Game hangs after map load
Hi, I'm facing the following issue with Doom2: the game is starting fine, I can travel through menus and start a new game. Then the music plays but the game freezes. Strange thing is that two days ago I had absolutely no problem. I then un/re-installed with no more success.
Note that without jDRP the game runs fine.
This is weird and frustrating
Below is the out file, any help appreciated:
Unfortunately, now it is back to step 1 again. Is there some sort of cache that I could clean?
Note that without jDRP the game runs fine.
This is weird and frustrating
Below is the out file, any help appreciated:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.6 Sep 2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 285/PCI/SSE2
Version: 3.1.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_framebuffer_object GL_ARB_geometry_shader4
GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_form
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_conditional_render
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_me GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_ARB_create_context
WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_fl WGL_EXT_swap_control
WGL_NV_float_buffer WGL_NV_multisample_coverage
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: F:\Game\Other\Doomsday\data\doomsday.pk3
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-genericmodels.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-lightmaps.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-miscfx.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-particles.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-shinemaps.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-cell.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hanginglegs.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-revrocket.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-tree.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-rocketbox.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-painelemental.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-sssoldier.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-impfireball.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-spectre.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-celllarge.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-headsonstick.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-spidermastermind.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-impaledtwitcher.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-firestick.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-radiationsuit.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-colongibs.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-brainstem.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-formersergeant.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-shells.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnobrain.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnoshot.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-computermap.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-bfg.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-chaingun.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtnobrain.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-shellbox.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-candle.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hellknight.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-bloodpools.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangingleg.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-talltorch.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-baronofhell.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-rocketlauncher.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-mediumlamp.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-stalagtite.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-formerhuman.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-bigtree.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtlookup.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-skullkeys.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-procket.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-firecan.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-biglamp.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-medikit.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoleg.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtskull.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-barrel.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-supershotgun.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-fists.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-shotgun.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-bigstonepillar.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-cyberdemon.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-imp.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chaingun.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-cacofireball.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoguts.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-cacodemon.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-healthpotion.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnotron.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-smalllamp.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-berzerkpack.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-bfg.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-candelabra.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangbyfeet.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-skullpillar.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-keycards.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chainsaw.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-invulnerability.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-mancfireball.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-armor.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-soulsphere.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-stonepillar.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-bosscube.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-lostsoul.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-keen.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-demon.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-headcandles.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-rocketlauncher.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-ammobox.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-supershotgun.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-plasmashot.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-rocket.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-chainsaw.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-lightgoggles.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-spinalcolumn.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-shotgun.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-headonastick.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-megasphere.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-w-plasmarifle.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-floatingskulls.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtorso.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-evileye.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-revenant.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-pistol.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-archvile.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-spiritualarmor.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-player.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-stalag.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-bfgshot.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-techpillar.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-stimpack.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-heartpillar.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-baronfireball.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtlookdn.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-mancubus.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-formercommando.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-plasmarifle.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-backpack.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-ammoclip.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\snowberry\addons\jdrp.box\jdrp-invisibility.1.01.pk3
W_AddFile: F:\Game\Other\Doomsday\Wads\Doom 2\DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: F:\Game\Other\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: F:\Game\Other\Doomsday\defs\doomsday.ded
Reading definition file: F:\Game\Other\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
1369 states
140 things
1395 models
174 lights
112 sound effects
36 songs
365 text strings
147 particle generators
30 animation groups
51 surface decorations
23 surface materials
33 map infos
3 skies
12 finales
B_Init: Init bindings.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
Warning: Failed to locate model "LostSoul/Lostsoul_flame.md2".
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
R_InitModels: Done in 1.55 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
Game state parameters:
TGA_Load32_rgba8888: I don't know this format!
(type=1 pxsize=8 abits=8)
TGA_Load32_rgba8888: I don't know this format!
(type=1 pxsize=8 abits=8)
P_LoadMap: "MAP01"
convertMap: Attempting conversion of "MAP01".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 205 Nodes, 206 Subsectors, 1061 Segs, 514 Vertexes
Balance -1 (l12 - r13).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Map 1: Entryway
Author: id Software
P_MaterialNumForName: "WOODSKUL" in namespace 0 not found!
P_MaterialNumForName: "LITEBLU2" in namespace 0 not found!
P_MaterialNumForName: "PLANET1" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL5" in namespace 0 not found!
P_MaterialNumForName: "TEKWALL2" in namespace 0 not found!
P_MaterialNumForName: "COMPUTE1" in namespace 0 not found!
P_MaterialNumForName: "COMP2" in namespace 0 not found!
Edit:I finally copied across the original DOOM2.WAD and the game ran a couple of time.Unfortunately, now it is back to step 1 again. Is there some sort of cache that I could clean?
Comments
1. jdrp.box\required\jdrp-particles.1.01.pk3 contains compressed TGA textures which is causing the error message I fixed all textures and created a replacement file.
I tried to attach the fixed file but the forum keeps telling me I cannot attach PK3 or whatever suffix I choose.
2. The file jdrp-shinemaps.1.01.pk3 is both in the required and normal section causing a conflict.
I removed it from the mandatory section.
I have no more error message when loading jDRP.
Despite that, the game still hangs as soon as a 3D model is drawn.
I for example only validated the health potion and started from scratch. The game runs fine until it has to display the first potion in the corridor. Then it hangs.
I'm left without idea.
I went in the NVidia control panel and chose the option:
Threaded optimization On
The game is almost fine. I still miss the music.