Particle Textures limit

edited 2013 Aug 6 in Technical Support
While compiling a new jXCCP I noticed what the particle textures are limited by 32 images. This make me very sad, because I don't have space for new textures I added. Even not very modern games may have hundreds textures for particles.
The engine log gave me this:
Def_ReadProcessDED > Def_EvalFlags: Flag 'pt_tex32' is not defined (or used out of context).
Can you devs somehow break this limit like you did for submodels? Please :)

Comments

  • While making it unlimited is a bit tricky, we can definitely raise the limit. How about, say, 100? (up to pt_tex99)
  • 100 is much better than 32 :) But it still a very strict number. One good fire or explosion sequence can consist of 16 to 32 images (if we want a smooth 30 fps animation). The comfort number is about 256 images.
    If we count fire/explosion/magic/blood sequences from original hexen spites, there about 300 images although sequences are not longer than 8 images.
    So if you can expand the number of textures to 265 it will be great! If it's too hard, we can live with 100 with more reuse of images.
  • I've now increased the limit to 300, so pt_tex299 is the highest. I haven't really tested it yet, so let me know how it goes. :) It's in tomorrow's 1.12 build.
  • Hi skyjake! I just tested a new 944 build and it works! Now I can finish a new jXCCP :-)
    Much Thanks!
  • This is great, I did not actually know there was a limit for particle textures.

    I would love to see some of the explosions you are making that uses more then a few textures.

    Im just dipping my toes into creating particle effects in Doomsday and have used only 1 custom texture lol

    You certainly sound like you know what your doing and would love to learn a thing or two from looking at your work :)
  • Allow me to refer you to veirdo's most excellent work for Hexen: viewtopic.php?f=18&t=1145#topic
Sign In or Register to comment.