The Macubus Fireball
Header { Version = 6 }
SkipIf -nofxmod
# -----------------------------------------------
# - MancFireball - by Dani J
# -----------------------------------------------
#------------------------------------------------------------------
# STATE DEFINITIONS
state {
ID = "FATSHOT1"
Sprite = "MANF"
Frame = 32768
Tics = 4
Next state = "FATSHOT2"
}
State {
ID = "FATSHOT2"
Sprite = "MANF"
Frame = 32769
Tics = 4
Next state = "FATSHOT1"
}
State {
ID = "FATSHOTX1"
Sprite = "MISL"
Frame = 32769
Tics = 8
Next state = "FATSHOTX2"
}
State {
ID = "FATSHOTX2"
Sprite = "MISL"
Frame = 32770
Tics = 6
Next state = "FATSHOTX3"
}
State {
ID = "FATSHOTX3"
Sprite = "MISL"
Frame = 32771
Tics = 4
Next state = "NULL"
}
#------------------------------------------------------------------
# MODEL DEFINITIONS
ModelPath "data\jdoom\Models\Projectiles\MancFireball"
Model {
State = "FATSHOT1"
Scale = 0
Skin tics = 1
Offset XYZ { 0 2 0 }
Flags = fullbright | movpitch
Md2{
File = "MancFireball.dmd"
Frame = "MANFA"
Skin range = 8
}
}
Copy Model {
State = "FATSHOT2"
Md2{
Frame = "MANFB"
}
}
ModelPath "data\jdoom\Models\FX\Explosions"
Model {
State = "FATSHOTX1"
Scale = 0
Offset = 3
Skin tics = 1
Flags = noz | brightshadow2 | fullbright
Md2{
Skin range = 8
File = "explosion_new.dmd"
Frame = "0"
}
}
Copy Model {
State = "FATSHOTX1"
Inter = 0.99
Md2{
Frame = "3"
Skin = 1
}
}
Model {
State = "FATSHOTX2"
Scale = .3
Offset = 3
Flags = noz | brightshadow2 | fullbright
Md2{
File = "explosion_new.dmd"
Frame = "3"
Skin = 8
}
}
Copy Model {
State = "FATSHOTX2"
Inter = 0.16
Md2{
Frame = "4"
Skin = 9
}
}
Copy Model {
State = "FATSHOTX2"
Inter = 0.33
Md2{
Frame = "5"
Skin = 10
}
}
Copy Model {
State = "FATSHOTX2"
Inter = 0.5
Md2{
Frame = "6"
Skin = 11
}
}
Copy Model {
State = "FATSHOTX2"
Inter = 0.66
Md2{
Frame = "7"
Skin = 12
}
}
Copy Model {
State = "FATSHOTX2"
Inter = 0.83
Md2{
Skin = 12
}
}
Copy Model {
State = "FATSHOTX3"
Inter = 0
Md2{
Skin = 13
}
}
Copy Model {
State = "FATSHOTX3"
Inter = 0.25
Md2{
Skin = 14
}
}
Copy Model {
State = "FATSHOTX3"
Inter = 0.5
Md2{
Skin = 15
}
}
#------------------------------------------------------------------
# LIGHT DEFINITIONS
Light{
State = "FATSHOT1"
Flags = nohalo
Size = .65
Red = .8
Green = .05
Blue = .05
}
Light{
State = "FATSHOT2"
Flags = nohalo
Size = .55
Red = .8
Green = .05
Blue = .05
}
Light{
State = "FATSHOTX1"
Flags = nohalo
Size = 1
Red = .8
Green = .05
Blue = .05
}
Light{
State = "FATSHOTX2"
Flags = nohalo
Size = .6
Red = .8
Green = .05
Blue = .05
}
Light{
State = "FATSHOTX3"
Flags = nohalo
Size = .4
Red = .8
Green = .05
Blue = .05
}
#------------------------------------------------------------------
# PARTICLE DEFINITIONS
# Smoke Trail
Generator {
State = "FATSHOT1"
Flags = srcvel | srcdir | blend
Center { -4 0 0 }
Speed = -1
Speed rnd = 0.2
Spawn radius = 5.8
Spawn age = 10
Max age = -1
Particles = 3000
Spawn rate = 20
Vector rnd = 3
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Tics = 3;
Radius = 8;
Resistance = .1;
Color { 1 0.2 0 0.2 };
};
Stage {
Type = "pt_tex01";
Flags = "ptf_bright";
Tics = 5;
Radius = 16;
Resistance = .1;
Color { 0.7 0.1 0.1 0.2 };
};
Stage {
Type = "pt_tex08";
Flags = "ptf_bright";
Tics = 3;
Radius = 4;
Resistance = .1;
Color { 1 0.2 0 0.1 };
};
}
# Explosion
Generator {
State = "FATSHOTX1"
Flags = blend
Speed = 2
Speed rnd = 0.2
Spawn radius = 5
Spawn age = 4
Max age = 50
Particles = 3000
Spawn rate = 10
Vector rnd = 1
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Tics = 15;
Radius = 8;
Bounce = 0;
Resistance = .01;
Color { 0.5 0 0 .3 };
};
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Tics = 15;
Radius = 8;
Bounce = 0;
Resistance = .01;
Color { 0.5 0 0 .3 };
};
Stage {
Type = "pt_tex08";
Flags = "ptf_bright";
Tics = 5;
Radius = 4;
Color { 0.5 0 0 .1 };
};
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Radius = 20;
Tics = 20;
Color { 1 0 0 0};
};
}
Edit: here is the pic i have for it and i changed the last particle trail as it now looks better i think.