While Playing Doom Game Pauses
While playing Doom if you hit the Windows key by accident the game pauses and you can't unpause it. Anyone seen this before.
Application path: C:\Program Files\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1239 ]
Executable: Doomsday Engine 1.14.4 (Stable 32-bit #1239) May 24 2014 15:10:35
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1
8: -iwad
9: C:\Program Files\Doomsday\snowberry\profiles\doom.wad
10: -userdir
11: C:\Users\Dale Dalka\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
from archive in read-only "(basedir)\data\doomsday.pk3"
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 3.3.11672 Compatibility Profile Context
Renderer: ATI Radeon HD 4870
Vendor: ATI Technologies Inc.
Capabilities:
Compressed texture formats: 16
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.125
Line width range: 1...63
^ : OpenGL Extensions:
^ : AMD extensions:
conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
name_gen_delete, performance_monitor, pinned_memory, sample_positions,
seamless_cubemap_per_texture, shader_stencil_export, texture_cube_map_array,
texture_texture4, vertex_shader_tessellator
^ : AMDX extensions:
debug_output, vertex_shader_tessellator
^ : ARB extensions:
ES2_compatibility, base_instance, blend_func_extended, color_buffer_float,
compressed_texture_pixel_storage, conservative_depth, copy_buffer,
depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
draw_elements_base_vertex, draw_instanced, explicit_attrib_location,
fragment_coord_conventions, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
get_program_binary, half_float_pixel, half_float_vertex, imaging,
instanced_arrays, internalformat_query, map_buffer_alignment, map_buffer_range,
multisample, multitexture, occlusion_query, occlusion_query2,
pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
shader_bit_encoding, shader_objects, shader_precision, shader_stencil_export,
shader_texture_lod, shading_language_100, shading_language_420pack,
shading_language_packing, shadow, shadow_ambient, sync, texture_border_clamp,
texture_buffer_object, texture_buffer_object_rgb32, texture_compression,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
texture_float, texture_gather, texture_mirrored_repeat, texture_multisample,
texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg,
texture_rgb10_a2ui, texture_snorm, texture_storage, timer_query,
transform_feedback2, transform_feedback3, transform_feedback_instanced,
transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
^ : ATI extensions:
draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
^ : EXT extensions:
abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
stencil_wrap, subtexture, texgen_reflection, texture3D, texture_array,
texture_buffer_object, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
timer_query, transform_feedback, vertex_array, vertex_array_bgra
^ : IBM extensions:
texture_mirrored_repeat
^ : KTX extensions:
buffer_region
^ : NV extensions:
blend_square, conditional_render, copy_depth_to_color, copy_image,
explicit_multisample, float_buffer, half_float, primitive_restart,
texgen_reflection, texture_barrier
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : SUN extensions:
multi_draw_arrays
^ : WGL extensions:
EXT_swap_control
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
NV_float_buffer
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
User-supplied IWAD path: "C:/Program Files/Doomsday/snowberry/profiles/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "(basedir)\snowberry\profiles\tnt.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "(basedir)\snowberry\profiles\plutonia.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "(basedir)\snowberry\profiles\DOOM2.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "(basedir)\snowberry\profiles\doom.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Registered"...
- doom.wad: "(basedir)\snowberry\profiles\doom.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
- heretic.wad: "(basedir)\snowberry\profiles\HERETIC.WAD"
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Playable
Locating "Heretic Registered"...
- heretic.wad: "(basedir)\snowberry\profiles\HERETIC.WAD"
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Playable
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
- hexen.wad: "(basedir)\snowberry\profiles\HEXEN.WAD"
- hexdd.wad: "(basedir)\snowberry\profiles\HEXDD.WAD"
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Playable
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- hexen.wad: "(basedir)\snowberry\profiles\HEXEN.WAD"
=> Playable
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'doom1'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0xdb003a
ResourceSystem > loadCompositeTextureDefs:
Loaded all 125 texture definitions from "(basedir)\snowberry\profiles\doom.wad:
(basedir)\TEXTURE1.lmp"
^ : Loaded all 162 texture definitions from "(basedir)\snowberry\profiles\doom.wad:
(basedir)\TEXTURE2.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 28 animation groups
6 composite fonts
8 finales
9 lights
29 map infos
11 materials
19 particle generators
4 skies
33 songs
110 sound effects
138 sprite names
974 states
49 surface decorations
368 text strings
8 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Available maps:
E1M1-E1M9 snowberry\profiles\doom.wad
E2M1-E2M9 snowberry\profiles\doom.wad
E3M1-E3M9 snowberry\profiles\doom.wad
E4M1-E4M9 snowberry\profiles\doom.wad
DOOM Registered
S_StartMusic: Starting music 'intro'
MasterWorker: Received 3 servers from master
FIC_SetPatch > ResourceSystem::declarePatch:
Failed to locate lump for "Patches:HELP2"
FIC_SetPatch: Missing Patch 'HELP2'
S_StartMusic: Starting music 'intro'
Game begins...
Starting music 'e1m1'
Loading map "E1M1"...
Current map elements:
486 Lines
88 Sectors
524 Vertexes
Forced pause for 28 tics
Map: E1M1 - Hangar
Author: id Software
GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Picked up 4 shotgun shells.
S_StartMusic: Starting music 'inter'
Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
Starting music 'e1m2'
Loading map "E1M2"...
Current map elements:
1033 Lines
200 Sectors
1049 Vertexes
Forced pause for 28 tics
Map: E1M2 - Nuclear Plant
Author: id Software
Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
You got the shotgun!
Picked up a box of shotgun shells.
~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Game ended
Game begins...
Starting music 'e1m1'
Loading map "E1M1"...
Current map elements:
486 Lines
88 Sectors
524 Vertexes
Forced pause for 28 tics
Map: E1M1 - Hangar
Author: id Software
GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Game ended
Unloaded game
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown
Comments
Personally, I like the above behaviour.
By default one can open/close this with the ` key. It can also be opened via the options menu.