MD2/DMD Submodel Limit
I'm trying to find what the max number of md2/dmd submodels I can have on any given object such as a monster or a weapon is. I seem to remember it being something like 8 sub-models but I'm having trouble finding that information for some reason.
Also curious as to whether this limit can/will be raised in the future.
Also curious as to whether this limit can/will be raised in the future.
Comments
It's also my understanding that the random skin feature also has a limit of 8.
... I'm hoping that is an arbitrary number and that it can be increased. I doubt it but I hope it all the same.
An extreme example of what we'd like to do is to have a zombieman state that is made up of submodels for head, right eye, left eye, armor, cloth, right shoulder pad, left shoulder pad, right arm, left arm, right glove, left glove, butt-pack, right boot, left boot, gun, gun flash. This would allow for a wide range of variety for any given monster.
Also I have discovered that the md2/dmd vertex wobbling is less noticeable when the models are smaller so having smaller submodels to make up one larger one can potentially decrease that depending on how far away from the model origin the vertices are.
@Vermil: The danger with that approach is that one's performance requirements are an unknown quantity. Though I certainly appreciate your point of view.
That is awesome! So this really could help the vert swimming/wobbling/jumping even more than I thought. I love it. Looking at my current "submodels" now in their current state the vertex swimming would be almost undetectable. The largest submodel is less than half the size of the full model which in theory should give the verts less than half the "swimming" distance.
EDIT: At least I think that is the case lol
What are the chances that Doomsday would support more submodels in the near future?
I have also been hoping to increase the sub model limit. So far I have been able to stick within the limits, however this would increase flexibility a lot and in return enable some fantastic models...hopefully
I was going to do a test and see if going over the limit of 8 would work?
If not, how hard would it be to have a little patch until its incorporated properly....sorry im very enthusiastic
Said it before and will say it again, support here is amazing