Invulnerability powerup gives pure silver/grey screen
Hello,
Deng 1.14.1
Ubuntu 14.04 LTS
AMD Radeon HD 8670M
Everything seems to be working fine except when I get the invulnerability orb - then the whole game area goes a flat bright silver/grey with no distinguishing features visible at all. Usually, it does not recover after the time expires, just goes to pitch black screen and Deng has to be restarted. Searched here, nothing similar. Doomsday.out -
Anyone seen this before? Any suggestions?
Deng 1.14.1
Ubuntu 14.04 LTS
AMD Radeon HD 8670M
Everything seems to be working fine except when I get the invulnerability orb - then the whole game area goes a flat bright silver/grey with no distinguishing features visible at all. Usually, it does not recover after the time expires, just goes to pitch black screen and Deng has to be restarted. Searched here, nothing similar. Doomsday.out -
Application path: /usr/bin/doomsday
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1212 ]
Executable: Doomsday Engine 1.14.1 (Stable 64-bit #1212) Apr 27 2014 08:36:32
Command line options:
0: doomsday
1: -sfxchan
2: 16
3: -notexcomp
4: -game
5: doom1-ultimate
6: -iwad
7: /media/<path>/doom_wads/Doom.wad
8: -userdir
9: /home/<path>/.doomsday/runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
from archive in read-only "(basedir)/data/doomsday.pk3"
Joystick_Init: No joysticks found
OpenGL 3.0 supported
Sys_GLInitialize: OpenGL information:
Version: 3.0 Mesa 10.2.0-devel
Renderer: Mesa DRI Intel(R) Haswell Mobile
Vendor: Intel Open Source Technology Center
Capabilities:
Compressed texture formats: 5
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.5
Line width range: 1...5
^ : OpenGL Extensions:
^ : 3DFX extensions:
texture_compression_FXT1
^ : AMD extensions:
conservative_depth, draw_buffers_blend, seamless_cubemap_per_texture,
shader_trinary_minmax
^ : ANGLE extensions:
texture_compression_dxt3, texture_compression_dxt5
^ : APPLE extensions:
packed_pixels, vertex_array_object, object_purgeable
^ : ARB extensions:
multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map,
texture_env_add, transpose_matrix, texture_border_clamp, texture_compression,
depth_texture, occlusion_query, shadow, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos,
draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program,
vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel,
occlusion_query2, point_sprite, shading_language_100, sync,
texture_non_power_of_two, vertex_buffer_object, color_buffer_float,
pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle,
framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float,
draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range,
texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility,
blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex,
explicit_attrib_location, fragment_coord_conventions, provoking_vertex,
sample_shading, sampler_objects, seamless_cube_map, shader_texture_lod,
texture_cube_map_array, texture_gather, texture_multisample, texture_query_lod,
texture_rgb10_a2ui, uniform_buffer_object, vertex_type_2_10_10_10_rev,
get_program_binary, robustness, shader_bit_encoding, timer_query,
conservative_depth, internalformat_query, map_buffer_alignment,
shader_atomic_counters, shading_language_420pack, shading_language_packing,
texture_storage, ES3_compatibility, clear_buffer_object, invalidate_subdata,
texture_query_levels, texture_storage_multisample, texture_view,
vertex_attrib_binding, buffer_storage, texture_mirror_clamp_to_edge,
vertex_type_10f_11f_11f_rev
^ : ATI extensions:
envmap_bumpmap, draw_buffers, texture_env_combine3, texture_float,
blend_equation_separate, separate_stencil
^ : EXT extensions:
abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture,
polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array,
texture, texture3D, draw_range_elements, packed_pixels, point_parameters,
rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB,
blend_func_separate, fog_coord, multi_draw_arrays, secondary_color,
