Help with 1.13.0 multiplayer
Hi everybody, I am new here but have been playing Doom since the 1990's. I have used the doomsday engine throughout the years and I think it is the best thing ever! I once had three to four computers hooked up at one time in my house for LAN partys using Snowberry and I was able to figure everything out to get the multiplayer to run perfect. I just set all the computers back up again with doomsday 1.13.0. I believe I am following the instructions and doing everything that I need to do but I just cant seem to get multiplayer to work. I start a server using Doomsday Shell on one computer, get it all up and running fine, and am able to connect into this server on the computer I started the server on. When I try to connect with a second computer I get a segmentation violation. Then the server computer player gets kicked out with the segmentation violation but the newly connected player / computer stays connected to the server. Am I missing something? Please bear with me because I am not as computer literate as I would like to be.... I really would appreciate any help.
Here is the ending of the doomsday.out (I am working on figuring how to use pastebin to post the whole document):
Here is the ending of the doomsday.out (I am working on figuring how to use pastebin to post the whole document):
DOOM 2: Hell on Earth
MasterWorker: Received 0 servers.
0 : KING 0/15 10907 jdoom 1.13.0 127.0.0.1:13209
MAP01 p:0ms Multiplayer Host
doom2 (crc:10424c4) skill3 coop jump
NetCl_UpdatePlayerInfo: pl=1 color=3
Cl_AnswerHandshake: myConsole:1, remoteGameTime:88.536003.
PE: (client) arrived in netgame.
Game state: Map=1 Episode=1 Skill=2 Co-op
Respawn=no Monsters=yes Jumping=yes Gravity=1.0
All GL textures for RawTextures deleted.
Loading map "MAP01"...
World::loadMap > WadMapConverter: Recognized a id Tech 1 (Doom) format map.
World::loadMap: Analyses completed in 0 seconds.
^ > WadMapConverter > Id1Map: Transfer completed in 0.034 seconds.
Map: Pruned 67 vertexes (0 equivalents, 67 unused).
^ > buildVertexLineOwnerRings: Created a new 32.0 MB memory volume.
Map: Geometry bounds:[(-1304, -960)->(2072, 2688) size:(3376, 3648)]
^ : Line blockmap dimensions:(27, 29)
^ : BSP built: 205 Nodes, 206 Leafs, 1062 Segments and 131 Vertexes.
Tree balance is 13:12.
^ : BSP built in 0.056 seconds.
^ : Mobj blockmap dimensions:(27, 29)
^ : Polyobj blockmap dimensions:(27, 29)
^ : BSP leaf blockmap dimensions:(27, 29)
Current map elements:
447 Vertexes
370 Lines
0 Polyobjs
59 Sectors
205 BSP Nodes
206 BSP Leafs
Map::initNodePiles: Completed in 0 seconds.
P_PtcInitForMap: Completed in 0.001 seconds.
Map::initSkyFix: Completed in 0 seconds.
Precaching completed in 1.6 seconds.
Rend_RadioInitForMap: Completed in 0.001 seconds.
Map::initBias: Completed in 0 seconds.
Map 1: Entryway
Author: id Software
PSV_SYNC: gameTime=90.912
Doomsday 1.13.0 Server (R22)
You got the super shotgun!
NetCl_UpdatePlayerInfo: pl=2 color=2
PE: (client) player 2 has arrived.
P_RebornPlayer: player 2 (class 0).
KINGER joined the game
Segmentation Violation
ServerLink::disconnect: Link to server localhost:13209 disconnected
^ > AbstractLink: Disconnected from localhost:13209
Disconnected.
ResourceSystem: All GL textures for RawTextures deleted.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
Comments
http://pastebin.com/EnHFCjMB
Some resource packs make changes to game data in ways that may be incompatible if you are not using them.
http://pastebin.com/iXRHr8De
I am not sure what is going on in that doomsday.out but maybe you guys / gals might?
*The only thing that I can think of is that I may not have gotten everything off of these computers when I did the uninstalls? But like I said I really am not as computer savy as I would like to be. Thank you all for the help!
It should work in 1.13.1 that will be released this weekend.