Doom Builder 2 (or GZDoom Builder) + Doomsday, testing
Hi,
After hours of searching for the answer and not finding a definitive one, I must ask you: how do I have to setup Doom Builder 2 in order to get my own map load in Doomsday Engine when clicking the "Test map" button in the editor? I have tried all sorts of parameters in DB2's "Game Configurations > Testing" -tab on nothing seems to work. I always end up in DE's game selection window, and if I then select the game my map is based on (let's say Doom 2), it only loads the original map and not the one I was working on.
Currently the only way I know how to get my map boot up in Doomsday is to copy-and-paste my WAD-file into the Addons-folder that lies inside the Doomsday/snowberry-folder. The problem with this method is of course that it is way too slow and cumbersome.
Any help help would be highly appreciated, thanks!
After hours of searching for the answer and not finding a definitive one, I must ask you: how do I have to setup Doom Builder 2 in order to get my own map load in Doomsday Engine when clicking the "Test map" button in the editor? I have tried all sorts of parameters in DB2's "Game Configurations > Testing" -tab on nothing seems to work. I always end up in DE's game selection window, and if I then select the game my map is based on (let's say Doom 2), it only loads the original map and not the one I was working on.
Currently the only way I know how to get my map boot up in Doomsday is to copy-and-paste my WAD-file into the Addons-folder that lies inside the Doomsday/snowberry-folder. The problem with this method is of course that it is way too slow and cumbersome.
Any help help would be highly appreciated, thanks!
Comments
Alternatively, you can use the 'load' and 'unload' console commands in Doomsday, to load and unload your wad; i.e 'load c:\XXXX\YYYY\zzzz.wad'. If you unload it when you are done testing, you can edit it and reload it using 'load', without having to close Dday.
Of course, if you want to use the Snowberry launcher, you could always edit the version of the wad in the Snowberry add-ons folder, instead of wherever you are copying it from.
However, I just found out the exact commandline parameter set that will launch my map from Doom Builder to Doomsday Engine just perfectly. In the Game Configurations menu in Doom Builder, set this as the test run parameter:
(the "-notexcomp" ought to be not so important, but I use it anyways)