Two Non-Clipping Bugs in b6.6 *Solved*

Running 1.9.0-b6.6 on Mac OS 10.4

Me again, and again I have two bugs to report.

First, and simplest, shot-activated texture switches do not work. Interestingly, shot-activated wall panels work fine.

Second, there are a few doors and lifts scattered about UDoom and Doom 2 that cause a staggering amount of lag when they are in motion. The door nearest the player's starting position in D2 MAP16 and the lift just across the "street" from the player's starting building in D2 MAP15 are two examples. There were two or three more preceding these, but I cannot remember their exact locations.

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