Crash with MissingClusterError (dse 1.12.2)

edited 2013 Nov 29 in Technical Support
Getting this error [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed.

I've seen the error before, but it happens in this map (HERESIARCH'S SEMINARY) all the time and is basically preventing progress. Could my WAD be broken? It works fine otherwise and I was able to play this far. In any case, an explanation for the error would be appreciated.

I can also provide a savegame right before a point where it crashes with almost 100% certainty.

doomsday.out below
Application path: F:\Games\Doomsday\Bin\Doomsday.exe
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1036 ]
Executable: Doomsday Engine 1.12.2 (Stable 32-bit #1036) Nov  2 2013 14:49:23.
Command line (296 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: F:\Games\Doomsday/
  3: -file
  4: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\Required\jxccp_fx_common.pk3
  5: -file
  6: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\Required\jxccp_lightmaps.pk3
  7: -file
  8: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\Required\jxccp_particles.pk3
  9: -file
  10: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\Required\jxccp_shinemaps.pk3
  11: -file
  12: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_chandelier.pk3
  13: -file
  14: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_treedead.pk3
  15: -file
  16: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_vial_vei.pk3
  17: -file
  18: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_pottery.pk3
  19: -file
  20: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_bridge.pk3
  21: -file
  22: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_treelarge.pk3
  23: -file
  24: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_impaler.pk3
  25: -file
  26: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_torch_psy.pk3
  27: -file
  28: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_gui.pk3
  29: -file
  30: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_twinedtorch.pk3
  31: -file
  32: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_afrit.pk3
  33: -file
  34: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_gargoyles.pk3
  35: -file
  36: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_rainmap23.pk3
  37: -file
  38: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_treegnarled.pk3
  39: -file
  40: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_rubble.pk3
  41: -file
  42: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_axe.pk3
  43: -file
  44: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_arcofdeath.pk3
  45: -file
  46: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_axe.pk3
  47: -file
  48: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_teleporter.pk3
  49: -file
  50: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_rainmap25.pk3
  51: -file
  52: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_fireballex.pk3
  53: -file
  54: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_tex_sky.pk3
  55: -file
  56: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_frostshards.pk3
  57: -file
  58: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_hammer.pk3
  59: -file
  60: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_fog.pk3
  61: -file
  62: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_firebull.pk3
  63: -file
  64: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_corpses.pk3
  65: -file
  66: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_gempedestal.pk3
  67: -file
  68: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_bell.pk3
  69: -file
  70: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_wendwisps.pk3
  71: -file
  72: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_axe.pk3
  73: -file
  74: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_shrubs.pk3
  75: -file
  76: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_flamesdormant.pk3
  77: -file
  78: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_bloodscourge.pk3
  79: -file
  80: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_wraithverge.pk3
  81: -file
  82: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_firestorm.pk3
  83: -file
  84: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_firebomb.pk3
  85: -file
  86: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_ironmaiden.pk3
  87: -file
  88: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_treeswamp.pk3
  89: -file
  90: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_serpentstaff.pk3
  91: -file
  92: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_slaughtaur.pk3
  93: -file
  94: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_sludgesplash.pk3
  95: -file
  96: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_defender.pk3
  97: -file
  98: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_swampstumps.pk3
  99: -file
  100: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_healrad.pk3
  101: -file
  102: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_bloodscourge.pk3
  103: -file
  104: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_mace.pk3
  105: -file
  106: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_barrel.pk3
  107: -file
  108: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_firestorm.pk3
  109: -file
  110: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_tombstones.pk3
  111: -file
  112: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_swampvine.pk3
  113: -file
  114: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_leafs.pk3
  115: -file
  116: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_bracers.pk3
  117: -file
  118: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_device_psy.pk3
  119: -file
  120: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_blood.pk3
  121: -file
  122: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_candles.pk3
  123: -file
  124: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_wraithverge.pk3
  125: -file
  126: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_pig.pk3
  127: -file
  128: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_banner.pk3
  129: -file
  130: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_frostshards.pk3
  131: -file
  132: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_flamesmall.pk3
  133: -file
  134: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_arcofdeath.pk3
  135: -file
  136: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_serpent.pk3
  137: -file
  138: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_helm.pk3
  139: -file
  140: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_stalagmites.pk3
  141: -file
  142: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_firestorm.pk3
  143: -file
  144: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_flechette.pk3
  145: -file
  146: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_tex_shinemasks.pk3
  147: -file
  148: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_arcofdeath.pk3
  149: -file
  150: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_porkelator.pk3
  151: -file
  152: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_urn_psy.pk3
  153: -file
  154: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_frostshards.pk3
  155: -file