texture_env_add, texture_filter_anisotropic, texture_lod_bias,
framebuffer_object, texture_compression_s3tc, texture_env_combine,
texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap,
blend_equation_separate, packed_float, pixel_buffer_object,
texture_compression_dxt1, texture_compression_rgtc, texture_rectangle,
texture_sRGB, texture_shared_exponent, framebuffer_blit, framebuffer_multisample,
packed_depth_stencil, draw_buffers2, draw_instanced, gpu_program_parameters,
texture_array, texture_integer, texture_sRGB_decode, timer_query,
separate_shader_objects, texture_swizzle, vertex_array_bgra, provoking_vertex,
texture_snorm, framebuffer_multisample_blit_scaled, transform_feedback,
shader_integer_mix
^ : IBM extensions:
rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat
^ : INGR extensions:
blend_func_separate
^ : KHR extensions:
debug
^ : MESA extensions:
window_pos, pack_invert, texture_signed_rgba
^ : NV extensions:
blend_square, light_max_exponent, texgen_reflection, texture_env_combine4,
packed_depth_stencil, texture_rectangle, depth_clamp, primitive_restart,
conditional_render
^ : OES extensions:
read_format, EGL_image
^ : S3 extensions:
s3tc
^ : SGIS extensions:
generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
^ : SUN extensions:
multi_draw_arrays
^ : Extensions (GLX):
^ : GLX extensions:
ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness,
ARB_fbconfig_float, ARB_framebuffer_sRGB, ARB_get_proc_address, ARB_multisample,
EXT_import_context, EXT_visual_info, EXT_visual_rating, EXT_framebuffer_sRGB,
EXT_create_context_es2_profile, MESA_copy_sub_buffer,
MESA_multithread_makecurrent, MESA_query_renderer, MESA_swap_control,
OML_swap_method, OML_sync_control, SGI_make_current_read, SGI_swap_control,
SGI_video_sync, SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer,
SGIX_visual_select_group, EXT_texture_from_pixmap, INTEL_swap_event
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FluidSynth/Ext (MIDI only)
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
User-supplied IWAD path: "/media/<path>/doom_wads/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "/media/<path>/doom_wads/tnt.wad"
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "/media/<path>/doom_wads/
plutonia.wad"
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "/media/<path>/
doom_wads/Doom2.wad"
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "/media/<path>/doom_wads/
Doom.wad"
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Playable
Locating "DOOM Registered"...
- doom.wad: "/media/<path>/doom_wads/Doom.wad"
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Doom 64"...
! doom64.wad: missing
- libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
! hexen.wad: missing
⇒ Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Selecting game 'doom1-ultimate'...
Path "auto" now mapped to "data/jdoom/auto"
Path "auto" now mapped to "defs/jdoom/auto"
Loading game resources...
IWAD identification: 0xdb003a
ResourceSystem > loadCompositeTextureDefs:
Loaded all 125 texture definitions from "/media/<path>/
1300248d-a8b3-4702-8244-cf39b470c7ef/0/doom_wads/Doom.wad:(basedir)/TEXTURE1.lmp"
^ : Loaded all 162 texture definitions from "/media/<path>/
1300248d-a8b3-4702-8244-cf39b470c7ef/0/doom_wads/Doom.wad:(basedir)/TEXTURE2.lmp"
Parsing primary config "configs/doom/game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 28 animation groups
6 composite fonts
9 finales
9 lights
38 map infos
11 materials
19 particle generators
4 skies
33 songs
110 sound effects
138 sprite names
974 states
49 surface decorations
368 text strings
8 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Available maps:
E1M1-E1M9 /media/<path>/doom_wads/Doom.wad
E2M1-E2M9 /media/<path>/doom_wads/Doom.wad
E3M1-E3M9 /media/<path>/doom_wads/Doom.wad
E4M1-E4M9 /media/<path>/doom_wads/Doom.wad
Ultimate DOOM
S_StartMusic: Starting music 'intro'
MasterWorker: Received 2 servers from master
S_StartMusic: Starting music 'intro'
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Map > buildVertexLineOwnerRings: Created a new 32.0 MB memory volume.
