Doomsday Community Site - Your thoughts?
I'd like anyone and everyone with an opinion on this to chime in - particularly the Deng staff if they feel inclined to do so (it would be great).
In light of recent discussions such as this post and this discussion, I present the following questions to anyone who has their thoughts.
1) Does Doom need a new Community Site/Forum? Particularly, something for 3rd-party Doomsday mods and resources, and a place where people can talk and share ideas on projects?
2) Would the Doomsday developers and their users like the idea of taking some load off the official forums, without being worried about unofficial material [i.e. the site would be not officially affiliated with Doomsday]? Or do they like and prefer the idea of these forums being a discussion place for Mod Authors/Artists to throw around random bits of code and creations?
3) Could this new domain and webhost that I am, for one of possibly many, volunteering to register and build, be a place for a future Ranking Boards/Tournament (such as my ambitious project to create a Doomsday remake version of Doom Wars) for when Doomsday's Multiplayer overhaul finishes?
4) If yes to the above three, who would like to help? [Winks at the bigger names we have here: Ravencraft, Psychikon, and the names of others I can't remember - if you don't know if you're one of these, you probably arn't]
Your thoughts?
P.S. I know i'm a nobody to all you guys (lol) but hey... i'm just 'spinning' here, putting it out there.
In light of recent discussions such as this post and this discussion, I present the following questions to anyone who has their thoughts.
1) Does Doom need a new Community Site/Forum? Particularly, something for 3rd-party Doomsday mods and resources, and a place where people can talk and share ideas on projects?
2) Would the Doomsday developers and their users like the idea of taking some load off the official forums, without being worried about unofficial material [i.e. the site would be not officially affiliated with Doomsday]? Or do they like and prefer the idea of these forums being a discussion place for Mod Authors/Artists to throw around random bits of code and creations?
3) Could this new domain and webhost that I am, for one of possibly many, volunteering to register and build, be a place for a future Ranking Boards/Tournament (such as my ambitious project to create a Doomsday remake version of Doom Wars) for when Doomsday's Multiplayer overhaul finishes?
4) If yes to the above three, who would like to help? [Winks at the bigger names we have here: Ravencraft, Psychikon, and the names of others I can't remember - if you don't know if you're one of these, you probably arn't]
Your thoughts?
P.S. I know i'm a nobody to all you guys (lol) but hey... i'm just 'spinning' here, putting it out there.
Comments
The reason we moved to dengine.net was to create a single site for all Doomsday-related things. We are happy to create subforums for specific (larger) addons/projects that are Doomsday-derived/related. (And you can become a moderator on said subforums if you like.)
IMO multiplayer features like ladders and tournaments should be hosted right here at dengine.net. If you wish to help implement such website features you are welcome to join the deng team and implement them here on dengine.net. (When the multiplayer is up and running.)
You are of course free to set up any websites you'd like, but personally I wish that everything that is related to Doomsday and the community would be on dengine.net.
This is all very good and nice. Could I then, for instance, predict a project process to be like so?
a) Person would like to start creating a multiplayer mod, a Total Conversion or a completely new game (eg, jStrife) but would like to have it made aware, in an effort to gain support and contributors
b) They start to get more active than one thread can really accommodate for, and apply to have it moved to a new subforum
c) Subforum is 99% freedom in functionality for project creators/maintainers
What are your thoughts on a jWolf3D texture pack from Mac? Or even hosting the console soundtracks and/or sound effects packages; OK? Or is Build-from-source installers preferred?
Or is that not the overall ideal?
Cooperation...makes it happen! Cooperation! Working together!
(repeat)
I think, JonusC, that KuriKai for instance was working on a Doom modelpack place I think on SourceForge to where different model packs for the respective 3D-enhanced ports. I guess it's not a bad idea to integrate all of this stuff into a single place. That's how it's kind of falling together anyway with this site I think.
EDIT: I think the main pro of this centralization is the security aspect. As long as Doomsday lives, so will these forums and the Wiki. The creators are afterall, generous to their users, and that's all that needs to be said.
The model pack i am working on (very very very very slowly) is hosted on freelanzers forums, because it is not specific to deng(just like the dhtp) although the new release of the dhtp are only for deng cause of the light and shinmaps
Well that makes sense to me because the 3D model and Texture project was around before these new forums were even up. Plus you have it in your signature anyway.
The DHTP is now Doomsday exclusive? That's news to me. Are you just only packaging it for Deng from now on, or have you actually stated in the licence that they are only permitted for use in Deng?
different textures are used in the dhtp for deng because of the shinemaps
I need to change my packaging script so it packs the dhtp for other source ports using the older textures
I've been meaning to take a crack at some of those textures that need doing too, some of them (rocks, gravel, etc) would be pretty easy to do in Aurora and some tweaking.
I hope that whoever makes the chaingun guy makes him look like Michael Clark Duncan or Tom Lister Jr.
I saw in the Sitters and Abbs modelpack for Risen3D that the chaingun guy instead looks more like Mr. Clean.
Seconded! Mr. Clean... rofl.... yeah, I always saw the original Chaingun guy as a tanky-ass black dude as opposed to someone else that picture reminds me of. Plus those models look too quake2-ish IMO but I can't suggest anything better so I shouldn't criticise.
That kind of annoys me, why is Risen3D getting more attention than Doomsday in that department anyway? I honestly don't understand.
However, to my knowledge Risen3D has not extended the external model support features in any way since they forked so with minimal work it should be possible to use those resources with Doomsday should you wish.
Afaik true 3D is achieved right now only with md2 objects in the map, thats what i gathered. I.e. The map would just be a floorbase, a bridge would be a seperate mesh. obviously not ideal or practical but i think it works.
I didn't find it
The use of MD2's as static in-map objects e.g. bridge or building, it was discussed in NewDoom sometime back when I was a silent stalker . I remember reading a thread where DaniJ, KuriKai and Hexagon (among others) talked about it and there was an example of how a WAD with a DED could achieve this. Since I saved the thread on my PC (it was taken from Web Archive, Newdoom was down and I feared permanently) I don't have a link i'm afraid...
The thread title was "Jdoom Arena". Here's an interesting, mid-conversation quote from DaniJ:
Of course I have no idea if that info is still valid, and it doesn't make a lot of sense out of context. Regardless, if you can't find this "Jdoom Arena" thread or any other "3d floor in Doomsday" discussions of use on NewDoom, i'll upload my saved threads for you to gobble up if you wish.
EDIT: Psych, if you're considering getting back into mapping, i'm certain you've heard about what's comming in Beta 7 right? So... hold your horses I reckon so, it'll save a lot of headaches probably ;D
Work on the new Doomsday map format started pretty soon after the engine gained it's own internal node builder. The new map format is a fundamental part of the 2.0 architecture and the first implementation of which will most likely feature in the 1.9.0-beta7 release.