Shadow radius definition question
Hi devs!
Does the "Shadow radius" parameter working?
I want to have a little wider shadow under decoration model and tried different values from 1 to 80 (world units, I think), but it gave me the same result. I used debug render with plain gray to check it.
Does the "Shadow radius" parameter working?
I want to have a little wider shadow under decoration model and tried different values from 1 to 80 (world units, I think), but it gave me the same result. I used debug render with plain gray to check it.
Model {
State = "ZTWINEDTORCH_1";
Inter = 0;
Scale XYZ = { 1.0 1.0 1.0 };
Offset XYZ = { 0.0 0.0 0.0 };
Shadow radius = 30;
Md2 {
File = "Decor/TwinedTorch/TwinedTorch.md2";
Skin file = "Decor/TwinedTorch/TwinedTorch.png";
Flags = litshiny | specular;
Shiny skin = "Common/common_shine.png";
Shiny = 0.3;
Shiny color { 1.0 1.0 1.0 };
Frame = "Attack_1";
};
Md2 {
File = "Decor/TwinedTorch/TwinedTorch_Glow.md2";
Skin file = "Decor/TwinedTorch/TwinedTorch_Glow.png";
Flags = brightshadow2 | fullbright;
Transparent = 0.0;
Frame = "Attack_1";
};
}
Doomsday version 1.14.4 and default renderer profile.
Comments
Perhaps this also prevents a model def based shadow as well.
This commit from December 2013 disabled it for some reason. Perhaps DaniJ can elaborate.
I added a bug about this.