Hey, I know you guys have discussed this before, but I've just had to mix and match about 5 different apps, tools and utilities to get a working MD2 with it's skin out of Blender 2.6x.
1. Export mesh from Blender to MD3
2 Import MD3 to NPherno's MD3 Compiler to attach skin to mesh (you could use MD2Tool for this)
3. Import MD3 to Misfit Model 3D to test that skin is attached and working with UV map.
4. Export MD3 to MD2 using Misfit.
You could probably streamline this somewhat, but this is just to show how silly it can be.
I know you don't want to arse around with a new model format till the new renderer is ready, but this is just simply ridiculous. Is there any way you can either fasttrack the new format or maybe institute a hack from another port to get MD3 onto the format list?
MD3 isn't great and it's in many ways just a small step up. The big plus is that we can get a straight-shot from Blender, which is a world away from what we have now. Also, MD3 is very similar to MD2 so, hopefully, it would be faster to get in while we wait for the 'real' new model format.