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DOOM 2: Hell on Earth [New Thread 0x7fff97ffe700 (LWP 6546)] [New Thread 0x7fffa3396700 (LWP 6547)] [New Thread 0x7fffa2b95700 (LWP 6548)] S_StartMusic: Starting music 'dm2ttl' MasterWorker: Received 4 servers from master ^ : Received 4 servers from master Selecting game 'doom1-ultimate'... [New Thread 0x7fffa2394700 (LWP 6549)] [Thread 0x7fffa2394700 (LWP 6549) exited] [New Thread 0x7fffa2394700 (LWP 6550)] Path "auto" now mapped to "data/jdoom/auto" Path "auto" now mapped to "defs/jdoom/auto" Loading game resources... [Thread 0x7fffa2394700 (LWP 6550) exited] IWAD identification: 0xdb003a [New Thread 0x7fffa2394700 (LWP 6551)] [Thread 0x7fffa2394700 (LWP 6551) exited] [New Thread 0x7fffa2394700 (LWP 6552)] ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/ TEXTURE1.lmp" ^ : Loaded all 162 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/ TEXTURE2.lmp" Parsing primary config "configs/doom/game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 28 animation groups 6 composite fonts 9 finales 9 lights 38 map infos 11 materials 19 particle generators 4 skies 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds [Thread 0x7fffa2394700 (LWP 6552) exited] Available maps: E1M1-E1M9 /home/dave/Games/Doom/DOOM.WAD E2M1-E2M9 /home/dave/Games/Doom/DOOM.WAD E3M1-E3M9 /home/dave/Games/Doom/DOOM.WAD E4M1-E4M9 /home/dave/Games/Doom/DOOM.WAD Program received signal SIGSEGV, Segmentation fault. 0x0000000000612ff2 in ?? () (gdb) step Cannot find bounds of current function
Application path: /usr/bin/doomsday Created a new 32.0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1265 ] Executable: Doomsday Engine 1.14.5 (Stable 64-bit #1265) Jun 19 2014 12:55:16 Command line options: 0: doomsday 1: -nofsaa 2: -game 3: doom2 4: -file 5: /media/lvm/Art/DHTP/built/deng-dhtp-20140618.pk3 RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/ shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"] from archive in read-only "(basedir)/data/doomsday.pk3" Joystick_Init: No joysticks found OpenGL 3.0 supported Sys_GLInitialize: OpenGL information: Version: 3.0 Mesa 10.3.0-devel (git-7928b94 saucy-oibaf-ppa) Renderer: Gallium 0.4 on AMD BARTS Vendor: X.Org Capabilities: Compressed texture formats: 3 Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.1 Line width range: 1...16384 ^ : OpenGL Extensions: ^ : AMD extensions: conservative_depth, draw_buffers_blend, seamless_cubemap_per_texture, shader_stencil_export, shader_trinary_minmax ^ : ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 ^ : APPLE extensions: packed_pixels, vertex_array_object ^ : ARB extensions: multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map, texture_env_add, transpose_matrix, texture_border_clamp, texture_compression, depth_texture, occlusion_query, shadow, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos, draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program, vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel, occlusion_query2, point_sprite, shading_language_100, sync, texture_non_power_of_two, vertex_buffer_object, color_buffer_float, pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle, framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float, draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range, texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility, blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex, explicit_attrib_location, fragment_coord_conventions, provoking_vertex, sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod, texture_cube_map_array, texture_multisample, texture_rgb10_a2ui, uniform_buffer_object, vertex_type_2_10_10_10_rev, get_program_binary, robustness, separate_shader_objects, shader_bit_encoding, timer_query, transform_feedback2, transform_feedback3, base_instance, compressed_texture_pixel_storage, conservative_depth, internalformat_query, map_buffer_alignment, shading_language_420pack, shading_language_packing, texture_storage, transform_feedback_instanced, clear_buffer_object, explicit_uniform_location, invalidate_subdata, stencil_texturing, texture_storage_multisample, vertex_attrib_binding, buffer_storage, multi_bind, texture_mirror_clamp_to_edge, vertex_type_10f_11f_11f_rev ^ : ATI extensions: draw_buffers, texture_env_combine3, texture_float, blend_equation_separate, texture_compression_3dc, separate_stencil, texture_mirror_once ^ : EXT extensions: abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture, polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array, texture, texture3D, draw_range_elements, packed_pixels, point_parameters, rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB, blend_func_separate, fog_coord, multi_draw_arrays, secondary_color, texture_env_add, texture_filter_anisotropic, texture_lod_bias, framebuffer_object, texture_compression_s3tc, texture_env_combine, texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap, blend_equation_separate, packed_float, pixel_buffer_object, texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp, texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit, framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced, gpu_program_parameters, texture_array, texture_compression_latc, texture_integer, texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra, provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled, transform_feedback, shader_integer_mix ^ : IBM extensions: rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat ^ : INGR extensions: blend_func_separate ^ : KHR extensions: debug ^ : MESA extensions: window_pos, pack_invert, texture_signed_rgba ^ : NV extensions: blend_square, light_max_exponent, texgen_reflection, texture_env_combine4, packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance, primitive_restart, conditional_render, texture_barrier, vdpau_interop ^ : OES extensions: read_format, EGL_image ^ : S3 extensions: s3tc ^ : SGIS extensions: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod ^ : SUN extensions: multi_draw_arrays ^ : Extensions (GLX): ^ : GLX extensions: ARB_create_context, ARB_create_context_profile, ARB_get_proc_address, ARB_multisample, EXT_import_context, EXT_visual_info, EXT_visual_rating, EXT_create_context_es2_profile, MESA_copy_sub_buffer, MESA_multithread_makecurrent, MESA_swap_control, OML_swap_method, OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group, EXT_texture_from_pixmap, INTEL_swap_event FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FluidSynth/Ext (MIDI only) Music: FMOD/Ext SFX: FMOD Using DOOMWADDIR: ~/Games/Doom Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "~/Games/Doom/TNT.WAD" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "~/Games/Doom/PLUTONIA.WAD" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "~/Games/Doom/DOOM2.WAD" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "~/Games/Doom/DOOM.WAD" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "DOOM Registered"... - doom.wad: "~/Games/Doom/DOOM.WAD" - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3" ⇒ Not playable (incomplete resources) Locating "Doom 64"... ! doom64.wad: missing - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... ! heretic.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic Registered"... ! heretic.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... ! hexen.wad: missing ! hexdd.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen"... - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ! hexen.wad: missing ⇒ Not playable (incomplete resources) Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3" ⇒ Not playable (incomplete resources) Selecting game 'doom2'... Path "auto" now mapped to "data/jdoom/auto" Path "auto" now mapped to "defs/jdoom/auto" Loading game resources... IWAD identification: 0x10424c4 ResourceSystem > loadCompositeTextureDefs: Loaded all 428 texture definitions from "~/Games/Doom/DOOM2.WAD:(basedir)/ TEXTURE1.lmp" Parsing primary config "configs/doom/game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 30 animation groups 6 composite fonts 11 finales 9 lights 33 map infos 11 materials 27 particle generators 3 skies 36 songs 110 sound effects 138 sprite names 974 states 106 surface decorations 368 text strings 11 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Available maps: MAP01-MAP32 /home/dave/Games/Doom/DOOM2.WAD DOOM 2: Hell on Earth S_StartMusic: Starting music 'dm2ttl' MasterWorker: Received 4 servers from master ^ : Received 4 servers from master Selecting game 'doom1-ultimate'... Path "auto" now mapped to "data/jdoom/auto" Path "auto" now mapped to "defs/jdoom/auto" Loading game resources... IWAD identification: 0xdb003a ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/ TEXTURE1.lmp" ^ : Loaded all 162 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/ TEXTURE2.lmp" Parsing primary config "configs/doom/game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 28 animation groups 6 composite fonts 9 finales 9 lights 38 map infos 11 materials 19 particle generators 4 skies 33 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Available maps: E1M1-E1M9 /home/dave/Games/Doom/DOOM.WAD E2M1-E2M9 /home/dave/Games/Doom/DOOM.WAD E3M1-E3M9 /home/dave/Games/Doom/DOOM.WAD E4M1-E4M9 /home/dave/Games/Doom/DOOM.WAD
Comments
I am able to join the doom2 game.
gdb debugging
doomsday.out