Strange glitches/missing gfx after compile-from-source

edited 2013 Jul 6 in Technical Support
Hi there. I remember using Doomsday years ago in Windows and loving it.

Now-a-days I do all my work in Fedora Linux ... so after compiling everything from source and getting it running, I was surprised to see some things missing when I loaded up Doom 2.

First, the initial artwork screen is missing (for Doom, Doom2, Heretic, Hexen). I see nothing until I press Esc/Enter to bring up the menu.

Second, the spiffy circular loading animation is barely visible. That worries me.

Third, when I go to the control panel (e.g., in Doom 2) there's no text for anything. Screen shot: http://b19.org/ControlPanel.png

Fourth, there are actually glitches in-game. Screen shot: http://b19.org/FunkyTextures.png

Any ideas what I did wrong in my compiling and how I can fix it? Please halp! :)

OH also, here's my doomsday.out:
Executable: Doomsday Engine 1.10.2 (Stable 64-bit) Jul  5 2013 16:20:28.
Command line (14 strings):
  0: doomsday
  1: -sfxchan
  2: 16
  3: -texcomp
  4: -game
  5: doom2
  6: -iwad
  7: /usr/share/doomsday/WADs/Doom WADs/DOOM2.WAD
  8: -wnd
  9: -wh
  10: 640
  11: 480
  12: -userdir
  13: /home/rsaw/.doomsday/runtime/
Window::initialize: Using Qt window management.
Initializing plugins...
  (id:1) libdehread
  (id:2) libdoom
  (id:3) libdoom64
  (id:4) libexample
  (id:5) libheretic
  (id:6) libhexen
  (id:7) libwadmapconverter
Starting GuiApp event loop...
I_InitJoystick: No joysticks found
OpenGL information:
  Vendor: Intel Open Source Technology Center
  Renderer: Mesa DRI Intel(R) Sandybridge Mobile 
  Version: 3.0 Mesa 9.2.0
  Available Texture Units: 8
  Maximum Texture Anisotropy: 16
  Maximum Texture Size: 8192
  Line Width Granularity: 0.5
  Line Width Range: 1.0...5.0
  Extensions:
    GL_ARB_multisample             GL_EXT_abgr                   
    GL_EXT_bgra                    GL_EXT_blend_color            
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_copy_texture            GL_EXT_polygon_offset         
    GL_EXT_subtexture              GL_EXT_texture_object         
    GL_EXT_vertex_array            GL_EXT_compiled_vertex_array  
    GL_EXT_texture                 GL_EXT_texture3D              
    GL_IBM_rasterpos_clip          GL_ARB_point_parameters       
    GL_EXT_draw_range_elements     GL_EXT_packed_pixels          
    GL_EXT_point_parameters        GL_EXT_rescale_normal         
    GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp     
    GL_SGIS_generate_mipmap        GL_SGIS_texture_border_clamp  
    GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
    GL_ARB_framebuffer_sRGB        GL_ARB_multitexture           
    GL_EXT_framebuffer_sRGB        GL_IBM_multimode_draw_arrays  
    GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FX
    GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
    GL_ARB_transpose_matrix        GL_EXT_blend_func_separate    
    GL_EXT_fog_coord               GL_EXT_multi_draw_arrays      
    GL_EXT_secondary_color         GL_EXT_texture_env_add        
    GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias       
    GL_INGR_blend_func_separate    GL_NV_blend_square            
    GL_NV_light_max_exponent       GL_NV_texgen_reflection       
    GL_NV_texture_env_combine4     GL_S3_s3tc                    
    GL_SUN_multi_draw_arrays       GL_ARB_texture_border_clamp   
    GL_ARB_texture_compression     GL_EXT_framebuffer_object     
    GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
    GL_MESA_window_pos             GL_NV_packed_depth_stencil    
    GL_NV_texture_rectangle        GL_ARB_depth_texture          
    GL_ARB_occlusion_query         GL_ARB_shadow                 
    GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
    GL_ARB_texture_env_dot3        GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos              GL_ATI_envmap_bumpmap         
    GL_EXT_stencil_two_side        GL_EXT_texture_cube_map       
    GL_NV_depth_clamp              GL_APPLE_packed_pixels        
    GL_APPLE_vertex_array_object   GL_ARB_draw_buffers           
    GL_ARB_fragment_program        GL_ARB_fragment_shader        
    GL_ARB_shader_objects          GL_ARB_vertex_program         
    GL_ARB_vertex_shader           GL_ATI_draw_buffers           
    GL_ATI_texture_env_combine3    GL_ATI_texture_float          
    GL_EXT_shadow_funcs            GL_EXT_stencil_wrap           
    GL_MESA_pack_invert            GL_MESA_ycbcr_texture         
    GL_NV_primitive_restart        GL_ARB_depth_clamp            
    GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel       
    GL_ARB_occlusion_query2        GL_ARB_point_sprite           
    GL_ARB_shading_language_100    GL_ARB_sync                   
    GL_ARB_texture_non_power_of_tw GL_ARB_vertex_buffer_object   
    GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
    GL_OES_read_format             GL_ARB_color_buffer_float     
    GL_ARB_pixel_buffer_object     GL_ARB_texture_compression_rgt
    GL_ARB_texture_float           GL_ARB_texture_rectangle      
