Is this a render hack? (AV Map23)
I was just playing through Map23 of AV, and I came across this area that looks a little messed up. You can see those metal columns above you, and how they look cut through (and produce HOMs in another screenshot).
I think what the map author did was make those columns look 3D, as if they were just floating in the air.
http://i.imgur.com/VBYGIaY.jpg
http://i.imgur.com/xoK9A2A.jpg
I think what the map author did was make those columns look 3D, as if they were just floating in the air.
http://i.imgur.com/VBYGIaY.jpg
http://i.imgur.com/xoK9A2A.jpg
Comments
there are also some bridges in the level that can appear invisible. A cyber demon on the side of the castle further in the level firing its rockets hitting the wall of a bridge that you previously walked on, but when you walk under that bridge through the invisible wall, the wall goes away and the rockets then pass through normally. Seems like bridge hacks in the level too. Maybe the Doomsday team will make it so there is more of a normal 3D effect instead of bridge hacks (can go over and under objects and terrain in a realistic fashion).
Thus far I've focused on supporting only well-formed map hacks. Distinguishing mapping errors from map hacks and changing behavior accordingly will come later.
Thanks for bringing it to my attention though, I'll add this map to my to-do list for further investigation.
@gary Many of those visual glitches have recently been "fixed". However, we do not intend to make fundamental changes to the physical map geometry. Respecting the source data and the mapper's artistic vision is more important.
Isn't the rendering hack you're working on supporting right now the "fake wall" hack (that involves raising the floor height of a barrier high enough that the player can't see the top of it)? I think this is most notable in Plutonia Map31 (Cyberden) where you see the Cyberdemons at the beginning of the map, but they can't see you and cannot be awakened until those barriers are lowered. Same with the Archviles behind the cage in Map11 of Plutona.
Take a look at this area in a map editor such as Doom Builder 2 and one can see many issues (note that floor textures for several sectors aren't drawn).
The Cyberdemon area in Plutonia MAP31 and Archvile pen in MAP11 use a variation of the "missing texture" map hack that I'm currently working on. This variant will require handling a little differently (not supported yet).
FWIW: I can't imagine anyone would actually construct a fortification like that in reality as the whole point of which is to give cover to archers, bolt-throwers, etc..., however these boxes would severely reduce their range of visibility and thus what they can potentially hit.
http://i.imgur.com/SLA8BsA.png
Thanks for the report. I'll add this to my (low priority) list of known mapping errors for later.