Problems with playing the game

edited 2009 Sep 5 in Technical Support
Hi, it's me again Dx
My friend is having some problems playing the game on the Doomsday Engine. I'm not really sure about how he did the stuff but I'll try to tell everything I know that he did and later I'll direct him to this topic to keep on giving info.

This happens not only with 6.6, which I told him to download recently, but also 6.5 and beta6.

What happens is, he can start the game and all through DD Engine, but when he tries to start a new game (i.e. moves to a map), he gets a Segmentation Violation error and DD closes.

This is his doomsday.out:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6 Feb 25 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce4 MX 4000/AGP/SSE/3DNOW!
  Version: 1.5.7
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 2
  Maximum Texture Size: 2048
  Variable Texture Anisotropy Unavailable.
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_EXT_bgra                    GL_EXT_paletted_texture       
    GL_WIN_swap_hint              
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_pbuffer               
    WGL_ARB_pixel_format           WGL_ARB_render_texture        
    WGL_EXT_extensions_string      WGL_EXT_swap_control          
    WGL_NV_render_texture_rectangl
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Disabled
  Utilized Texture Units: 2
  Multisampling: DisabledcreateContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (partial).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SoundMAX Digital Audio
  Driver: DirectSound
DS_Init(DirectSound): EAX couldn't be initialized. [Result = 0x80004005]
  DSP: None
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: data\doomsday.pk3
W_AddFile: data\jhexen\jhexen.pk3
W_AddFile: D:\Hexen\HEXEN.WAD
  IWAD identification: 014ed52e
W_AddFile: data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: data\jhexen\auto\.basedata\chain.lmp
W_AddFile: data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: data\jhexen\auto\.basedata\fonta59.lmp
W_AddFile: data\jhexen\auto\.basedata\fonta60.lmp
W_AddFile: data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: data\jhexen\auto\.basedata\wpiecem3.lmp
Reading definition file: defs\doomsday.ded
Reading definition file: defs\jhexen\jhexen.ded
Definitions:
  300 sprite names
 2848 states
  400 things
   62 lights
  245 sound effects
   39 songs
  156 text strings
   13 surface decorations
   30 surface materials
    9 finales
B_Init: Init bindings.
Binding 2 created.
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R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
R_InitRefresh: Loading data for referesh.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP01"
convertMap: Attempting conversion of "MAP01".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
Linedef #1116 seems to be a One-Sided Window (back faces sector #302).
Linedef #1471 seems to be a One-Sided Window (back faces sector #291).
HEdge list for leaf #06F905F8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #06F90608 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0701BCD0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07019A20 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07014E98 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07014F40 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0703E988 is not closed (1 gaps, 4 half-edges)
HEdge list for leaf #0703E9B0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0703E9D8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0703EAD8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0703EB00 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0703E548 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #0702F700 is not closed (1 gaps, 6 half-edges)
HEdge list for leaf #0702F780 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0702F7A8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #06FE3448 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07023B00 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07023BA8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #0702F910 is not closed (1 gaps, 2 half-edges)
HEdge list for leaf #06FCFA60 is not closed (1 gaps, 3 half-edges)
HEdge list for leaf #06F81948 is not closed (2 gaps, 2 half-edges)
BSP_Build: Built 1037 Nodes, 1038 Subsectors, 5124 Segs, 2254 Vertexes
  Balance +8 (l28 - r20).
 Build subsector tables...
Sector #69 is unclosed near (-2090.8,976.0)
Sector #174 is unclosed near (-824.4,-608.0)
Sector #68 is unclosed near (-2496.0,1493.5)
Sector #296 is unclosed near (-2182.3,2035.3)
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

Map 1 (1): WINNOWING HALL

Segmentation Violation

Thank you very much. :D

Comments

  • is this a fresh install if not did you tell him to delete his map cache that might solve it and if it's a fresh install then i can't help.
  • Firstly, that doomsday.out file is from beta6 and although I know you mentioned it, make sure he's running beta 6.6. Also ensure that he installs it to a new folder, i.e. not on top of an existing version.

    Secondly, tell him to download and install the latest video drivers from nvidia for his graphics card. He can get them here: http://www.nvidia.com/Download/index.aspx?lang=en-us

    I think version 93.71 were the last supported drivers for that video card.

    Thirdly, if he's still getting an error then please post the doomsday.out again but from version 6.6 of Doomsday.
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