Particle Rendering
I've set up my render options to disable all filtering/smoothing for sprites and textures, since I prefer a clean pixelated look for DOOM.
But I can't find any option to disable the filtering for particle effects such as blood splatters. I am missing something, or is the particle renderer hard coded?
But I can't find any option to disable the filtering for particle effects such as blood splatters. I am missing something, or is the particle renderer hard coded?
Comments
http://tracker.skyjake.fi/issues/1677