  156: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_watersplash.pk3
  157: -file
  158: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_flamelarge.pk3
  159: -file
  160: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_treedestruct.pk3
  161: -file
  162: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_brasstorch.pk3
  163: -file
  164: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_chains.pk3
  165: -file
  166: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_bishop.pk3
  167: -file
  168: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_lights.pk3
  169: -file
  170: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_corpseblood.pk3
  171: -file
  172: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_log.pk3
  173: -file
  174: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_darkservant.pk3
  175: -file
  176: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_dirt.pk3
  177: -file
  178: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_stalactites.pk3
  179: -file
  180: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_hammer.pk3
  181: -file
  182: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_gears.pk3
  183: -file
  184: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_firething.pk3
  185: -file
  186: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_armor.pk3
  187: -file
  188: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_shield.pk3
  189: -file
  190: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_cauldron.pk3
  191: -file
  192: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_amulet.pk3
  193: -file
  194: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_wings_psy.pk3
  195: -file
  196: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_treedestruct.pk3
  197: -file
  198: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_krater.pk3
  199: -file
  200: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_bloodscourge.pk3
  201: -file
  202: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_gems.pk3
  203: -file
  204: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_serpentstaff.pk3
  205: -file
  206: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_armor.pk3
  207: -file
  208: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_bishop.pk3
  209: -file
  210: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_flameldormant.pk3
  211: -file
  212: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_keys.pk3
  213: -file
  214: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_wand.pk3
  215: -file
  216: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_repulsion.pk3
  217: -file
  218: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_windmap20.pk3
  219: -file
  220: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_servant.pk3
  221: -file
  222: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_xmastree.pk3
  223: -file
  224: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_throwbomb.pk3
  225: -file
  226: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_rocks.pk3
  227: -file
  228: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_poisoncloud.pk3
  229: -file
  230: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_walltorch.pk3
  231: -file
  232: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_books.pk3
  233: -file
  234: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_rainmap01.pk3
  235: -file
  236: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_treestumps.pk3
  237: -file
  238: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_centaur.pk3
  239: -file
  240: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_flask_vei.pk3
  241: -file
  242: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_mana.pk3
  243: -file
  244: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_quietus.pk3
  245: -file
  246: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_tex_walls.pk3
  247: -file
  248: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_darkservant.pk3
  249: -file
  250: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_tableshit.pk3
  251: -file
  252: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_teleport.pk3
  253: -file
  254: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_ettin.pk3
  255: -file
  256: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_sfx.pk3
  257: -file
  258: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_tex_flats.pk3
  259: -file
  260: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_artipick.pk3
  261: -file
  262: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_serpentstaff.pk3
  263: -file
  264: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_vasepillar.pk3
  265: -file
  266: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_korax.pk3
  267: -file
  268: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mon_serpent.pk3
  269: -file
  270: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_wand.pk3
  271: -file
  272: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_lavasplash.pk3
  273: -file
  274: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_shrooms.pk3
  275: -file
  276: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_hud_gauntlets.pk3
  277: -file
  278: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_boots.pk3
  279: -file
  280: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_item_hammer.pk3
  281: -file
  282: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_mis_stalker.pk3
  283: -file
  284: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_fx_icedeath.pk3
  285: -file
  286: F:\Games\Doomsday\snowberry\addons\jxccp_1_31.box\jxccp_dec_bluecandle.pk3
  287: -sfxchan
  288: 16
  289: -notexcomp
  290: -game
  291: hexen
  292: -iwad
  293: F:\Games\WADS\HEXEN.WAD
  294: -userdir
  295: C:\Users\riipah\Documents\Doomsday Frontend\runtime/
Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
doomsday.pk3")
Initializing plugins...
  (id:1) dehread
  (id:2) doom
  (id:3) heretic
  (id:4) hexen
  (id:5) wadmapconverter
Starting GuiApp event loop...
Canvas: Gained focus.
OpenGL information:
  Version: 4.2.12422 Compatibility Profile Context 13.152.1.1000
  Renderer: AMD Radeon HD 6800 Series
  Vendor: ATI Technologies Inc.
Capabilities:
  Compressed texture formats: 31
  Available texture units: 8
  Maximum texture anisotropy: 16
  Maximum texture size: 16384
  Line width granularity: 0.125
  Line width range: 1...63
OpenGL Extensions:
    AMD extensions:
        conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend,
        multi_draw_indirect, name_gen_delete, performance_monitor, pinned_memory,
        query_buffer_object, sample_positions, seamless_cubemap_per_texture,
        shader_stencil_export, shader_trace, texture_cube_map_array, texture_texture4,
        transform_feedback3_lines_triangles, vertex_shader_layer,
        vertex_shader_tessellator, vertex_shader_viewport_index
    AMDX extensions:
        debug_output, vertex_shader_tessellator
    ARB extensions:
        ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
        blend_func_extended, clear_buffer_object, color_buffer_float, compatibility,
        compressed_texture_pixel_storage, compute_shader, conservative_depth,
        copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp,
        depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
        draw_indirect, draw_instanced, explicit_attrib_location,
        explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
        fragment_program, fragment_program_shadow, fragment_shader,
        framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
        geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64,
        half_float_pixel, half_float_vertex, imaging, instanced_arrays,
        internalformat_query, invalidate_subdata, map_buffer_alignment, map_buffer_range,
        multi_draw_indirect, multisample, multitexture, occlusion_query,
        occlusion_query2, pixel_buffer_object, point_parameters, point_sprite,
        program_interface_query, provoking_vertex, sample_shading, sampler_objects,
        seamless_cube_map, separate_shader_objects, shader_atomic_counters,
        shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
        shader_precision, shader_stencil_export, shader_storage_buffer_object,
        shader_subroutine, shader_texture_lod, shading_language_100,
        shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
        stencil_texturing, sync, tessellation_shader, texture_border_clamp,
        texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
        texture_compression, texture_compression_bptc, texture_compression_rgtc,
        texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
        texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
        texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
        texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
        texture_rgb10_a2ui, texture_snorm, texture_storage, texture_storage_multisample,
        timer_query, transform_feedback2, transform_feedback3,
        transform_feedback_instanced, transpose_matrix, uniform_buffer_object,
        vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
        vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev,
        viewport_array, window_pos
    ATI extensions:
        draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
        texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
    EXT extensions:
        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
        blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
        copy_buffer, copy_texture, direct_state_access, draw_buffers2, draw_instanced,
        draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
        framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters,
        gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil, packed_float,
        packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
        rescale_normal, secondary_color, separate_specular_color,
        shader_image_load_store, shadow_funcs, stencil_wrap, subtexture,
        texgen_reflection, texture3D, texture_array, texture_buffer_object,
        texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
        texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
        texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
        texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
        texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
        texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle,
        timer_query, transform_feedback, vertex_array, vertex_array_bgra,
        vertex_attrib_64bit
    IBM extensions:
        texture_mirrored_repeat
    KHR extensions:
        debug
    KTX extensions:
        buffer_region
    NV extensions:
        blend_square, conditional_render, copy_depth_to_color, copy_image,
        explicit_multisample, float_buffer, half_float, primitive_restart,
        texgen_reflection, texture_barrier
    SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
    SUN extensions:
        multi_draw_arrays
    WGL extensions:
        EXT_swap_control
    WIN extensions:
        swap_hint
  Extensions (WGL):
    WGL extensions:
        ARB_extensions_string, ARB_pixel_format, ATI_pixel_format_float,
        ARB_pixel_format_float, ARB_multisample, EXT_swap_control, EXT_swap_control_tear,
        ARB_pbuffer, ARB_render_texture, ARB_make_current_read, EXT_extensions_string,
        ARB_buffer_region, EXT_framebuffer_sRGB, ATI_render_texture_rectangle,
        EXT_pixel_format_packed_float, I3D_genlock, NV_swap_group, ARB_create_context,
        AMD_gpu_association, AMDX_gpu_association, ARB_create_context_profile,
        NV_DX_interop, NV_DX_interop2, NV_float_buffer
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
Audio configuration (by decreasing priority):
  CD: FMOD/CD
  Music: FMOD/Ext
  SFX: FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
  IWAD identification: 0166c805
loadCompositeTextureDefs: Loaded all 359 texture definitions from "F:\Games\WADS\
                          HEXEN.WAD:(basedir)\TEXTURE1.lmp".
^ : Loaded all 1 texture definitions from "F:\Games\WADS\HEXEN.WAD:(basedir)\
    TEXTURE2.lmp".
R_InitCompositeTextures: Completed in 0.16 seconds.
R_InitFlatTetxures: Completed in 0.008 seconds.
'ARTIPTN2' is not a valid sprite name, ignoring.
'ARTISOAR' is not a valid sprite name, ignoring.
'ARTIINVU' is not a valid sprite name, ignoring.
'ARTIPORK' is not a valid sprite name, ignoring.
'ARTIEGGC' is not a valid sprite name, ignoring.
'ARTISPHL' is not a valid sprite name, ignoring.
'ARTITRCH' is not a valid sprite name, ignoring.
'ARTIATLP' is not a valid sprite name, ignoring.
'ARTISUMN' is not a valid sprite name, ignoring.
'ARTIPSBG' is not a valid sprite name, ignoring.
'ARTISPED' is not a valid sprite name, ignoring.
'ARTIBMAN' is not a valid sprite name, ignoring.
'ARTIBRAC' is not a valid sprite name, ignoring.
'ARTITELO' is not a valid sprite name, ignoring.
'ARTIBLST' is not a valid sprite name, ignoring.
'ARTISKLL' is not a valid sprite name, ignoring.
'ARTIBGEM' is not a valid sprite name, ignoring.
'ARTIGEMR' is not a valid sprite name, ignoring.
'ARTIGEMG' is not a valid sprite name, ignoring.
'ARTIGMG2' is not a valid sprite name, ignoring.
'ARTIGEMB' is not a valid sprite name, ignoring.
'ARTIGMB2' is not a valid sprite name, ignoring.
'ARTIBOK1' is not a valid sprite name, ignoring.
'ARTIBOK2' is not a valid sprite name, ignoring.
'ARTISKL2' is not a valid sprite name, ignoring.
'ARTIFWEP' is not a valid sprite name, ignoring.
'ARTICWEP' is not a valid sprite name, ignoring.
'ARTIMWEP' is not a valid sprite name, ignoring.
'ARTIGEAR' is not a valid sprite name, ignoring.
'ARTIGER2' is not a valid sprite name, ignoring.
'ARTIGER3' is not a valid sprite name, ignoring.
'ARTIGER4' is not a valid sprite name, ignoring.
'ARTIHRAD' is not a valid sprite name, ignoring.
R_InitSpriteTextures: Completed in 0.7 seconds.
Parsing primary config "configs\hexen\game.cfg"...
B_BindCommand: Deleting binding 39, it has been overridden by binding 126.
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
readAllDefinitions: Completed in 0.13 seconds.
Definitions:
  16 animation groups
  5 composite fonts
  8 finales
  69 lights
  11 materials
  2041 models
  195 particle generators
  39 songs
  245 sound effects
  300 sprite names
  3038 states
  26 surface decorations
  37 surface reflections
  162 text strings
  4 texture environments
  402 things
buildSprites: Completed in 0.038 seconds.
R_InitSprites: Completed in 0.038 seconds.
Models_Init: Completed in 1.78 seconds.
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
Failed locating image resource for "Particle00".

