Doomsday Engine crashes when changing resolution and etc...

edited 2014 May 2 in Technical Support
Hello:
In my father computer, every time I change the resolution, change the window size (At windowed mode) or moves from full screen to windowed and vise-versa, Doomsday Engine stops responding and I've little options beside close it with the X button. Sometime, the process of Doomsday Engine, remains in the memory after the engine stops responding and I closes it manually.
Also, with version 1.14 and over, the Doomsday Engine on my father computer, crashes also when I enters the settings of my custom rendering profile, without any error.

The specification of my father computer:
My father computer specification:
Mother board: Gigabyte GA-H55M-D2H rev 1.4
Memory: 2GB
CPU: DualCore Intel Core i3-540, 3066 MHz
Onboard graphic adapter: Intel HD Graphics
HDD: Western Digital Caviar Green WD10EARS 1GB SATA-II / 64MB Cache (Two partitions of 500MB
Display: Samsung SyncMaster 2253LW LCD display

Are these problems related to my father computer being a bottleneck with the graphic adapter, which is weaker than the minimum requirement of the engine?

Note: I mentioned these problems in this thread, but as this caused a mess in that thread, I'm posting a new one.

Comments

  • We've had issues with Intel HD Graphics adapters in the past, and all of the issues certainly haven't been fixed yet. The crash could be due to some special scenario that Doomsday is unprepared for, or it could be a bug in the Intel OpenGL drivers. Unfortunately, all the Intel HD Graphics based systems we have available for development work well and there are no crashes or other odd behavior in evidence — this makes it very difficult to diagnose the problem.
  • Indeed. I installed my nVidia Geforce GT 220 on my father computer, and it works now without problems.
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