[1.11] custom sound loss
Hi forum, I want to report a problem with loading custom sounds in the latest stable version, at the beginning all custom sounds work ok, but after a while playing all sounds one by one stop working returning to the original sounds (with the exception of a few), here is a screenshot

and at one point before losing the sounds I saw in the log said "creating a new sfx_cache" with 32 mb. I think that therein lies the problem of the loss of custom sounds. I hope you can give me a hand with this

and at one point before losing the sounds I saw in the log said "creating a new sfx_cache" with 32 mb. I think that therein lies the problem of the loss of custom sounds. I hope you can give me a hand with this

Comments
and exmaple of the code in soundpack2
# jDoom: Music and Sound Effects Header { Version = 5; } #####====--- SOUND EFFECTS ---====##### #---------------------- # WOLFCOMANDER #---------------------- Sound { ID = "cmsit"; Flags = "sf_shift2"; Lump = "DSCMSIT"; Link pitch = -1; Link volume = -1; Priority = 98; Max channels = 1; } Sound { ID = "cmdth"; Flags = "sf_shift2"; Lump = "DSCMDTH"; Link pitch = -1; Link volume = -1; Priority = 70; Max channels = -1; } #----------------------- #---------------------- # Infernal Kaizer #---------------------- Sound { ID = "bo4sit"; Flags = "sf_shift2"; Lump = "DSBO4SIT"; Link pitch = -1; Link volume = -1; Priority = 98; Max channels = 1; } Sound { ID = "bo4act"; Lump = "DSBO4ACT"; Link pitch = -1; Link volume = -1; Priority = 60; Max channels = -1; } Sound { ID = "bo4pn"; Lump = "DSBO4PN"; Link pitch = -1; Link volume = -1; Priority = 60; Max channels = -1; } Sound { ID = "bo4dth"; Flags = "sf_shift2"; Lump = "DSBO4DTH"; Link pitch = -1; Link volume = -1; Priority = 70; Max channels = -1; } Sound { ID = "bo4tk"; Flags = "sf_shift2"; Lump = "DSBO4TK"; Link pitch = -1; Link volume = -1; Priority = 70; Max channels = -1; } #---------------------- # Demon-Droid #---------------------- Sound { ID = "drosit"; Flags = "sf_shift2"; Lump = "DSDROSIT"; Link pitch = -1; Link volume = -1; Priority = 98; Max channels = 1; } Sound { ID = "droact"; Lump = "DSDROACT"; Link pitch = -1; Link volume = -1; Priority = 60; Max channels = -1; } Sound { ID = "dropn"; Lump = "DSDROPN"; Link pitch = -1; Link volume = -1; Priority = 60; Max channels = -1; } Sound { ID = "drodth"; Flags = "sf_shift2"; Lump = "DSDRODTH"; Link pitch = -1; Link volume = -1; Priority = 70; Max channels = -1; } Sound { ID = "drotk"; Flags = "sf_shift2"; Lump = "DSDROTK"; Link pitch = -1; Link volume = -1; Priority = 70; Max channels = -1; }well, I leave everything in a zip attachment that contains the add-on and the file doomsday.out
https://mega.co.nz/#!dJcHgBQI!G4qw0R_Ih ... k_ZNvFWq9Y
and tnx for help
oh yes my add-on never give me a problem in the version 1.9.8-1 of doomsday engine.