Hexen crashing
Hey,
playing hexen, when i try to return to the Shadow Woods (from darkmere, wastelands, caves or circe, etc) the game crashes.
ive got 6/6 of the puzzle but i cant return
any clue?
doomsday.out:
playing hexen, when i try to return to the Shadow Woods (from darkmere, wastelands, caves or circe, etc) the game crashes.
ive got 6/6 of the puzzle but i cant return
any clue?
doomsday.out:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.3 Jun 8 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3200 Graphics
Version: 2.1.8304 Release
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 8
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 0
Line Width Granularity: 0.1
Line Width Range: 1.0...63.0
Extensions:
GL_AMD_performance_monitor GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_texture
GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_transform_feedback
GL_EXT_vertex_array GL_KTX_buffer_region
GL_NV_blend_square GL_NV_texgen_reflection
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_extensions_string WGL_ARB_pixel_format
WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float
WGL_ARB_multisample WGL_EXT_swap_control
WGL_ARB_pbuffer WGL_ARB_render_texture
WGL_ARB_make_current_read WGL_EXT_extensions_string
WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl
WGL_I3D_genlock WGL_NV_swap_group
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Disabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (20)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: IDT Audio1
Driver: SDLMixer
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Archivos de programa\Doomsday\data\doomsday.pk3
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\jhexen.pk3
W_AddFile: C:\Archivos de programa\Doomsday\snowberry\addons\sycraft-hexen-high.zip
W_AddFile: C:\Archivos de programa\Doomsday\snowberry\addons\kurikai-hexenrain-20060522.pk3
W_AddFile: C:\Archivos de programa\Doomsday\snowberry\addons\jXRP.pk3
W_AddFile: C:\Archivos de programa\Doomsday\snowberry\addons\jdrp-particles.1.01.pk3
W_AddFile: C:\Archivos de programa\Doomsday\snowberry\addons\jdrp-miscfx.1.01.pk3
W_AddFile: C:\Archivos de programa\Doomsday\snowberry\addons\hexen_textures.zip
W_AddFile: C:\Archivos de programa\Doomsday\wads\HEXEN.WAD
IWAD identification: 014ed52e
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: C:\Archivos de programa\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
Reading definition file: C:\Archivos de programa\Doomsday\defs\doomsday.ded
Reading definition file: C:\Archivos de programa\Doomsday\defs\jhexen\jhexen.ded
Definitions:
300 sprite names
2848 states
400 things
245 models
62 lights
245 sound effects
78 songs
159 text strings
37 particle generators
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
Binding 2 created.
Binding 4 created.
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Binding 138 created.
Binding 139 created.
Binding 140 created.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
Binding 1 created.
Binding 2 created.
Binding 3 created.
Binding 4 created.
Binding 5 created.
Binding 6 created.
Binding 7 created.
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R_Init: Init the refresh daemon.
Net_InitGame: Initializing game data.
R_InitRefresh: Loading data for referesh.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.06 seconds.
P_LoadMap: "MAP10"
convertMap: Attempting conversion of "MAP10".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #60 seems to be a One-Sided Window (back faces sector #311).
Linedef #655 seems to be a One-Sided Window (back faces sector #204).
Linedef #662 seems to be a One-Sided Window (back faces sector #204).
Linedef #667 seems to be a One-Sided Window (back faces sector #202).
Linedef #682 seems to be a One-Sided Window (back faces sector #202).
Linedef #1607 seems to be a One-Sided Window (back faces sector #311).
HEdge list for leaf #0A1F4780 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A2028D8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A202900 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A202A30 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A202A58 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A202A80 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A273C20 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A273C48 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A273CC8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A273CF0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A273DC8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1F2BA0 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1F2BC8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1F2CA0 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1F2CC8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1F2D48 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1F2DC8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1F2DF0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A266E28 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A266E50 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A266E78 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A1E4358 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A1E4458 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1E4500 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A1EDEA8 is not closed (1 gaps, 4 half-edges)
HEdge list for leaf #0A1A9400 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1A9528 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A1A95D0 is not closed (1 gaps, 3 half-edges)
BSP_Build: Built 1058 Nodes, 1059 Subsectors, 5130 Segs, 2487 Vertexes
Balance +1 (l17 - r16).
