Myriad of game problems - good example wad for developers
Hi,
Been going through my archive of stuff taken from DoomWorld. I've played all of these without issue on gzdoom. Doomsday is another matter. This is not about specific bugs, but general problems I have -
This is a good example wad that has given numerous problems, particularly in later levels. This is for the developers to look at in the longer term, I don't expect answers -
http://www.doomworld.com/idgames/?file= ... s/vile.zip
Been going through my archive of stuff taken from DoomWorld. I've played all of these without issue on gzdoom. Doomsday is another matter. This is not about specific bugs, but general problems I have -
-
Buttons/doors/switches not responding to actions
Walls appearing invisible
Triggers not opening walls/doors or teleporting monsters in etc.
This is a good example wad that has given numerous problems, particularly in later levels. This is for the developers to look at in the longer term, I don't expect answers -
http://www.doomworld.com/idgames/?file= ... s/vile.zip
Comments
Dday reports unclosed sectors on maps 9, 13, 16 and 20 through 29.
Can you give any specific examples in the maps (i.e a switch that doesn't work or wall that is invisible)?
http://www.doomworld.com/idgames/index. ... engnce.zip
As I mentioned above, Doomsday doesn't yet support Boom. Support is slowly being worked on and Dday supports a couple of the lumps etc, but it basically supports none of the generalized linetypes yet.