Error 22: Invalid argument
Hello,
I have used doomsday a long time in combination with Win 8 (64-bit), and everything worked fine.
Yesterday I made the update to Win 8.1 (64-bit), all applications are still running but doomsday stopped working.
So, I uninstalled doomsday and installed the actual version 1.12.1 plus some add-ons.
The engine frontend 1.6 is running, but doomsday does not start. It crashes with:
Exception:
[Errno 22] Invalid argument
Traceback:
OSError: [Errno 22] Invalid argument
File "events.pyo", line 401, in send
File "P:\Spiele\Doomsday\snowberry\plugins\launcher.py", line 143, in handleCommand
File "P:\Spiele\Doomsday\snowberry\plugins\launcher.py", line 224, in startGame
Can anybody help me with this problem?
I have used doomsday a long time in combination with Win 8 (64-bit), and everything worked fine.
Yesterday I made the update to Win 8.1 (64-bit), all applications are still running but doomsday stopped working.
So, I uninstalled doomsday and installed the actual version 1.12.1 plus some add-ons.
The engine frontend 1.6 is running, but doomsday does not start. It crashes with:
Exception:
[Errno 22] Invalid argument
Traceback:
OSError: [Errno 22] Invalid argument
File "events.pyo", line 401, in send
File "P:\Spiele\Doomsday\snowberry\plugins\launcher.py", line 143, in handleCommand
File "P:\Spiele\Doomsday\snowberry\plugins\launcher.py", line 224, in startGame
Can anybody help me with this problem?
Comments
Application path: P:\Spiele\Doomsday\Bin\Doomsday.exe
Enabled log entry level: MESSAGE
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.12.1 (Stable 32-bit #1030) Oct 27 2013 10:54:18.
Command line (12 strings):
0: ..\Bin\Doomsday.exe
1: -basedir
2: P:\Spiele\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom2-plut
8: -iwad
9: P:\Spiele\doom\wad\plutonia.wad
10: -userdir
11: C:\Users\Nobby\Documents\Doomsday Frontend\runtime/
Loading shader definitions from read-only archive entry "data/shaders.dei" at path "/data/
doomsday.pk3/data/shaders.dei" (out of archive in read-only native file "(basedir)\data\
doomsday.pk3")
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
load library P:\Spiele\Doomsday\Bin\
plugins\audio_openal.dll: Das
angegebene Modul wurde nicht
gefunden.
loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
load library P:\Spiele\Doomsday\Bin\plugins\audio_openal.dll: Das
angegebene Modul wurde nicht gefunden.).
(id:1) dehread
(id:2) doom
(id:3) heretic
(id:4) hexen
(id:5) wadmapconverter
Starting GuiApp event loop...