Doomsday Engine and D3DGear

edited 2013 Aug 18 in Technical Support
Recorded a gameplay session using D3DGear recording software. When I viewed the recording, all of the sprites (enemies, items) flickered a lot. None of the textures (walls, ceiling, floor) flickered at all.

Tested recording the game with several different codecs. All the test recordings were done at 60fps. Flickering was there each time, sometimes worse.

Tried running Doomsday Engine with various settings checked or unchecked. Did not get rid of the flickering sprites in the videos.

Have a feeling I probably should've gone with Fraps instead of D3DGear, but there it is. Just looking for ideas, I suppose.

Comments

  • I have no knowledge of how D3DGear actually works, but flickering like this may indicate that it's grabbing the OpenGL back buffer (unfinished frames) rather than what's visible on the screen. Perhaps the software tries to guess when the frame is supposed to be complete based on some heuristic (like waiting for vsync).

    Some things to try are to limit Doomsday's refresh rate to the recording rate ("refresh-rate-maximum 60" in the console, and "vid-vsync 0"), or recording at 30 FPS with refresh-rate-maximum 30.

    Doesn't hurt to try with vid-vsync 0 and 1 both.
  • I've only just started using Doomsday. How do I get to the settings you mention? They're not in the settings I see in the Frontend.
  • The frontend deals only with pre-launch configuration. Most settings are changeable at runtime via the console and/or from the taskbar.
Sign In or Register to comment.