Doomsday Engine and D3DGear
Recorded a gameplay session using D3DGear recording software. When I viewed the recording, all of the sprites (enemies, items) flickered a lot. None of the textures (walls, ceiling, floor) flickered at all.
Tested recording the game with several different codecs. All the test recordings were done at 60fps. Flickering was there each time, sometimes worse.
Tried running Doomsday Engine with various settings checked or unchecked. Did not get rid of the flickering sprites in the videos.
Have a feeling I probably should've gone with Fraps instead of D3DGear, but there it is. Just looking for ideas, I suppose.
Tested recording the game with several different codecs. All the test recordings were done at 60fps. Flickering was there each time, sometimes worse.
Tried running Doomsday Engine with various settings checked or unchecked. Did not get rid of the flickering sprites in the videos.
Have a feeling I probably should've gone with Fraps instead of D3DGear, but there it is. Just looking for ideas, I suppose.
Comments
Some things to try are to limit Doomsday's refresh rate to the recording rate ("refresh-rate-maximum 60" in the console, and "vid-vsync 0"), or recording at 30 FPS with refresh-rate-maximum 30.
Doesn't hurt to try with vid-vsync 0 and 1 both.