    GL_EXT_packed_float            GL_EXT_pixel_buffer_object    
    GL_EXT_texture_compression_dxt GL_EXT_texture_compression_rgt
    GL_EXT_texture_rectangle       GL_EXT_texture_sRGB           
    GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object     
    GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil    GL_APPLE_object_purgeable     
    GL_ARB_vertex_array_object     GL_ATI_separate_stencil       
    GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
    GL_EXT_gpu_program_parameters  GL_EXT_texture_array          
    GL_EXT_texture_integer         GL_EXT_texture_sRGB_decode    
    GL_EXT_timer_query             GL_OES_EGL_image              
    GL_MESA_texture_array          GL_ARB_copy_buffer            
    GL_ARB_depth_buffer_float      GL_ARB_draw_instanced         
    GL_ARB_half_float_vertex       GL_ARB_instanced_arrays       
    GL_ARB_map_buffer_range        GL_ARB_texture_rg             
    GL_ARB_texture_swizzle         GL_ARB_vertex_array_bgra      
    GL_EXT_separate_shader_objects GL_EXT_texture_swizzle        
    GL_EXT_vertex_array_bgra       GL_NV_conditional_render      
    GL_AMD_draw_buffers_blend      GL_ARB_ES2_compatibility      
    GL_ARB_blend_func_extended     GL_ARB_debug_output           
    GL_ARB_draw_buffers_blend      GL_ARB_draw_elements_base_vert
    GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
    GL_ARB_provoking_vertex        GL_ARB_sampler_objects        
    GL_ARB_seamless_cube_map       GL_ARB_shader_texture_lod     
    GL_ARB_texture_cube_map_array  GL_ARB_texture_multisample    
    GL_ARB_texture_query_lod       GL_ARB_texture_rgb10_a2ui     
    GL_ARB_uniform_buffer_object   GL_ARB_vertex_type_2_10_10_10_
    GL_EXT_provoking_vertex        GL_EXT_texture_snorm          
    GL_MESA_texture_signed_rgba    GL_ARB_get_program_binary     
    GL_ARB_robustness              GL_ARB_shader_bit_encoding    
    GL_ARB_timer_query             GL_ANGLE_texture_compression_d
    GL_ANGLE_texture_compression_d GL_ARB_internalformat_query   
    GL_ARB_shading_language_packin GL_ARB_texture_storage        
    GL_EXT_transform_feedback      GL_ARB_ES3_compatibility      
    GL_ARB_invalidate_subdata      GL_ARB_texture_storage_multisa
Initializing Render subsystem...
Setting up platform state...
Warning: loadAudioDriver: Loading of "fmod" failed.
Warning: Failed initializing audio driver "FMOD"
Audio configuration (by decreasing priority):
  Music: SDLMixer::Music
  SFX  : SDLMixer
Sfx_InitChannels: 16 channels.
ExampleHook: Hook successful!
Initializing Resource subsystem...
Canvas: Gained focus.
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Doom 64"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
  IWAD identification: 010424c4
loadCompositeTextureDefs: Loaded all texture definitions from "(basedir)/WADs/Doom WADs/
                          DOOM2.WAD:(basedir)/TEXTURE1.lmp".
R_InitCompositeTextures: Done in 0.08 seconds.
R_InitFlatTetxures: Done in 0.006 seconds.
R_InitSpriteTextures: Completed in 0.11 seconds.
Parsing primary config "configs/doom/game.cfg"...
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
readAllDefinitions: Completed in 0.025 seconds.
Definitions:
   30 animation groups
    6 composite fonts
   11 finales
    9 lights
   33 map infos
   11 materials
   27 particle generators
    3 skies
   36 songs
  110 sound effects
  138 sprite names
  974 states
   51 surface decorations
  368 text strings
   11 texture environments
  140 things
buildSprites: Done in 0.012 seconds.
R_InitSprites: Done in 0.012 seconds.
Models_Init: Done in 0 seconds.
Failed locating image resource for "Particle00".
-----------------------------------------------------------------------------------------
DOOM 2: Hell on Earth
-----------------------------------------------------------------------------------------
Sfx_Cache: Caching sample 'swtchn' (#23)...
^ : Caching sample 'pstop' (#19)...
^ : Caching sample 'pistol' (#1)...
Canvas: Lost focus.
^ : Gained focus.
Sfx_Cache: Caching sample 'swtchx' (#24)...
^ : Caching sample 'vilact' (#80)...
Stopping GuiApp event loop
GuiApp event loop exited with code 0
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
Stopping GuiApp event loop

Comments

  • I have seen this myself on Linux, too, but unfortunately don't immediately recall how I fixed it...

    One quick thing to try is disabling texture compression ("-notexcomp") since I see you are using -texcomp.
  • skyjake wrote:
    One quick thing to try is disabling texture compression ("-notexcomp") since I see you are using -texcomp.
    Snowberry currently sets texture compression by default; I personally, always turn it off as it affects the quality of splash sceen graphics noticibly.
  • Vermil wrote:
    Snowberry currently sets texture compression by default; I personally, always turn it off as it affects the quality of splash sceen graphics noticibly.
    I changed Snowberry's default; I agree that it's more trouble than its worth nowadays when there is plenty of memory available for textures.
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