Doomsday crashes upon loading; Ubuntu version 1.14.3
Hello,
When trying to run Doom 2, the engine crashes at the same point regardless of what options I pick. Namely, it crashes right after it initializes(Or tries to) the sound for the game. Here's what doomsday.out has:
Help would be appreciated. Thanks in advance!
When trying to run Doom 2, the engine crashes at the same point regardless of what options I pick. Namely, it crashes right after it initializes(Or tries to) the sound for the game. Here's what doomsday.out has:
Application path: /usr/bin/doomsday
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.14.3 (Stable 64-bit #1230) May 15 2014 07:34:29
Command line options:
0: doomsday
1: -file
2: /home/revolve/brutal19/brutal19.pk3
3: -sfxchan
4: 256
5: -notexcomp
6: -game
7: doom2
8: -iwad
9: /home/revolve/Wads/Doom2.wad
10: -userdir
11: /home/revolve/.doomsday/runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
from archive in read-only "(basedir)/data/doomsday.pk3"
Joystick_Init: No joysticks found
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 4.2.12337 Compatibility Profile Context 13.101
Renderer: AMD Radeon HD 6400M Series
Vendor: ATI Technologies Inc.
Capabilities:
Compressed texture formats: 31
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 16384
Line width granularity: 0.125
Line width range: 1...63
^ : OpenGL Extensions:
^ : AMD extensions:
conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
multi_draw_indirect, name_gen_delete, performance_monitor, pinned_memory,
query_buffer_object, sample_positions, seamless_cubemap_per_texture,
shader_stencil_export, shader_trace, texture_cube_map_array, texture_texture4,
transform_feedback3_lines_triangles, vertex_shader_layer,
vertex_shader_tessellator, vertex_shader_viewport_index
^ : AMDX extensions:
debug_output, vertex_shader_tessellator
^ : ARB extensions:
ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
compressed_texture_pixel_storage, compute_shader, conservative_depth,
copy_buffer, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
fragment_layer_viewport, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
half_float_vertex, imaging, instanced_arrays, internalformat_query,
invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_draw_indirect,
multisample, multitexture, occlusion_query, occlusion_query2,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
provoking_vertex, sample_shading, sampler_objects, seamless_cube_map,
separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_image_load_store, shader_image_size, shader_objects, shader_precision,
shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
shader_texture_lod, shading_language_100, shading_language_420pack,
shading_language_packing, shadow, shadow_ambient, stencil_texturing, sync,
tessellation_shader, texture_border_clamp, texture_buffer_object,
texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
texture_cube_map_array, texture_env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
texture_rgb10_a2ui, texture_snorm, texture_storage, texture_storage_multisample,
timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
^ : ATI extensions:
draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
^ : EXT extensions:
abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color,
shader_image_load_store, shadow_funcs, stencil_wrap, subtexture,
texgen_reflection, texture3D, texture_array, texture_buffer_object,
texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
timer_query, transform_feedback, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
^ : IBM extensions:
texture_mirrored_repeat
^ : KTX extensions:
buffer_region
^ : NV extensions:
blend_square, conditional_render, copy_depth_to_color, copy_image,
explicit_multisample, float_buffer, half_float, primitive_restart,
texgen_reflection, texture_barrier
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : SUN extensions:
multi_draw_arrays
^ : WIN extensions:
swap_hint
^ : Extensions (GLX):
^ : GLX extensions:
ARB_create_context, ARB_create_context_profile, ARB_get_proc_address,
ARB_multisample, EXT_import_context, EXT_swap_control, EXT_visual_info,
EXT_visual_rating, MESA_swap_control, NV_swap_group, OML_swap_method,
SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIS_multisample,
SGIX_fbconfig, SGIX_pbuffer, SGIX_swap_barrier, SGIX_swap_group,
SGIX_visual_select_group, EXT_texture_from_pixmap, EXT_buffer_age
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FluidSynth/Ext (MIDI only)
Music: FMOD/Ext
SFX: FMOD
Initialized 256 sound effect channels
Help would be appreciated. Thanks in advance!
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