MIDI issue
I'm having an issue with MIDI where, when the song loops, all of the instruments turn to piano randomly. This can happen on any level of any game, from The Ultimate Doom to Heretic and Hexen.
I can't perfectly reproduce it, but it seems to happen much more often if I happen to pick up an item at the split second the music loops.
I'm using BassMIDI, with 1MB General MIDI SBAWE 32 soundfont. This behavior only happens with Doomsday Engine.
I can't perfectly reproduce it, but it seems to happen much more often if I happen to pick up an item at the split second the music loops.
I'm using BassMIDI, with 1MB General MIDI SBAWE 32 soundfont. This behavior only happens with Doomsday Engine.
Executable: Doomsday Engine 1.10.3 (Stable 32-bit #869) May 19 2013 20:49:11.
Command line (248 strings):
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Games\Doomsday/
3: -file
4: C:\Games\Doomsday\snowberry\addons\deng-dhtp-20121229.pk3
5: -file
6: C:\Games\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-genericmodels.1.01.pk3
7: -file
8: C:\Games\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-lightmaps.1.01.pk3
9: -file
10: C:\Games\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-miscfx.1.01.pk3
11: -file
12: C:\Games\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-particles.1.01.pk3
13: -file
14: C:\Games\Doomsday\snowberry\addons\jdrp.box\Required\jdrp-shinemaps.1.01.pk3
15: -file
16: C:\Games\Doomsday\snowberry\addons\jdui-all-20120223.pk3
17: -file
18: C:\Games\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3
19: -file
20: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-cell.1.01.pk3
21: -file
22: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hanginglegs.1.01.pk3
23: -file
24: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-revrocket.1.01.pk3
25: -file
26: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-tree.1.01.pk3
27: -file
28: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-rocketbox.1.01.pk3
29: -file
30: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-painelemental.1.01.pk3
31: -file
32: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-sssoldier.1.01.pk3
33: -file
34: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-impfireball.1.01.pk3
35: -file
36: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-spectre.1.01.pk3
37: -file
38: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-celllarge.1.01.pk3
39: -file
40: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-headsonstick.1.01.pk3
41: -file
42: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-spidermastermind.1.01.pk3
43: -file
44: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-impaledtwitcher.1.01.pk3
45: -file
46: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-firestick.1.01.pk3
47: -file
48: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-radiationsuit.1.01.pk3
49: -file
50: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-colongibs.1.01.pk3
51: -file
52: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-brainstem.1.01.pk3
53: -file
54: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-formersergeant.1.01.pk3
55: -file
56: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-shells.1.01.pk3
57: -file
58: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnobrain.1.01.pk3
59: -file
60: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnoshot.1.01.pk3
61: -file
62: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-computermap.1.01.pk3
63: -file
64: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-bfg.1.01.pk3
65: -file
66: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-chaingun.1.01.pk3
67: -file
68: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtnobrain.1.01.pk3
69: -file
70: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-shellbox.1.01.pk3
71: -file
72: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-candle.1.01.pk3
73: -file
74: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hellknight.1.01.pk3
75: -file
76: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-bloodpools.1.01.pk3
77: -file
78: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangingleg.1.01.pk3
79: -file
80: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-talltorch.1.01.pk3
81: -file
82: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-baronofhell.1.01.pk3
83: -file
84: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-rocketlauncher.1.01.pk3
85: -file
86: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-mediumlamp.1.01.pk3
87: -file
88: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-stalagtite.1.01.pk3
89: -file
90: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-formerhuman.1.01.pk3
91: -file
92: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-bigtree.1.01.pk3
93: -file
94: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtlookup.1.01.pk3
95: -file
96: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-skullkeys.1.01.pk3
97: -file
98: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-procket.1.01.pk3
99: -file
100: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-firecan.1.01.pk3
101: -file
102: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-biglamp.1.01.pk3
103: -file
104: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-medikit.1.01.pk3
105: -file
106: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoleg.1.01.pk3
107: -file
108: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtskull.1.01.pk3
109: -file
110: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-barrel.1.01.pk3
111: -file
112: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-supershotgun.1.01.pk3
113: -file
114: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-fists.1.01.pk3
115: -file
116: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-shotgun.1.01.pk3
117: -file
118: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-bigstonepillar.1.01.pk3
119: -file