Build subsector tables...
Sector #311 is unclosed near (1824.0,0.0)
Sector #259 is unclosed near (-640.0,1048.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 10 (10): WASTELANDS
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 750, sector 283). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 492, sector 90). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 314, sector 61). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 945, sector 259). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 946, sector 259). Previous polyobj overridden.
P_LoadMap: "MAP08"
convertMap: Attempting conversion of "MAP08".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #664 seems to be a One-Sided Window (back faces sector #374).
Linedef #665 seems to be a One-Sided Window (back faces sector #377).
Linedef #2139 seems to be a One-Sided Window (back faces sector #73).
Linedef #2140 seems to be a One-Sided Window (back faces sector #73).
HEdge list for leaf #0A0F8D68 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #09C0C978 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B17C288 is not closed (2 gaps, 2 half-edges)
HEdge list for leaf #0B162F70 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A270788 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A099038 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A05E110 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A280A50 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A04EC88 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A283060 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B1273E8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1FA010 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B129378 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B1291F8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B282748 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A09C0C8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A09C0F0 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B1ACBC0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B1ACBE8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B123A40 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B123750 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B123778 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B1238F8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B12BC20 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1A5CE8 is not closed (1 gaps, 2 half-edges)
BSP_Build: Built 1045 Nodes, 1046 Subsectors, 5053 Segs, 2431 Vertexes
Balance +0 (l14 - r14).
Build subsector tables...
Sector #63 is unclosed near (1737.1,314.5)
Sector #48 is unclosed near (2160.0,2216.0)
Sector #365 is unclosed near (744.0,-1056.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 8 (8): DARKMERE
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 250, sector 73). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 88, sector 118). Previous polyobj overridden.
P_LoadMap: "MAP08"
convertMap: Attempting conversion of "MAP08".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #664 seems to be a One-Sided Window (back faces sector #374).
Linedef #665 seems to be a One-Sided Window (back faces sector #377).
Linedef #2139 seems to be a One-Sided Window (back faces sector #73).
Linedef #2140 seems to be a One-Sided Window (back faces sector #73).
HEdge list for leaf #0B1297F8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #03E9C000 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B228EF8 is not closed (2 gaps, 2 half-edges)
HEdge list for leaf #0B245798 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1026E0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #09F165A0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A293FA8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A0987C8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B168080 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A200068 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #03E9DF60 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A244A58 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A084950 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A26E000 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B228AB8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A2546E0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A254158 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A2542D8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A254300 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A05F478 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A05F170 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A05F198 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A05F2C0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A0BF310 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #09AB0A88 is not closed (1 gaps, 2 half-edges)
BSP_Build: Built 1045 Nodes, 1046 Subsectors, 5053 Segs, 2431 Vertexes
Balance +0 (l14 - r14).
Build subsector tables...
Sector #63 is unclosed near (1737.1,314.5)
Sector #48 is unclosed near (2160.0,2216.0)
Sector #365 is unclosed near (744.0,-1056.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 8 (8): DARKMERE
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 250, sector 73). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 88, sector 118). Previous polyobj overridden.
P_LoadMap: "MAP08"
convertMap: Attempting conversion of "MAP08".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #664 seems to be a One-Sided Window (back faces sector #374).
Linedef #665 seems to be a One-Sided Window (back faces sector #377).
Linedef #2139 seems to be a One-Sided Window (back faces sector #73).
Linedef #2140 seems to be a One-Sided Window (back faces sector #73).
HEdge list for leaf #09B632E0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A04DA98 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A01D700 is not closed (2 gaps, 2 half-edges)
HEdge list for leaf #0A05F750 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A193870 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A21E8C0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A21E8D0 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A20ED48 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A0FD738 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A259EB8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #09AD57C8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A04C518 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B225CF8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A253690 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A247C38 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A0F2480 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A06CFE0 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A23C918 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A195F30 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B22C938 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B22CBE8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B22CC10 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B18BC10 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B18BC38 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B19DAE8 is not closed (1 gaps, 2 half-edges)
BSP_Build: Built 1045 Nodes, 1046 Subsectors, 5053 Segs, 2431 Vertexes
Balance +0 (l14 - r14).
