Hellstaff book of power affect.
here is the book of power affects for the Hellstaff at first i only had red thinking that was what was used then i played on Tea Monsters server and realized that it in fact uses all 4 so i had to make it look good with all 4.
Edit: download this file for the update witch i think makes it look cool.
State {
ID = "RAINPLR1_1";
Sprite = "FX22";
Frame = 32768;
Tics = -1;
Next state = "NULL";
}
State {
ID = "RAINPLR1X_1";
Sprite = "FX22";
Frame = 32769;
Tics = 4;
Action = "A_RainImpact";
Next state = "RAINPLR1X_2";
}
State {
ID = "RAINPLR1X_2";
Sprite = "FX22";
Frame = 32770;
Tics = 4;
Next state = "RAINPLR1X_3";
}
State {
ID = "RAINPLR1X_3";
Sprite = "FX22";
Frame = 32771;
Tics = 4;
Next state = "RAINPLR1X_4";
}
State {
ID = "RAINPLR1X_4";
Sprite = "FX22";
Frame = 32772;
Tics = 4;
Next state = "RAINPLR1X_5";
}
State {
ID = "RAINPLR1X_5";
Sprite = "FX22";
Frame = 32773;
Tics = 4;
Next state = "NULL";
}
State {
ID = "RAINAIRXPLR3_1";
Sprite = "FX22";
Frame = 32774;
Tics = 4;
Next state = "RAINAIRXPLR3_2";
}
State {
ID = "RAINAIRXPLR3_2";
Sprite = "FX22";
Frame = 32775;
Tics = 4;
Next state = "RAINAIRXPLR3_3";
}
State {
ID = "RAINAIRXPLR3_3";
Sprite = "FX22";
Frame = 32776;
Tics = 4;
Next state = "NULL";
}
Model {
State = "RAINPLR1_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Model {
State = "RAINPLR1X_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Copy Model {
State = "RAINPLR1X_1"
Inter = 0
Md2{
Frame = "2"
Skin = 2
}
}
Copy Model {
State = "RAINPLR1X_2"
Inter = 0.33
Md2{
Frame = "3"
Skin = 3
}
}
Copy Model {
State = "RAINPLR1X_3"
Inter = 0.66
Md2{
Frame = "4"
Skin = 4
}
}
Copy Model {
State = "RAINPLR1X_4"
Inter = 0
Md2{
Frame = "5"
Skin = 5
}
}
Copy Model {
State = "RAINPLR1X_5"
Inter = 0.33
Md2{
Frame = "6"
Skin = 6
}
}
Generator {
State = "RAINPLR1X_1";
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 35
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 5
Radius = 4
Resistance = 0.1
Color {0.2 0.4 0.1 0.2}
}
}
Generator {
State = "RAINPLR1_1"
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 70
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 4
Resistance = 0.1
Color {0.2 0.4 0.1 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 3
Resistance = 0.1
Color {0.2 0.4 0.1 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 2
Resistance = 0.1
Color {0.2 0.4 0.1 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 1
Resistance = 0.1
Color {0.2 0.4 0.1 0.2}
}
}
the green one.State {
ID = "RAINPLR3_1";
Sprite = "FX22";
Frame = 32768;
Tics = -1;
Next state = "NULL";
}
State {
ID = "RAINPLR3X_1";
Sprite = "FX22";
Frame = 32769;
Tics = 4;
Action = "A_RainImpact";
Next state = "RAINPLR3X_2";
}
State {
ID = "RAINPLR3X_2";
Sprite = "FX22";
Frame = 32770;
Tics = 4;
Next state = "RAINPLR3X_3";
}
State {
ID = "RAINPLR3X_3";
Sprite = "FX22";
Frame = 32771;
Tics = 4;
Next state = "RAINPLR3X_4";
}
State {
ID = "RAINPLR3X_4";
Sprite = "FX22";
Frame = 32772;
Tics = 4;
Next state = "RAINPLR3X_5";
}
State {
ID = "RAINPLR3X_5";
Sprite = "FX22";
Frame = 32773;
