Map not rendering correctly
I am working on a map that is specifically for doomsday but i ran across a rendering glitch if you will. the first part of the map is meant to have the ceiling and walls be all sky but some of the walls are not sky aka not having texture. I have included a link to the map i am working on. i hope to have screens of the problem in the next couple of days. i can fix them sorta as i fix one more show up. this dose not happen in other source ports.
nikulas.webs.com/The%20Moon.wad
nikulas.webs.com/The%20Moon.wad
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Edit: i solved my own problem by making a sector around the one i was working on and made it lower then the one the player is on.
GZDoom and Dday 1.8.6 however, both renderer it how I think you were intending it to look. Modern Dday however, doesn't.
It may be worth noting though, that Dday and GZDoom (and some other source ports) both support texture/flat mixing; you can use flats on walls and textures on planes. At least I think that's why you left the sides of the platforms untextured? Also nothing stopping you making a texture version of the flat.