Build subsector tables...
Sector #63 is unclosed near (1737.1,314.5)
Sector #48 is unclosed near (2160.0,2216.0)
Sector #365 is unclosed near (744.0,-1056.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 8 (8): DARKMERE
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 250, sector 73). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 88, sector 118). Previous polyobj overridden.
Wrote hexen-023.tga.
P_LoadMap: "MAP09"
convertMap: Attempting conversion of "MAP09".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #65 seems to be a One-Sided Window (back faces sector #196).
Linedef #129 seems to be a One-Sided Window (back faces sector #243).
Linedef #926 seems to be a One-Sided Window (back faces sector #244).
HEdge list for leaf #0B245700 is not closed (1 gaps, 1 half-edges)
hardenLeaf: Warning orphan subsector 01DA4EDA.
BSP_Build: Built 757 Nodes, 758 Subsectors, 3587 Segs, 1665 Vertexes
Balance -4 (l13 - r17).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 9 (9): CAVES OF CIRCE
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 270, sector 243). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 104, sector 196). Previous polyobj overridden.
P_LoadMap: "MAP10"
convertMap: Attempting conversion of "MAP10".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #60 seems to be a One-Sided Window (back faces sector #311).
Linedef #655 seems to be a One-Sided Window (back faces sector #204).
Linedef #662 seems to be a One-Sided Window (back faces sector #204).
Linedef #667 seems to be a One-Sided Window (back faces sector #202).
Linedef #682 seems to be a One-Sided Window (back faces sector #202).
Linedef #1607 seems to be a One-Sided Window (back faces sector #311).
HEdge list for leaf #0A1132B8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A114928 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B26C970 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A1E8028 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A24FA90 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A0C5C20 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A07CDF8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A229220 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1F2DF0 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A295970 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B27EFB8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A257B98 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B1251D8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A0FB9D8 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B144978 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0B212A58 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0A0D3B78 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B1F5640 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A09C2D8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1C2348 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0B122BD0 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0B129678 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0B12A1B8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B129DF8 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A1D43D8 is not closed (1 gaps, 4 half-edges)
HEdge list for leaf #0A086D38 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A086E60 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #0A086EB0 is not closed (1 gaps, 3 half-edges)
BSP_Build: Built 1058 Nodes, 1059 Subsectors, 5130 Segs, 2487 Vertexes
Balance +1 (l17 - r16).
Build subsector tables...
Sector #311 is unclosed near (1824.0,0.0)
Sector #259 is unclosed near (-640.0,1048.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 10 (10): WASTELANDS
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 750, sector 283). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 492, sector 90). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 314, sector 61). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 945, sector 259). Previous polyobj overridden.
P_MapInitPolyobjs: Warning: Multiple polyobjs in a single subsector
(ssec 946, sector 259). Previous polyobj overridden.
P_LoadMap: "MAP13"
convertMap: Attempting conversion of "MAP13".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
HEdge list for leaf #0A061F98 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A224658 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #09AD33A0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A225150 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A247940 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A229190 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1AF448 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B1E1E78 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B17A940 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B31FF70 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0B27C878 is not closed (1 gaps, 4 half-edges)
HEdge list for leaf #0A01FCD0 is not closed (2 gaps, 4 half-edges)
HEdge list for leaf #09F0C0A8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A1ED7D0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0A2EC448 is not closed (1 gaps, 1 half-edges)
BSP_Build: Built 1274 Nodes, 1275 Subsectors, 6244 Segs, 2685 Vertexes
Balance -8 (l13 - r21).
Build subsector tables...
Sector #214 is unclosed near (1288.0,-692.0)
Sector #310 is unclosed near (420.0,-244.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 7 (13): SHADOW WOOD
Corrupt save game: Segment [107] failed alignment check
Comments
looing forward to beta 6.4
thanx a lot!