[1.11] custom sound loss

edited 2013 Nov 18 in Technical Support
Hi forum, I want to report a problem with loading custom sounds in the latest stable version, at the beginning all custom sounds work ok, but after a while playing all sounds one by one stop working returning to the original sounds (with the exception of a few), here is a screenshot

kal8.png

and at one point before losing the sounds I saw in the log said "creating a new sfx_cache" with 32 mb. I think that therein lies the problem of the loss of custom sounds. I hope you can give me a hand with this :)

Comments

  • Which add-on are you using? It would help of you provide a link to this so we can debug it. A copy of your doomsday.out would also help.
  • Well i made this add-on, consists of 3 .Ded files and and a folder containing sounds, the first 2 are soundpack and soundpack2, the soundpack ded contains the declarations of all common sounds, soundpack2 contains all new sounds statements for all new monsters and items I've created,and the third .Ded is a modified objets.ded with little modifications to add new pain sounds and active sounds for original monsters, and the sfx folder. i locate the ded files in a Def folder located in the doomsday main folder and the sfx folder in the jdoom folder next to the file libdoom.

    and exmaple of the code in soundpack2
    # jDoom: Music and Sound Effects
    
    Header { Version = 5; }
    
    #####====--- SOUND EFFECTS ---====#####
    
    #----------------------
    # WOLFCOMANDER
    #----------------------
    Sound {
      ID = "cmsit";
      Flags = "sf_shift2";
      Lump = "DSCMSIT";
      Link pitch = -1;
      Link volume = -1;
      Priority = 98;
      Max channels = 1;
    }
    
    Sound {
      ID = "cmdth";
      Flags = "sf_shift2";
      Lump = "DSCMDTH";
      Link pitch = -1;
      Link volume = -1;
      Priority = 70;
      Max channels = -1;
    }
    
    #-----------------------
    
    #----------------------
    # Infernal Kaizer
    #----------------------
    
    Sound {
      ID = "bo4sit";
      Flags = "sf_shift2";
      Lump = "DSBO4SIT";
      Link pitch = -1;
      Link volume = -1;
      Priority = 98;
      Max channels = 1;
    }
    
    Sound {
      ID = "bo4act";
      Lump = "DSBO4ACT";
      Link pitch = -1;
      Link volume = -1;
      Priority = 60;
      Max channels = -1;
    }
    
    Sound {
      ID = "bo4pn";
      Lump = "DSBO4PN";
      Link pitch = -1;
      Link volume = -1;
      Priority = 60;
      Max channels = -1;
    }
    
    Sound {
      ID = "bo4dth";
      Flags = "sf_shift2";
      Lump = "DSBO4DTH";
      Link pitch = -1;
      Link volume = -1;
      Priority = 70;
      Max channels = -1;
    }
    
    Sound {
      ID = "bo4tk";
      Flags = "sf_shift2";
      Lump = "DSBO4TK";
      Link pitch = -1;
      Link volume = -1;
      Priority = 70;
      Max channels = -1;
    }
    
    #----------------------
    # Demon-Droid
    #----------------------
    
    Sound {
      ID = "drosit";
      Flags = "sf_shift2";
      Lump = "DSDROSIT";
      Link pitch = -1;
      Link volume = -1;
      Priority = 98;
      Max channels = 1;
    }
    
    Sound {
      ID = "droact";
      Lump = "DSDROACT";
      Link pitch = -1;
      Link volume = -1;
      Priority = 60;
      Max channels = -1;
    }
    
    Sound {
      ID = "dropn";
      Lump = "DSDROPN";
      Link pitch = -1;
      Link volume = -1;
      Priority = 60;
      Max channels = -1;
    }
    
    Sound {
      ID = "drodth";
      Flags = "sf_shift2";
      Lump = "DSDRODTH";
      Link pitch = -1;
      Link volume = -1;
      Priority = 70;
      Max channels = -1;
    }
    
    Sound {
      ID = "drotk";
      Flags = "sf_shift2";
      Lump = "DSDROTK";
      Link pitch = -1;
      Link volume = -1;
      Priority = 70;
      Max channels = -1;
    }
    
    

    yhyx.jpg

    6iy3.jpg

    well, I leave everything in a zip attachment that contains the add-on and the file doomsday.out

    https://mega.co.nz/#!dJcHgBQI!G4qw0R_Ih ... k_ZNvFWq9Y

    and tnx for help :)

    oh yes my add-on never give me a problem in the version 1.9.8-1 of doomsday engine.
  • sorry, did not want to be pushy with this problem, but as I do not have any answer, I tested from version 1.9.9 to version 1.12.2 and the problem of the loss of custom sounds starts from version 1.9.10 to forward.
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