Doomsday crashes upon loading; Ubuntu version 1.14.3

Hello,

When trying to run Doom 2, the engine crashes at the same point regardless of what options I pick. Namely, it crashes right after it initializes(Or tries to) the sound for the game. Here's what doomsday.out has:
Application path: /usr/bin/doomsday
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.14.3 (Stable 64-bit #1230) May 15 2014 07:34:29
Command line options:
  0: doomsday
  1: -file
  2: /home/revolve/brutal19/brutal19.pk3
  3: -sfxchan
  4: 256
  5: -notexcomp
  6: -game
  7: doom2
  8: -iwad
  9: /home/revolve/Wads/Doom2.wad
  10: -userdir
  11: /home/revolve/.doomsday/runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
              shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
              from archive in read-only "(basedir)/data/doomsday.pk3"
Joystick_Init: No joysticks found
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
  Version:  4.2.12337 Compatibility Profile Context 13.101
  Renderer: AMD Radeon HD 6400M Series
  Vendor:   ATI Technologies Inc.
Capabilities:
  Compressed texture formats: 31
  Available texture units:    8
  Maximum texture anisotropy: 16
  Maximum texture size:       16384
  Line width granularity:     0.125
  Line width range:           1...63
^ : OpenGL Extensions:
^ :     AMD extensions:
        conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
        multi_draw_indirect, name_gen_delete, performance_monitor, pinned_memory,
        query_buffer_object, sample_positions, seamless_cubemap_per_texture,
        shader_stencil_export, shader_trace, texture_cube_map_array, texture_texture4,
        transform_feedback3_lines_triangles, vertex_shader_layer,
        vertex_shader_tessellator, vertex_shader_viewport_index
^ :     AMDX extensions:
        debug_output, vertex_shader_tessellator
^ :     ARB extensions:
        ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
        blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
        compressed_texture_pixel_storage, compute_shader, conservative_depth,
        copy_buffer, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
        draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced,
        explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
        fragment_layer_viewport, fragment_program, fragment_program_shadow,
        fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
        get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
        half_float_vertex, imaging, instanced_arrays, internalformat_query,
        invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_draw_indirect,
        multisample, multitexture, occlusion_query, occlusion_query2,
        pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
        provoking_vertex, sample_shading, sampler_objects, seamless_cube_map,
        separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
        shader_image_load_store, shader_image_size, shader_objects, shader_precision,
        shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
        shader_texture_lod, shading_language_100, shading_language_420pack,
        shading_language_packing, shadow, shadow_ambient, stencil_texturing, sync,
        tessellation_shader, texture_border_clamp, texture_buffer_object,
        texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
        texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
        texture_cube_map_array, texture_env_add, texture_env_combine,
        texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
        texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
        texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
        texture_rgb10_a2ui, texture_snorm, texture_storage, texture_storage_multisample,
        timer_query, transform_feedback2, transform_feedback3,
        transform_feedback_instanced, transpose_matrix, uniform_buffer_object,
        vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
        vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
        viewport_array, window_pos
^ :     ATI extensions:
        draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
        texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
^ :     EXT extensions:
        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
        blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
        copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
        draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
        framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
        gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
        packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
        rescale_normal, secondary_color, separate_specular_color,
        shader_image_load_store, shadow_funcs, stencil_wrap, subtexture,
        texgen_reflection, texture3D, texture_array, texture_buffer_object,
        texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
        texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
        texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
        texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
        texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
        texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
        timer_query, transform_feedback, vertex_array, vertex_array_bgra,
        vertex_attrib_64bit
^ :     IBM extensions:
        texture_mirrored_repeat
^ :     KTX extensions:
        buffer_region
^ :     NV extensions:
        blend_square, conditional_render, copy_depth_to_color, copy_image,
        explicit_multisample, float_buffer, half_float, primitive_restart,
        texgen_reflection, texture_barrier
^ :     SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
^ :     SUN extensions:
        multi_draw_arrays
^ :     WIN extensions:
        swap_hint
^ :   Extensions (GLX):
^ :     GLX extensions:
        ARB_create_context, ARB_create_context_profile, ARB_get_proc_address,
        ARB_multisample, EXT_import_context, EXT_swap_control, EXT_visual_info,
        EXT_visual_rating, MESA_swap_control, NV_swap_group, OML_swap_method,
        SGI_make_current_read, SGI_swap_control, SGI_video_sync, SGIS_multisample,
        SGIX_fbconfig, SGIX_pbuffer, SGIX_swap_barrier, SGIX_swap_group,
        SGIX_visual_select_group, EXT_texture_from_pixmap, EXT_buffer_age
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
  CD:    FMOD/CD
  Music: FluidSynth/Ext (MIDI only)
  Music: FMOD/Ext
  SFX:   FMOD
Initialized 256 sound effect channels


Help would be appreciated. Thanks in advance!

Comments

  • /home/revolve/brutal19/brutal19.pk3
    Would this be Brutal Doom? Doomsday does not support it as it requires ZDoom features.
  • skyjake wrote:
    /home/revolve/brutal19/brutal19.pk3
    Would this be Brutal Doom? Doomsday does not support it as it requires ZDoom features.
    I've tried it both with and without that mod loaded, and it still crashes. And yes, it is Brutal Doom
  • and it still crashes
    Hmm, could you try running with more verbosity (the "-vv" option)? Let's see if any further information is revealed in doomsday.out.
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