Doomsday 1.8.6 does not work as a client
Hello. Doomsday 1.8.6 as the server works fine on Dengine.net. But as a client I can not customize it.
I enter in the box "Master Server's Adress" Dengine.net, port 13209, and then click Update. Appears for a second (Retrieving servers from master...) and then vanishes.
How do I connect a client to Dengine.net?
I enter in the box "Master Server's Adress" Dengine.net, port 13209, and then click Update. Appears for a second (Retrieving servers from master...) and then vanishes.
How do I connect a client to Dengine.net?
Comments
Is there a way to add the new multiplayer Doomsday to version 1.8.6 ?)
You must be using the exact same release (be it stable or unstable) as the server you are joining.
Probably better to forget about that Doomsday has multiplayer, and just enjoy a fast gameplay on Doomsday 1.8.6.
If you want to continue using 1.8.6 for whatever reason then you should consider using manual server connection rather than using the master server.
I for myself did your last port 1.14.5 portable. I removed all I do not need this folder Snowberry and a few files. I have a question for you: - Can I somehow bridge the engine from 1.8.6 port multiplayer capabilities 1.14.5? I looked at the engine version 1.14.5, I much now in this game do not need at all. This taskbar, and multiple video settings, different shell GUI, it's all I do not need. What now is in port 1.8.6, I even many. What is there to tune in this arcade game? Included it and ran through the levels.
Or maybe you know how to make an engine in version 1.14.5 port as fast when turning the camera as in 1.8.6? I turned off the anti-aliasing and vSink and still the engine was slower than in version 1.8.6.
Thus far you've been a bit unclear as to what it is that you are having a problem with. It would now appear that you are in fact talking about player input control? If so then you may wish to look at the taskbar's Input Settings page as there are several options here which allows this to be tuned to your liking. Perhaps its the mouse movement smoothing you object to?
Aside: Although you may think you don't need the "stuff that has been added since 1.8.6" I can assure you that there is considerably more to it than "just" some new UIs.
Now there was an idea to set the next port, which appeared immediately after the 1.8.6 version. This is my 1.9.0. Maybe this version will not be such lags with the engine. You say that the taskbar has sensitivity settings? Yes, I tried all of them, without even moving the camera jerks.
In general, try to install the 1.9.0 version of the port, which is already with new multiplayer features, and it is possible that it will work with the 1.8.6 version of the approximate speed of the engine.
I just met with port version 1.14.5 and I immediately raised the question: - Where are the multiplayer settings - level; complexity; jump; monsters in the level, etc.? In version 1.8.6 This menu appears when I click multiplayer game.
1.14.5's player controls are indeed different to 1.8.6, due to new player input code under the hood.
Deng Team spent a lot of time trying to tweak the player input in the new code to feel like Vanilla Doom, but as they have stated many times in the past haven't yet/didn't quite succeed.
They have plans to return to it later.
Multiplayer hosting has been moved outside the main Dday engine to the Shell application. This currently has no GUI like the old 1.8.6 menu, though it will get one similar in the future. Everything that GUI could alter and much more, can be controlled with console commands in the Shell in the mean time.
You then join a Shell server from inside Dday and can have multiple instances of Dday open on the same computer and joined to a Shell server as additional players. Modern Dday actually supports 15 player split screen, but there is no GUI for setting it up or the player controls for each split screen player, yet (one has to use the console or manually write control config for players 2 onward).
The actual Multiplayer code has also changed under the hood since 1.8.6 to something far more capable and modern in 1.14.5. However, to sound like a broken record, it isn't fully optimized for Doom yet (i.e it hasn't received the amount of fine tuning 1.8.6's mp code had, yet).
You can tell me why all the new ports after 1.8.6 became so slowly on the engine?
What slows it work?
Is there anywhere a list of answers for each file that corresponds to the port?
I don't know what you mean by "Is there anywhere a list of answers for each file that corresponds to the port?".
Are you running a bunch of addons? Try disabling those.