120: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-cyberdemon.1.01.pk3
121: -file
122: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-imp.1.01.pk3
123: -file
124: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chaingun.1.01.pk3
125: -file
126: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-cacofireball.1.01.pk3
127: -file
128: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoguts.1.01.pk3
129: -file
130: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-cacodemon.1.01.pk3
131: -file
132: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-healthpotion.1.01.pk3
133: -file
134: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnotron.1.01.pk3
135: -file
136: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-smalllamp.1.01.pk3
137: -file
138: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-berzerkpack.1.01.pk3
139: -file
140: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-bfg.1.01.pk3
141: -file
142: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-candelabra.1.01.pk3
143: -file
144: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangbyfeet.1.01.pk3
145: -file
146: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-skullpillar.1.01.pk3
147: -file
148: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-keycards.1.01.pk3
149: -file
150: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chainsaw.1.01.pk3
151: -file
152: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-invulnerability.1.01.pk3
153: -file
154: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-mancfireball.1.01.pk3
155: -file
156: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-armor.1.01.pk3
157: -file
158: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-soulsphere.1.01.pk3
159: -file
160: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-stonepillar.1.01.pk3
161: -file
162: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-bosscube.1.01.pk3
163: -file
164: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-lostsoul.1.01.pk3
165: -file
166: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-keen.1.01.pk3
167: -file
168: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-demon.1.01.pk3
169: -file
170: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-headcandles.1.01.pk3
171: -file
172: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-rocketlauncher.1.01.pk3
173: -file
174: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-ammobox.1.01.pk3
175: -file
176: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-supershotgun.1.01.pk3
177: -file
178: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-plasmashot.1.01.pk3
179: -file
180: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-rocket.1.01.pk3
181: -file
182: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-chainsaw.1.01.pk3
183: -file
184: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-lightgoggles.1.01.pk3
185: -file
186: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-spinalcolumn.1.01.pk3
187: -file
188: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-shotgun.1.01.pk3
189: -file
190: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-headonastick.1.01.pk3
191: -file
192: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-megasphere.1.01.pk3
193: -file
194: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-w-plasmarifle.1.01.pk3
195: -file
196: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-floatingskulls.1.01.pk3
197: -file
198: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtorso.1.01.pk3
199: -file
200: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-evileye.1.01.pk3
201: -file
202: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-revenant.1.01.pk3
203: -file
204: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-pistol.1.01.pk3
205: -file
206: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-archvile.1.01.pk3
207: -file
208: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-spiritualarmor.1.01.pk3
209: -file
210: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-player.1.01.pk3
211: -file
212: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-stalag.1.01.pk3
213: -file
214: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-bfgshot.1.01.pk3
215: -file
216: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-techpillar.1.01.pk3
217: -file
218: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-stimpack.1.01.pk3
219: -file
220: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-heartpillar.1.01.pk3
221: -file
222: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-baronfireball.1.01.pk3
223: -file
224: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtlookdn.1.01.pk3
225: -file
226: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-mancubus.1.01.pk3
227: -file
228: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-formercommando.1.01.pk3
229: -file
230: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-plasmarifle.1.01.pk3
231: -file
232: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-backpack.1.01.pk3
233: -file
234: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-ammoclip.1.01.pk3
235: -file
236: C:\Games\Doomsday\snowberry\addons\jdrp.box\jdrp-invisibility.1.01.pk3
237: -sdlmixer
238: -sfxchan
239: 256
240: -pwadtex
241: -texcomp
242: -game
243: doom1-ultimate
244: -iwad
245: C:\Games\Steam\steamapps\common\Ultimate Doom\base\DOOM.WAD
246: -userdir
247: C:\Users\Owner\Documents\Doomsday Frontend\runtime/
Window::initialize: Using Qt window management.
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
load library C:\Games\Doomsday\Bin\
plugins\audio_openal.dll: The
specified module could not be found.
loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
load library C:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
module could not be found.).
(id:1) dehread
(id:2) doom
(id:3) heretic
(id:4) hexen
(id:5) wadmapconverter
Starting GuiApp event loop...
Display mode has changed.