Hexen

Loading map "MAP27"...
World::loadMap > WadMapConverter: Recognized a Hexen format map.
Map: Pruned 383 vertexes (0 equivalents, 383 unused).
^ : Geometry bounds:[(-2112, -6336)->(3328, 1728) size:(5440, 8064)]
^ : Line blockmap dimensions:(43, 64)
^ : BSP built: 1165 Nodes, 1166 Leafs, 5774 Segments and 684 Vertexes.
Tree balance is 19:15.
^ : BSP built in 0.23 seconds.
^ : Mobj blockmap dimensions:(43, 64)
^ : Polyobj blockmap dimensions:(43, 64)
^ : BSP leaf blockmap dimensions:(43, 64)
Current map elements:
  2467 Vertexes
  2180 Lines
  9 Polyobjs
  368 Sectors
  1165 BSP Nodes
  1166 BSP Leafs
Map::initNodePiles: Completed in 0 seconds.
P_PtcInitForMap: Completed in 0.002 seconds.
PO_InitForMap: Initializing polyobjects.
Map::initSkyFix: Completed in 0 seconds.
Precaching completed in 1.5 seconds.
Rend_RadioInitForMap: Completed in 0.004 seconds.
Map::initBias: Completed in 0 seconds.
Sector #91 is unclosed near (512, 548).
Sector #94 is unclosed near (256, 96).
Sector #273 is unclosed near (-1322, 256).
Sector #304 is unclosed near (-672, -5632).
Sector #305 is unclosed near (-736, -5632).

