Before embarking on anything rendering-related, I felt there was a need to do some project infrastructure improvements. As you know, we presently use SourceForge for our bug tracking and feature requests. However, due to SourceForge's massive scale, the trackers are slow and cumbersome to use. Also, their web UI could use several improvements. Therefore, some months ago we decided to start looking for an alternative. We've now settled on Redmine
, and last week I installed it for our internal testing. After we've finished setting things up, we're hoping this will prove to be a significant improvement, and also allow us to manage the Roadmap
inside the same tracker.
The ultimate goal is to have Redmine running here on dengine.net, however until we've resolved a couple of technical problems, we are running it on a private server. The last major hurdle is to import all the existing (and closed) bugs and feature requests from the SourceForge trackers. These are quite an important piece of the historical record of the project.
Another little side project during last week was related to Raspberry Pi
. At the moment, most of our graphics code is incompatible with OpenGL ES 2.0, so unfortunately it isn't possible to run a Doomsday client on Raspberry Pi. However, after a few fixes I did manage to get the Doomsday server running on this little Linux machine. Going forward, Raspberry Pi will be a very interesting development platform for our longer term mobile aspirations, as it is easy to run custom stuff on it, and the graphics API is the same as on iOS and Android.
My plan for the immediate future is to finish setting up the new bug/feature tracker and import all the old tickets into it.