Configuring game server
We played yesterday a coop game fine with the latest engine versions, but I still have some questions. I tried to find the commands from wiki, but I couldn't. Luckyly, I had them in my memo.
1. doomsday-server.exe does not start any gui, is that normal? So is the shell that tool I always need to start and control the server?
2. There is no gui options to switch between deathmatch vs. cooperative, or maps. Do I still need to use the commands? I´m wondering, do I use the shell wrong?
I had these commands in my memo;
net-ip-port = 13209
net-master-port = 13209
server-game-deathmatch 1
server-game-nomonsters 1
server-name "Dew's Deathmatch game!"
server-info "Come join my game"
server-player-limit 8
server-public 1
net init tcpip
net server start
setmap 1 1
1. doomsday-server.exe does not start any gui, is that normal? So is the shell that tool I always need to start and control the server?
2. There is no gui options to switch between deathmatch vs. cooperative, or maps. Do I still need to use the commands? I´m wondering, do I use the shell wrong?
I had these commands in my memo;
net-ip-port = 13209
net-master-port = 13209
server-game-deathmatch 1
server-game-nomonsters 1
server-name "Dew's Deathmatch game!"
server-info "Come join my game"
server-player-limit 8
server-public 1
net init tcpip
net server start
setmap 1 1
Comments
Eventually we'll add a way to easily start a server from the regular Doomsday GUI, however for the moment the Shell is what you should be using.
Yeah, this is also correct. We haven't gotten around to adding a GUI for setting game options via the Shell.
These are already set via the Shell's "Start Local Server" dialog, so you don't need to enter them via the console.
Yep, these are good and should be set via the console.
These are not needed. Both are automatical nowadays.
Yes this is the correct way to change the current map at the moment.
"server-game-deathmatch 1".
In mode 1, all pickups other than preplaced weapons and keys disappear forever when picked up and preplaced weapons can only be picked up once a life.
"server-game-deathmatch 2".
In mode 2, all preplaced weapons and pickups disappear on pickup (key's act like in mode 1), but respawn after a short time and can be picked up again (i.e multiple times a life).
Heretic and HeXen only have mode 1 and that remains true of those games in Dday.
I can imagine in future, that the differences between the two game modes will become config options, thus removing the need for two game modes.
=== Team modes ===
Note: your current color defines the team you are in.
Thanks!
Items in Doom and Heretic can only be flagged as 'single player and multiplayer' or 'multiplayer only'; there is no way to distinguish between Co-op and DM. Hence Dday added the above mentioned Cvar.
HeXen added separate flags for Co-op and DM.