Doomsday engine crashes on starting game

Application path: C:\Program Files\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.14.3 (Stable 32-bit #1230) May 15 2014 07:51:21
Command line options:
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files\Doomsday/
  3: -sfxchan
  4: 16
  5: -notexcomp
  6: -game
  7: doom1-ultimate
  8: -iwad
  9: C:\Program Files\Steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD
  10: -userdir
  11: C:\Users\Taylor\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
              shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
              from archive in read-only "(basedir)\data\doomsday.pk3"
My doomsday.out file is up top thank you in advance

Comments

  • Your video card may not support the nesscerry OpenGL 2.0 or higher needed to run Doomsday 1.11 onward (most cards that don't support 2.0 or higher fail at the same point in engine startup)?

    Doomsday is suppose to display an error message telling you such; did such a message display?
  • No it didnt, ive also been using opengl 2.0 on another doom source port so I dont think that is the problem
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