Map 13 (27): HERESIARCH'S SEMINARY

Map::initSkyFix: Completed in 0 seconds.
Loop: Uncaught exception during loop iteration:
[MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
^ : Application terminated due to exception:
^ : Uncaught exception during loop iteration:
^ : [MissingClusterError] (BspLeaf::cluster) No sector cluster is attributed
^ : 
^ : Restoring original display mode due to shutdown.
^ > Canvas: Lost focus.

Comments

  • Please do provide your savegame and directions for how to replicate the crash.

    There are various situations where a "missing cluster" error may occur, however they are typically the result of malformed map geometry, which, unfortunately, Hexen has in spades.
  • My savegames are here: https://dl.dropboxusercontent.com/u/5323984/hexen.zip (from \Documents\Doomsday Frontend\runtime\hexndata\hexen)

    I hope it's there, identifying specific saves in Hexen is tricky because it apparently creates multiple files with random names per save slot. The one showing the error should be the last save slot, which I named "crash". You need to kill the flying monster in front of you (actually just shooting it causes the crash most of the time shortly after).

    Also, you need the 1.1 version of Hexen and the Hexen Community Compilation Pack (jXCCP) 1.31 from here http://dengine.net/addons . I actually tried to disable that addon to see if it was the cause of the error, but doing that causes "segmentation fault" when trying to load the saves, so I assume changing addons on the fly like that isn't supported.

    I also redownloaded the HEXEN.WAD file (from Steam) which made no effect, so I assume it's not that.

    Edit: oh and one more thing. I managed to pass that part myself by luring the monsters farther from the hallway before killing them, but the same crash happens in multiple places in that same map, which is kinda annoying.
  • Thanks for your saves and the extra info. I've already got a good idea of what the problem could be. I'll update this thread once I've pinpointed the exact cause of the problem.

    Re: Hexen Community Compilation Pack (jXCCP) -- causes segmentation fault when loading saves made using it

    Unfortunately this pack modifies the behavior of the game entities rather than simply providing a set of resources. These modifications mean incompatible save game sessions. In short, if you use an addon pack which changes this stuff then you won't be able to use those save games without it. This is not a Doomsday specific issue either, the same will happen when using DEHACKED patches and vanilla DOOM, for example.
  • Maybe there IS a problem with that addon, but there are no such errors in the dengine 1.11.2 stable (build 971). I ran through the map13 (HERESIARCH'S SEMINARY) without crashes. I can't do the same with dengine 1.12.2 stable (build 1036).
    There are also rendering issue in the latest builds with HUD models. There are strange reddish tint appeared on the geometry when I reach the "attack" state. Very clearly see it on mage's lightning or ice spells. The build 971 don't have that issue, see images below.

    shot_20112013_151300.png
    shot_20112013_151817.png
  • The purple tint is the dlight cast by the player mobj (purple in the case of the Mage). Stand near a wall and fire the Mages Wand or Frost Shards to easily see it on said wall.

    Though I've not seen it reflect off player hud weapons in earlier versions of Dday. But the dlight code is being rewritten for 1.13 so changes and mistakes may occur (only Deng team can say for sure, whether this is a change or a mistake).
  • No, Vermil that's not a dlight. And it reflected in earlier versions of Doomsday with the blue tint. To test that just warp to map03 (Guardiawn Of Ice) and cast spell in pitchblack area.
    riipah
    You can load your savegame in the build 971 and play normally without crashes.
  • The most likely explanation is that a particle effect is spawning in a malformed area of the map. We'll know for sure as soon as I get around to testing this in a debugger.

    The red/purple tint on the HUD weapon is a separate issue.
  • Thank you for investigating, I'm glad to see someone's working on the issue.

    Speaking of particle effects, the jXCCP addon definitely has plenty of those, sometimes overkill, so not surprised if that was the trigger.

    @veirdo
    Thanks, I tried it myself, and that earlier build definitely does not have the same issue, worked fine.
  • Vermil wrote:
    But the dlight code is being rewritten for 1.13 so changes and mistakes may occur (only Deng team can say for sure, whether this is a change or a mistake).
    A correction: dynamic lights are not being rewritten for 1.13. I am working on a rewrite of lens flares in particular; the rest of the lighting system remains the same, for now.
  • I tracked down one cause of this error (see: commit 60a8fa2), which occurred when attempting to draw a model particle.

    The red/purple tint on the HUD weapon is indeed caused by a dynamic light being spawned when the player fires.
Sign In or Register to comment.