[1.11] Materials offset vertically in DOOM multiplayer

edited 2013 Jul 22 in Technical Support
so, just installed dengine 1.11.0

run coop multiplayer and first level of doom 2

exit button do not visible
e644dd890ea1.jpg 9f5b2c873c79.jpg
multiplayer, then singleplayer screenshot
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while using 1.10.3 and coop multiplayer with same parameters, exit button on 1st lvl is ok.

Comments

  • Looks like the offset of the texture is being ignored when the hi-res textures are loaded. Can it be confirmed to be happening anywhere else?

    Edit: I can confirm this issue in 1.11.

    The issue appears to be that upper/lower unpegging of textures isn't working in MP; I've observed the issue on multiple linedefs that use these flags. SP appears fine.

    For reference, the switch linedef in the OP's images uses lower unpegging to align it, rather than an X offset.
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