, point_parameters, texture_env_combine,
texture_env_dot3, texture_env_crossbar, shadow, window_pos, vertex_program,
fragment_program, vertex_buffer_object, occlusion_query, fragment_shader,
shader_objects, shading_language_100, texture_non_power_of_two, vertex_shader,
point_sprite, fragment_program_shadow, depth_texture, texture_rectangle,
draw_buffers, color_buffer_float, half_float_pixel, texture_float,
pixel_buffer_object, draw_instanced, half_float_vertex, texture_rg,
texture_compression_rgtc, sync, framebuffer_sRGB, depth_buffer_float,
framebuffer_object, map_buffer_range, copy_buffer, sampler_objects,
seamless_cube_map, uniform_buffer_object, depth_clamp, vertex_array_bgra,
draw_elements_base_vertex, compatibility, vertex_array_object
^ : ATI extensions:
separate_stencil
^ : EXT extensions:
blend_minmax, blend_subtract, blend_color, abgr, texture3D, clip_volume_hint,
compiled_vertex_array, draw_range_elements, rescale_normal, packed_pixels,
texture_edge_clamp, separate_specular_color, texture_env_combine, bgra,
blend_func_separate, secondary_color, fog_coord, texture_env_add,
multi_draw_arrays, texture_filter_anisotropic, texture_compression_s3tc,
shadow_funcs, stencil_wrap, texture_rectangle, stencil_two_side,
texture_lod_bias, blend_equation_separate, framebuffer_object, draw_buffers2,
texture_sRGB, packed_float, texture_shared_exponent, texture_swizzle,
packed_depth_stencil, transform_feedback, framebuffer_blit, texture_array,
texture_snorm, gpu_program_parameters
^ : IBM extensions:
texture_mirrored_repeat
^ : INTEL extensions:
performance_queries
^ : NV extensions:
blend_square, texgen_reflection, conditional_render, primitive_restart
^ : SGIS extensions:
texture_edge_clamp, generate_mipmap, texture_lod
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
EXT_depth_float, ARB_buffer_region, ARB_extensions_string, ARB_make_current_read,
ARB_pixel_format, ARB_pbuffer, EXT_extensions_string, EXT_swap_control,
EXT_swap_control_tear, ARB_pixel_format_float, ARB_framebuffer_sRGB,
ARB_create_context, EXT_pixel_format_packed_float
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: d:\hry\steam\SteamApps\common
User-supplied IWAD path: "D:/Hry/Steam/SteamApps/common/Doom 2/base/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "d:\hry\steam\SteamApps\common\final doom\base\TNT.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "d:\hry\steam\SteamApps\common\final doom\base\PLUTONIA.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "d:\hry\steam\SteamApps\common\doom 2\base\DOOM2.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "d:\hry\steam\SteamApps\common\ultimate doom\base\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Registered"...
- doom.wad: "d:\hry\steam\SteamApps\common\ultimate doom\base\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
! hexen.wad: missing
=> Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'doom2'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0x10424c4
ResourceSystem > loadCompositeTextureDefs:
Loaded all 428 texture definitions from "d:\hry\steam\SteamApps\common\doom 2\base\
DOOM2.WAD:(basedir)\TEXTURE1.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 30 animation groups
6 composite fonts
11 finales
9 lights
33 map infos
11 materials
27 particle generators
3 skies
36 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
368 text strings
11 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Available maps:
MAP01-MAP32 d:\hry\steam\SteamApps\common\doom 2\base\DOOM2.WAD
DOOM 2: Hell on Earth
S_StartMusic: Starting music 'dm2ttl'
MasterWorker: Received 0 servers from master
Loading game from "/home/savegames/doom2/DoomSav3.save"...
Starting music 'tense'
Loading map "MAP28"...
Current map elements:
745 Lines
116 Sectors
977 Vertexes
Forced pause for 28 tics
Map: MAP28 - The Spirit World
Author: id Software
Game loaded
Invulnerability!
GLFramebuffer > GLTarget: Segmentation Violation
^ : Game ended
^ : Unloaded game
^ : Restoring original display mode due to shutdown
Comments
The invulnerability effect in Dday is it's only current use of a game world shader. The other current use of shaders in Dday are in the taskbar/ui. Both mean Dday requires OpenGL2.1 or higher.
However, your video card is reported as supporting OpenGL2.1, so theoretically, it should support them.
That said, does the solution in this thread fix the crash for you?
viewtopic.php?f=7&t=1767&p=12678&#p12678
thank you