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
Picked up a clip.
Picked up 4 shotgun shells.
Picked up 4 shotgun shells.
Picked up 4 shotgun shells.
Picked up a clip.
Picked up a clip.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up a clip.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up an armor bonus.
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Game ended
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
Picked up a box of rockets.
You got the shotgun!
Picked up a rocket.
Picked up a rocket.
Picked up a rocket.
Picked up a red skull key.
Picked up a clip.
You got the shotgun!
Game ended
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
You got the shotgun!
Picked up a box of rockets.
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Picked up a rocket.
Picked up a rocket.
Picked up a rocket.
Picked up a red skull key.
Picked up a clip.
You got the shotgun!
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Game ended
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
Picked up a clip.
Picked up an energy cell.
Game ended
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
Picked up a clip.
Picked up an energy cell.
Game ended
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
Picked up a clip.
Picked up an energy cell.
You got the plasma gun!
Picked up 4 shotgun shells.
Picked up 4 shotgun shells.
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Picked up a box of shotgun shells.
Picked up a rocket.
Picked up a rocket.
Picked up a rocket.
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Picked up a clip.
Picked up a clip.
Picked up a box of shotgun shells.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Picked up a health bonus.
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
Game ended
Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
Starting music 'e2m7'
Loading map "E4M5"...
Current map elements:
1068 Lines
170 Sectors
1270 Vertexes
Forced pause for 28 tics
Map: E4M5 - They Will Repent
Author: id Software
Game loaded
You got the shotgun!
Picked up a blue skull key.
Picked up a clip.
Picked up a rocket.
Picked up a rocket.
Picked up a rocket.
Picked up a clip.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up an armor bonus.
Picked up a clip.
You got the shotgun!
Picked up a box of shotgun shells.
Picked up a box of rockets.
Picked up a box of rockets.
Picked up a box of rockets.
You got the rocket launcher!
Picked up the armor.
You got the shotgun!
Picked up a clip.
Picked up a clip.
You got the shotgun!
Picked up a stimpack.
You got the shotgun!
Picked up a clip.
Picked up an energy cell.
You got the shotgun!
You've found a secret area!
Berserk!
Picked up a yellow skull key.
You got the shotgun!
You got the shotgun!
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
Game saved.
You got the BFG9000! Oh, yes.
Radiation Shielding Suit
Picked up a stimpack.
Supercharge!
S_StartMusic: Starting music 'inter'
Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/
runtime/cache"
Starting music 'e2m4'
Loading map "E4M6"...
Current map elements:
1355 Lines
224 Sectors
1632 Vertexes
Forced pause for 28 tics
Map: E4M6 - Against Thee Wickedly
Author: id Software
Updating archive in "~/.doomsday/runtime/cache/internal.save" from directory "~/.doomsday/
runtime/cache"
Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
GameSession > ~ArchiveFeed: Updating archive in "~/.doomsday/runtime/cache/internal.save"
from directory "~/.doomsday/runtime/cache"
Game saved.
Game ended
Unloaded game
Z_Shutdown: Used 2 volumes, total 67108864 bytes.
Restoring original display mode due to shutdown
Anyone seen this before? Any suggestions?
Comments
BTW snowberry never had the full options they were always in game.
~$ glxinfo | grep "OpenGL"
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.2.0-devel
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
The issue could well be explained by a bug in the OpenGL driver you are using.
Are there any settings within rendering that can be changed? Is there a clear explanation anywhere of what the settings are?
You might wish to give the old version a try, though: http://dengine.net/dew/index.php?title= ... ion_1.12.2
in this config file (for me, it was located at):
~/.doomsday/runtime/configs/doom/game.cfg
i edited the following line:
vid-fsaa 1
and changed it to
vid-fsaa 0
for the record, i'm running Arch Linux, using the integrated graphics on my Intel Pentium G3258. Hopefully this can help someone out!