Tics = 4;
Next state = "NULL";
}
State {
ID = "RAINAIRXPLR3_1";
Sprite = "FX22";
Frame = 32774;
Tics = 4;
Next state = "RAINAIRXPLR3_2";
}
State {
ID = "RAINAIRXPLR3_2";
Sprite = "FX22";
Frame = 32775;
Tics = 4;
Next state = "RAINAIRXPLR3_3";
}
State {
ID = "RAINAIRXPLR3_3";
Sprite = "FX22";
Frame = 32776;
Tics = 4;
Next state = "NULL";
}
Model {
State = "RAINPLR3_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Model {
State = "RAINPLR3X_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Copy Model {
State = "RAINPLR3X_1"
Inter = 0
Md2{
Frame = "2"
Skin = 2
}
}
Copy Model {
State = "RAINPLR3X_2"
Inter = 0.33
Md2{
Frame = "3"
Skin = 3
}
}
Copy Model {
State = "RAINPLR3X_3"
Inter = 0.66
Md2{
Frame = "4"
Skin = 4
}
}
Copy Model {
State = "RAINPLR3X_4"
Inter = 0
Md2{
Frame = "5"
Skin = 5
}
}
Copy Model {
State = "RAINPLR3X_5"
Inter = 0.33
Md2{
Frame = "6"
Skin = 6
}
}
Generator {
State = "RAINPLR3X_1";
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 35
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 5
Radius = 4
Resistance = 0.1
Color {0.7 0.1 0.1 0.2}
}
}
Generator {
State = "RAINPLR3_1"
Flags = srcvel | srcdir | blend
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 70
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 4
Resistance = 0.1
Color {0.7 0.1 0.1 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 3
Resistance = 0.1
Color {0.7 0.1 0.1 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 2
Resistance = 0.1
Color {0.7 0.1 0.1 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 1
Resistance = 0.1
Color {0.7 0.1 0.1 0.2}
}
}
the red one.State {
ID = "RAINPLR2_1";
Sprite = "FX22";
Frame = 32768;
Tics = -1;
Next state = "NULL";
}
State {
ID = "RAINPLR2X_1";
Sprite = "FX22";
Frame = 32769;
Tics = 4;
Action = "A_RainImpact";
Next state = "RAINPLR2X_2";
}
State {
ID = "RAINPLR2X_2";
Sprite = "FX22";
Frame = 32770;
Tics = 4;
Next state = "RAINPLR2X_3";
}
State {
ID = "RAINPLR2X_3";
Sprite = "FX22";
Frame = 32771;
Tics = 4;
Next state = "RAINPLR2X_4";
}
State {
ID = "RAINPLR2X_4";
Sprite = "FX22";
Frame = 32772;
Tics = 4;
Next state = "RAINPLR2X_5";
}
State {
ID = "RAINPLR2X_5";
Sprite = "FX22";
Frame = 32773;
Tics = 4;
Next state = "NULL";
}
State {
ID = "RAINAIRXPLR3_1";
Sprite = "FX22";
Frame = 32774;
Tics = 4;
Next state = "RAINAIRXPLR3_2";
}
State {
ID = "RAINAIRXPLR3_2";
Sprite = "FX22";
Frame = 32775;
Tics = 4;
Next state = "RAINAIRXPLR3_3";
}
State {
ID = "RAINAIRXPLR3_3";
Sprite = "FX22";
Frame = 32776;
Tics = 4;
Next state = "NULL";
}
Model {
State = "RAINPLR2_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Model {
State = "RAINPLR2X_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Copy Model {
State = "RAINPLR2X_1"
Inter = 0
Md2{
Frame = "2"
Skin = 2
}
}
Copy Model {
State = "RAINPLR2X_2"
Inter = 0.33
Md2{
Frame = "3"
Skin = 3
}
}
Copy Model {
State = "RAINPLR2X_3"
Inter = 0.66
Md2{
Frame = "4"
Skin = 4
}
}
Copy Model {
State = "RAINPLR2X_4"
Inter = 0
Md2{
Frame = "5"
Skin = 5
}
}
Copy Model {
State = "RAINPLR2X_5"
Inter = 0.33
Md2{
Frame = "6"
Skin = 6
}
}
