3D models and high resolution graphics for DOOM
Last time I played Doom games with the engine and additional Graphics, was about year ago. Now I noticed, that engine has been developed a lot recently (based on version number and Facebook activity). So what about Graphics? Is the 3D model pack still required, and what is the latest version? A year ago we still used this: http://www.gamefront.com/files/17328814 ... fixes.pk3/
Has there been any improvements and enchacement last year on graphic side?
Has there been any improvements and enchacement last year on graphic side?
Comments
There have been some small improvements to Dday's appearance over the year, but nothing has changed with regards to model support yet. The rewrite isn't quite complete yet, so major visual improvements are still in future plans.
However, it is planned that the next release of Dday (1.13), will feature new and rewritten dynamic light rendering, which will notably improve their appearence.
http://tracker.skyjake.fi/issues/6
http://tracker.skyjake.fi/issues/1362
However, since we can shut them off through the launcher, then even if they are packed into the engine, it would be ok and still give people the freedom to use sprites, though I prefer models too. Besides, size with modern computers and connection speeds isn't a big deal much anymore. So all these reasons for not including the models might be moot.
I agree though, sprites, especially low res ones, have no place in 2013 or 2014. So I welcome the upgrades that are pending. Why people would still want to use blurry low res models with bad low res original Doom effects is beyond me, though it is their choice.
My point earlier in this discussion was not to "require" to bundle all stuff to one package, I´m keen to know, is there some Graphics developement done near past next to the engine itself?
The thing which bugs me in the out-of-the-box game (without graphic add-ons), is 2D figures and objects.
I think the newest stuff is Tea Monster's pinky and cacodemon and Kingennio's improvements, but those were released in 2011, IIRC. I use some sitter monster models combined with Kingennio's and Tea Monster's. I use the sitter's arch vile, revenant, imp, cyber demon, spider mastermind, Lost soul, arachnatron, and mancubis, and Tea Monster's caco and pinky. The rest are from Kingennio as well as all decorations and other models. Doomsday is still obsolete and in the process of being improved, especially obsolete are the models. It is like 2001 (some models worse) detail in 2014 :P I'm kind of waiting for it to get better before I play it more.
The engine is improved and a lot of code is new since 2011, but I doubt there are many graphical changes in the renderer (maybe barely) and I'm going to assume that there is still dynamic light slowdown and particle effect issues and limitations. They are trying to improve the engine sufficiently and allow support for new model formats and normal maps before working on newer models, with the exception of a Hell Knight that Skyjake is working on. I think it was Skyjake. Once they improve it enough, I imagine there will be massive and quicker progress on the model front.
It's consistency at the end of the day.
as you can see in the dmp2 thread in addons subforums:
viewtopic.php?f=3&t=877&start=70
hellbaron, spider mastermind, cyberdemon, imp, mancubus, cacodaemon, lost soul, archvile
all have new models in the works by these two superb modellers