Strange glitches/missing gfx after compile-from-source
Hi there. I remember using Doomsday years ago in Windows and loving it.
Now-a-days I do all my work in Fedora Linux ... so after compiling everything from source and getting it running, I was surprised to see some things missing when I loaded up Doom 2.
First, the initial artwork screen is missing (for Doom, Doom2, Heretic, Hexen). I see nothing until I press Esc/Enter to bring up the menu.
Second, the spiffy circular loading animation is barely visible. That worries me.
Third, when I go to the control panel (e.g., in Doom 2) there's no text for anything. Screen shot: http://b19.org/ControlPanel.png
Fourth, there are actually glitches in-game. Screen shot: http://b19.org/FunkyTextures.png
Any ideas what I did wrong in my compiling and how I can fix it? Please halp!
OH also, here's my doomsday.out:
Now-a-days I do all my work in Fedora Linux ... so after compiling everything from source and getting it running, I was surprised to see some things missing when I loaded up Doom 2.
First, the initial artwork screen is missing (for Doom, Doom2, Heretic, Hexen). I see nothing until I press Esc/Enter to bring up the menu.
Second, the spiffy circular loading animation is barely visible. That worries me.
Third, when I go to the control panel (e.g., in Doom 2) there's no text for anything. Screen shot: http://b19.org/ControlPanel.png
Fourth, there are actually glitches in-game. Screen shot: http://b19.org/FunkyTextures.png
Any ideas what I did wrong in my compiling and how I can fix it? Please halp!
OH also, here's my doomsday.out:
Executable: Doomsday Engine 1.10.2 (Stable 64-bit) Jul 5 2013 16:20:28.
Command line (14 strings):
0: doomsday
1: -sfxchan
2: 16
3: -texcomp
4: -game
5: doom2
6: -iwad
7: /usr/share/doomsday/WADs/Doom WADs/DOOM2.WAD
8: -wnd
9: -wh
10: 640
11: 480
12: -userdir
13: /home/rsaw/.doomsday/runtime/
Window::initialize: Using Qt window management.
Initializing plugins...
(id:1) libdehread
(id:2) libdoom
(id:3) libdoom64
(id:4) libexample
(id:5) libheretic
(id:6) libhexen
(id:7) libwadmapconverter
Starting GuiApp event loop...
I_InitJoystick: No joysticks found
OpenGL information:
Vendor: Intel Open Source Technology Center
Renderer: Mesa DRI Intel(R) Sandybridge Mobile
Version: 3.0 Mesa 9.2.0
Available Texture Units: 8
Maximum Texture Anisotropy: 16
Maximum Texture Size: 8192
Line Width Granularity: 0.5
Line Width Range: 1.0...5.0
Extensions:
GL_ARB_multisample GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset
GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D
GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FX
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate
GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture
GL_ARB_occlusion_query GL_ARB_shadow
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos GL_ATI_envmap_bumpmap
GL_EXT_stencil_two_side GL_EXT_texture_cube_map
GL_NV_depth_clamp GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_MESA_pack_invert GL_MESA_ycbcr_texture
GL_NV_primitive_restart GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync
GL_ARB_texture_non_power_of_tw GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgt
GL_ARB_texture_float GL_ARB_texture_rectangle
GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt GL_EXT_texture_compression_rgt
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode
GL_EXT_timer_query GL_OES_EGL_image
GL_MESA_texture_array GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_draw_instanced
GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg
GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render
GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vert
GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
GL_ARB_provoking_vertex GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_
GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_ARB_get_program_binary
GL_ARB_robustness GL_ARB_shader_bit_encoding
GL_ARB_timer_query GL_ANGLE_texture_compression_d
GL_ANGLE_texture_compression_d GL_ARB_internalformat_query
GL_ARB_shading_language_packin GL_ARB_texture_storage
GL_EXT_transform_feedback GL_ARB_ES3_compatibility
GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisa
Initializing Render subsystem...
Setting up platform state...
Warning: loadAudioDriver: Loading of "fmod" failed.
Warning: Failed initializing audio driver "FMOD"
Audio configuration (by decreasing priority):
Music: SDLMixer::Music
SFX : SDLMixer
Sfx_InitChannels: 16 channels.
ExampleHook: Hook successful!
Initializing Resource subsystem...
Canvas: Gained focus.
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Doom 64"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
IWAD identification: 010424c4
loadCompositeTextureDefs: Loaded all texture definitions from "(basedir)/WADs/Doom WADs/
DOOM2.WAD:(basedir)/TEXTURE1.lmp".
R_InitCompositeTextures: Done in 0.08 seconds.
R_InitFlatTetxures: Done in 0.006 seconds.
R_InitSpriteTextures: Completed in 0.11 seconds.
Parsing primary config "configs/doom/game.cfg"...
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
readAllDefinitions: Completed in 0.025 seconds.
Definitions:
30 animation groups
6 composite fonts
11 finales
9 lights
33 map infos
11 materials
27 particle generators
3 skies
36 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
368 text strings
11 texture environments
140 things
buildSprites: Done in 0.012 seconds.
R_InitSprites: Done in 0.012 seconds.
Models_Init: Done in 0 seconds.
Failed locating image resource for "Particle00".
-----------------------------------------------------------------------------------------
DOOM 2: Hell on Earth
-----------------------------------------------------------------------------------------
Sfx_Cache: Caching sample 'swtchn' (#23)...
^ : Caching sample 'pstop' (#19)...
^ : Caching sample 'pistol' (#1)...
Canvas: Lost focus.
^ : Gained focus.
Sfx_Cache: Caching sample 'swtchx' (#24)...
^ : Caching sample 'vilact' (#80)...
Stopping GuiApp event loop
GuiApp event loop exited with code 0
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
Stopping GuiApp event loop
Comments
One quick thing to try is disabling texture compression ("-notexcomp") since I see you are using -texcomp.