Generator {
State = "RAINPLR2X_1";
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 70
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 5
Radius = 4
Resistance = 0.1
Color {0.8 0.4 0 0.2}
}
}
Generator {
State = "RAINPLR2_1"
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 70
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 4
Resistance = 0.1
Color {0.8 0.4 0 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 3
Resistance = 0.1
Color {0.8 0.4 0 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 2
Resistance = 0.1
Color {0.8 0.4 0 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 1
Resistance = 0.1
Color {0.8 0.4 0 0.2}
}
}
the gold one.State {
ID = "RAINPLR4_1";
Sprite = "FX22";
Frame = 32768;
Tics = -1;
Next state = "NULL";
}
State {
ID = "RAINPLR4X_1";
Sprite = "FX22";
Frame = 32769;
Tics = 4;
Action = "A_RainImpact";
Next state = "RAINPLR4X_2";
}
State {
ID = "RAINPLR4X_2";
Sprite = "FX22";
Frame = 32770;
Tics = 4;
Next state = "RAINPLR4X_3";
}
State {
ID = "RAINPLR4X_3";
Sprite = "FX22";
Frame = 32771;
Tics = 4;
Next state = "RAINPLR4X_4";
}
State {
ID = "RAINPLR4X_4";
Sprite = "FX22";
Frame = 32772;
Tics = 4;
Next state = "RAINPLR4X_5";
}
State {
ID = "RAINPLR4X_5";
Sprite = "FX22";
Frame = 32773;
Tics = 4;
Next state = "NULL";
}
State {
ID = "RAINAIRXPLR3_1";
Sprite = "FX22";
Frame = 32774;
Tics = 4;
Next state = "RAINAIRXPLR3_2";
}
State {
ID = "RAINAIRXPLR3_2";
Sprite = "FX22";
Frame = 32775;
Tics = 4;
Next state = "RAINAIRXPLR3_3";
}
State {
ID = "RAINAIRXPLR3_3";
Sprite = "FX22";
Frame = 32776;
Tics = 4;
Next state = "NULL";
}
Model {
State = "RAINPLR4_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Model {
State = "RAINPLR4X_1"
Scale = 0
Offset = 0
Flags = alignpitch | alignyaw
Md2{
File = ""
}
}
Copy Model {
State = "RAINPLR4X_1"
Inter = 0
Md2{
Frame = "2"
Skin = 2
}
}
Copy Model {
State = "RAINPLR4X_2"
Inter = 0.33
Md2{
Frame = "3"
Skin = 3
}
}
Copy Model {
State = "RAINPLR4X_3"
Inter = 0.66
Md2{
Frame = "4"
Skin = 4
}
}
Copy Model {
State = "RAINPLR4X_4"
Inter = 0
Md2{
Frame = "5"
Skin = 5
}
}
Copy Model {
State = "RAINPLR4X_5"
Inter = 0.33
Md2{
Frame = "6"
Skin = 6
}
}
Generator {
State = "RAINPLR4X_1";
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 35
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 5
Radius = 4
Resistance = 0.1
Color {0.12 0.15 0.78 0.2}
}
}
Generator {
State = "RAINPLR4_1"
Flags = blend | srcvel
Speed = 1.5
Speed rnd = 0.6
Spawn age = -1
Spawn radius =0.8
Max age = -1
Particles = 70
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 4
Resistance = 0.1
Color {0.12 0.15 0.78 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 3
Resistance = 0.1
Color {0.12 0.15 0.78 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 2
Resistance = 0.1
Color {0.12 0.15 0.78 0.2}
}
Stage {
Type = "pt_tex08"
Flags = bright
Tics = 3
Radius = 1
Resistance = 0.1
Color {0.12 0.15 0.78 0.2}
}
}
last but not least the blue one.Edit: download this file for the update witch i think makes it look cool.
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