Particle Textures limit
While compiling a new jXCCP I noticed what the particle textures are limited by 32 images. This make me very sad, because I don't have space for new textures I added. Even not very modern games may have hundreds textures for particles.
The engine log gave me this:
The engine log gave me this:
Def_ReadProcessDED > Def_EvalFlags: Flag 'pt_tex32' is not defined (or used out of context).
Can you devs somehow break this limit like you did for submodels? Please
Comments
If we count fire/explosion/magic/blood sequences from original hexen spites, there about 300 images although sequences are not longer than 8 images.
So if you can expand the number of textures to 265 it will be great! If it's too hard, we can live with 100 with more reuse of images.
Much Thanks!
I would love to see some of the explosions you are making that uses more then a few textures.
Im just dipping my toes into creating particle effects in Doomsday and have used only 1 custom texture lol
You certainly sound like you know what your doing and would love to learn a thing or two from looking at your work