Canvas: Gained focus.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 675M/PCIe/SSE2
Version: 4.2.0
Available Compressed Texture Formats: 3
Available Texture Units: 4
Maximum Texture Anisotropy: 16
Maximum Texture Size: 16384
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vert
GL_ARB_draw_instanced GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_subroutine GL_ARB_shading_language_100
GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
GL_ARB_shading_language_packin GL_ARB_shadow
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
GL_ARB_texture_swizzle GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_alpha_test
GL_NV_blend_minmax GL_NV_blend_square
GL_NV_complex_primitives GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fbo_color_attachments
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragdepth
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_atomic_counters GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64
GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_OES_depth24 GL_OES_depth32
GL_OES_depth_texture GL_OES_element_index_uint
GL_OES_fbo_render_mipmap GL_OES_get_program_binary
GL_OES_mapbuffer GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
GL_OES_texture_3D GL_OES_texture_float
GL_OES_texture_float_linear GL_OES_texture_half_float
GL_OES_texture_half_float_line GL_OES_texture_npot
GL_OES_vertex_array_object GL_OES_vertex_half_float
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_create_context_robustn
WGL_ARB_extensions_string WGL_ARB_make_current_read
WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_pixel_format_float
WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_create_context_es2_pro WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_fl
WGL_EXT_swap_control WGL_EXT_swap_control_tear
WGL_NVX_DX_interop WGL_NV_DX_interop
WGL_NV_DX_interop2 WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangl
Initializing Render subsystem...
Setting up platform state...
Audio configuration (by decreasing priority):
Music: SDLMixer::Music
SFX : SDLMixer
Sfx_InitChannels: 256 channels.
Initializing Resource subsystem...
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
IWAD identification: 00db003a
loadCompositeTextureDefs: Loaded all 125 texture definitions from "C:\Games\Steam\
steamapps\common\Ultimate Doom\base\DOOM.WAD:(basedir)\
TEXTURE1.lmp".
^ : Loaded all 162 texture definitions from "C:\Games\Steam\steamapps\common\Ultimate
Doom\base\DOOM.WAD:(basedir)\TEXTURE2.lmp".
R_InitCompositeTextures: Done in 0.69 seconds.
R_InitFlatTetxures: Done in 0.025 seconds.
R_InitSpriteTextures: Completed in 0.7 seconds.
Parsing primary config "configs\doom\game.cfg"...
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
readAllDefinitions: Completed in 0.4 seconds.
Definitions:
28 animation groups
6 composite fonts
9 finales
175 lights
38 map infos
11 materials
1395 models
139 particle generators
4 skies
33 songs
110 sound effects
138 sprite names
1369 states
98 surface decorations
50 surface reflections
368 text strings
8 texture environments
140 things
buildSprites: Done in 0.026 seconds.
R_InitSprites: Done in 0.026 seconds.
setupModel: Failed to locate "bfgm3.pcx" (#3) for model "(basedir)\data\jdoom\Models\
Projectiles\BFGshot\BFGShot.md2", ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-HeadOnStick\HeadOnAStick.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-BloodPool\BloodPool.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\G-HeadCandles\HeadCandles.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-BloodPool\BloodPool.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\G-HeadCandles\HeadCandles.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-BloodPool\BloodPool.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\G-HeadCandles\HeadCandles.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-BloodPool\BloodPool.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\G-HeadCandles\HeadCandles.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-BloodPool\BloodPool.md2",
ignoring.
^ : Failed to locate "chaingun-mf2.pcx" (#2) for model "(basedir)\data\jdoom\Models\HUD\
Chaingun\Chaingun-MF.md2", ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-HeadsOnStick\HeadsOnStick.md2",
ignoring.
^ : Failed to locate "Models:data\jdoom\Models\Decor\B-BloodPool\BloodPool.md2",
ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
^ : Failed to locate "Models:LostSoul/Lostsoul_flame.md2", ignoring.
Models_Init: Done in 5.6 seconds.
-----------------------------------------------------------------------------------------
Ultimate DOOM
-----------------------------------------------------------------------------------------
Sfx_Cache: Caching sample 'swtchn' (#23)...
^ : Caching sample 'pistol' (#1)...
Loading Map "E1M1"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (16:12) 239 Nodes, 240 Leafs, 1204 HEdges, 133 Vertexes.
