wtf corrupt save? o.O
So, I just came into a problem while playing the game. I was playing as normal until I got to the Caves of Circe, where I got owned right at the start. However, after trying to load the game, it says that it is a corrupt save game, and crashes right there. Now none of my 3 saves which I had for my playthrough work. Other saves that I create seem to work fine, not sure up to which part of the game they'll work. This is the log that comes out:
BTW, now I can't be sure, but I think that my 3 saves where, in order, right at the start of Caves of Circe, in front of the portal to that level, and a little bit after pulling the switch on the room before the caves that fixes the huge pits on the ground.
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.6 Sep 2 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8500 GT/PCI/SSE2
Version: 2.1.1
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_form
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent
GL_EXT_timer_query GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: E:\Alan\doomengine\Doomsday\data\doomsday.pk3
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\jhexen.pk3
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\music.zip
W_AddFile: E:\Alan\Hexen\HEXEN.WAD
IWAD identification: 014ed52e
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\chain.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
W_AddFile: E:\Alan\doomengine\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
Reading definition file: E:\Alan\doomengine\Doomsday\defs\doomsday.ded
Reading definition file: E:\Alan\doomengine\Doomsday\defs\jhexen\jhexen.ded
Definitions:
300 sprite names
2848 states
400 things
62 lights
245 sound effects
39 songs
159 text strings
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
B_BindCommand: Deleting binding 39, it has been overridden by binding 110.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
P_LoadMap: "MAP13"
convertMap: Attempting conversion of "MAP13".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: Hexen map format.
HEdge list for leaf #07247D88 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07247DC8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07247DD8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07240D30 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07240D58 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07223EA0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07226DD8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07221E40 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07221EA8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #072C73F0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #072889F0 is not closed (1 gaps, 4 half-edges)
HEdge list for leaf #07288A98 is not closed (2 gaps, 4 half-edges)
HEdge list for leaf #07254EC8 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07233BA0 is not closed (1 gaps, 1 half-edges)
HEdge list for leaf #07209958 is not closed (1 gaps, 1 half-edges)
BSP_Build: Built 1274 Nodes, 1275 Subsectors, 6244 Segs, 2685 Vertexes
Balance -8 (l13 - r21).
Build subsector tables...
Sector #214 is unclosed near (1288.0,-692.0)
Sector #310 is unclosed near (420.0,-244.0)
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts
Map 7 (13): SHADOW WOOD
Corrupt save game: Segment [107] failed alignment check
BTW, now I can't be sure, but I think that my 3 saves where, in order, right at the start of Caves of Circe, in front of the portal to that level, and a little bit after pulling the switch on the room before the caves that fixes the huge pits on the ground.
Comments
Oh, I see. Is there a cause to this, and a possible 'workaround' to avoid getting corrupt saves? I mean, stuff to avoid doing while saving, I'm gonna start over from the beginning now (I don't think there's anything I can do to recover those saved files I guess)
Speaking of save files, where are they saved to? I wanted to know because there is no option to delete save files you're not actually using (even though you can overwrite them anyways... but I like deleting , so I'd like to find them to delete them
Obviously you should not need to do this as it is clearly a bug but we simply haven't gotten around to fixing it yet.
Save game files are stored in your runtime folder by default which under Windows XP is e.g., c:\Program Files\Doomsday\snowberry\runtime or under Vista/Win7 is e.g., c:\Users\<user name>\Doomsday Frontend\runtime
I agree that there should be more robust controls for managing save games from within the menu.
Just a last question, is the save lost for good or when you get around to fix that bug, it'll have something to recover the useful parts of the save file (if any are available)? Just wanna know because if it'll recover, then I'll leave my files there and will start a new game with another character and will get back to the other one when it gets fixed. Thanks!
I would suggest you keep hold of them for now until we know.
OK I will. Thank you very much!
take a look:
The last line is the message I get when loading the game.