Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.8.6 Jan 8 2005 (DGL). Memory zone: 32.0 Mb. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: data\jhexen\hexen.wad IWAD identification: 014ed52e W_AddFile: Data\Doomsday.wad W_AddFile: Data\jHexen\jHexen.wad IWAD identification: 00051781 Parsing user.cfg. Reading definition file: Defs\Doomsday.ded Reading definition file: Defs\jHexen\jHexen.ded 300 sprite names 2848 states 400 things 62 lights 245 sound effects 7 songs 122 text strings 13 surface decorations 9 finales Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: SoundMAX Digital Audio Sfx_Init: Initializing DirectSound... DS_DSoundInit: EAX initialized. DM_WinMusInit: 1 MIDI-Out devices present. DM_WinMusInit: MIDI initialized. S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: Direct3D 8.1. Direct3D information: Driver: nv4_disp.dll Description: NVIDIA GeForce 7900 GS Texture units: 2 Texture blending stages: 8 Modulate2X: OK MultiplyAdd: OK BlendFactorAlpha: OK Maximum texture size: 4096 x 4096 Maximum texture aspect ratio: 1:4096 Maximum anisotropy: 16 Multitexturing enabled (full). Con_StartupInit: Init startup screen. ---------------------------------------------------------------------- jHexen Version 1.3.6 Jan 8 2005 (Doomsday) ---------------------------------------------------------------------- P_Init: Init Playloop state. MN_Init: Init menu system. CT_Init: Init chat mode data. S_InitScript SN_InitSequenceScript: Registering sound sequences. SB_Init: Loading patches. SetupLevel: MAP01 GL_VERT v2.0 Map 1 (1): WINNOWING HALL DG_Shutdown: Shutting down Direct3D...
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thanks