BSP built in 0.08 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
Map 1: Hangar
Author: id Software
>warp 33
Loading Map "E3M3"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (10:11) 439 Nodes, 440 Leafs, 2167 HEdges, 180 Vertexes.
BSP built in 0.20 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
Map 3: Pandemonium
Author: id Software
>kill
51 monsters killed.
Sfx_Cache: Caching sample 'slop' (#31)...
^ : Caching sample 'firxpl' (#17)...
^ : Caching sample 'sgtdth' (#64)...
^ : Caching sample 'cacdth' (#65)...
^ : Caching sample 'brsdth' (#67)...
>give arw
Sfx_Cache: Caching sample 'noway' (#81)...
You've found a secret area!
Sfx_Cache: Caching sample 'secret' (#109)...
^ : Caching sample 'plpain' (#25)...
>god
Degreelessness Mode On
Sfx_Cache: Caching sample 'oof' (#34)...
^ : Caching sample 'stnmov' (#22)...
Picked up an armor bonus.
Sfx_Cache: Caching sample 'itemup' (#32)...
Picked up an armor bonus.
Sfx_Cache: Caching sample 'pstop' (#19)...
Picked up an armor bonus.
You've found a secret area!
Picked up a backpack full of ammo!
Sfx_Cache: Caching sample 'wpnup' (#33)...
You got the rocket launcher!
Picked up a box of shotgun shells.
Picked up a box of bullets.
Picked up a box of bullets.
Picked up an energy cell.
Picked up 4 shotgun shells.
Sfx_Cache: Caching sample 'shotgn' (#2)...
^ : Caching sample 'doropn' (#20)...
You need a Blue Keycard to open this door
Sfx_Cache: Caching sample 'dorcls' (#21)...
You've found a secret area!
Computer Area Map
Sfx_Cache: Caching sample 'getpow' (#93)...
Picked up 4 shotgun shells.
Picked up the MegaArmor!
You've found a secret area!
Supercharge!
You got the shotgun!
You got the BFG9000! Oh, yes.
Picked up 4 shotgun shells.
Picked up 4 shotgun shells.
Picked up 4 shotgun shells.
Picked up a rocket.
Picked up a clip.
Picked up 4 shotgun shells.
Picked up a box of bullets.
Picked up a clip.
Picked up a clip.
Picked up a rocket.
Picked up a clip.
Sfx_Cache: Caching sample 'pstart' (#18)...
Picked up a blue skull key.
Picked up an energy cell.
Picked up a rocket.
Sfx_Cache: Caching sample 'pistol' (#1)...
^ : Caching sample 'swtchx' (#24)...
^ : Caching sample 'telept' (#35)...
Stopping GuiApp event loop
GuiApp event loop exited with code 0
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
Stopping GuiApp event loop
Comments
"Default" uses the horrid built in Microsoft GS synthesis with normal sound effects.
"FMOD Ex" seems to play an even more horrid OPL-3-style synthesis, normal sound effects.
"SDL_mixer" plays MIDI through BassMIDI Port A, normal sound effects. (and I get that weird bug)
"OpenAL" plays no music, no sound effects.
"DirectSound" plays no music, has normal sound effects.
I'm inclined to say this started when I updated to the latest version of Doomsday, but I didn't actually start using BassMIDI until around the time I upgraded, so I can't be 100% sure about that.
Support for SF2 soundfonts on Windows is on somewhere on the todo list, but it doesn't have a very high priority at the moment.
There must be some way to do it, since Windows Media Player and DOSbox does. In the meanwhile, if I do find a .dls soundfont, or find a way to convert it, where would I even put it?
Doomsday's FMOD Ex audio plugin uses the soundfont set with the "music-soundfont" cvar. So for instance you could put the following in your game.cfg or type it in the console when a game is loaded: The cvar requires a full path to the file, wherever you decide to store it on your system.
Freaking Microsoft.
One thing I don't understand is how the Default setting can find the Microsoft GS Emulator, no matter how I reconfigure the system.. It'll ONLY use the MS built-in MIDI driver, and nothing else.
Trying to gather enough information to pass on to the BassMIDI programmer to see if it could be something fixable on that end.
http://www.youtube.com/watch?v=Y1nqRTO0zao