Qeffects and Doomsday
While doing some post processing enhancement research online I noticed that qeffects was able to be used at one time with doomsday.exe. I tried using it with the latest build 1.14.5 and well the opengl32.dll crashes the doomsday exe. Works fine without it but i was hoping to try and get some bump mapping or embossing working because this effect has looked awesome using gzdoom but i like doomsday sometimes for a better looking vanilla gameplay with 3d models. Any help with this issue would be greatly appreciated. I hope I am posting this in the right place. If not let me know and thanks for a great engine port.
Comments
You won't be able to use these "OpenGL shims" with modern Doomsday. This shouldn't be much of an issue because we're now implementing those kind of effects natively.