Doomsday 1.13 Released
The stable version 1.13 (build #1094) is now available.
In this release we've been concentrating on bringing new flexibility into Doomsday's renderer. New features include support for Oculus Rift, the ability to use OpenGL shaders to post-process the rendered frames, and a set of stereoscopic rendering modes for true 3D. Under the hood we've also been reorganizing management of logical resources into a better shape for future needs.
In this release we've been concentrating on bringing new flexibility into Doomsday's renderer. New features include support for Oculus Rift, the ability to use OpenGL shaders to post-process the rendered frames, and a set of stereoscopic rendering modes for true 3D. Under the hood we've also been reorganizing management of logical resources into a better shape for future needs.
- See the release notes for screenshots and more information about what has changed since the previous stable release.
- When you encounter bugs please submit them to the Doomsday Engine Tracker.
- Downloads and other links are available on the dengine.net front page.