savegames and fast monsters

edited 2014 Apr 4 in Technical Support
I like a challenge and often use the custom option -fast. I noticed when saving a game and then exiting, restarting and then reload my save game, the monsters revert back to normal. This didn't happen with the old save game system. Any chance this could be resolved?

Comments

  • Actually, the handling of the -fast command line option has never worked 100% correctly. This isn't strictly related to the savegame system, though, as the same "game rule" issues affect multiplayer too. Essentially the game's internal state is not being managed robustly. For example, original DOOM does not save the state of the fast game rule at all.

    BTW, if you click on the ... button next to the savegame in the Switch Game menu, the 'fast' game rule should be True.

    Thanks for the report. I'll see whats going wrong, it *should* be working...

    Edit: Its a simple text value conversion incompatibility in libdeng2's TextValue - it uses QString's toDouble() which clearly won't work if the source value is 'True'. I'll fix this for the next build (not today's 1189, as that has already begun).
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