Doom: HUD and Map rendering errors

I searched to see if anyone posted about a similar HUD error, but couldn't find any other topics.

At first when I tried to run any Doom game, the game would crash upon trying to load any map due to the "segmentation violation" error. I checked various Doom game forums and found the suggestion to set the texture maximum size to 128x128. So I did, and was finally able to load the starting maps for Doom 1, 2, and Final Doom.

The game is playable, but there seems to be a rendering error, because the HUD is offscreen. I'll see the initial letters of the map name, like the "HA" in "HANGAR" for Doom 1, but it's off to the right side of the screen. When I go to the automap, the same thing happens. The map and the HUD both seem to be centered somewhere down and to the right of the actual game screen; the axis of rotation for the map is not the center of my game screen. The same thing, I suspect, prevented me from seeing the crosshair when I enabled it. Messages do not show up either, because they've also been pushed offscreen. I'm using the default resolution of 640x480.

Has this happened to anyone else? Do you know how to fix it? This error occurs whether in fullscreen or windowed mode, both with and without the add-ons enabled. I never had this problem when playing the Doom Absolution TC.

Note: Here's my doomsday.out file contents from the last shutdown:
Executable: Doomsday Engine 1.9.10-1 (Stable 32-bit #736) Jan  6 2013 17:35:29.
Command line (14 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Games\Doomsday/
  3: -userdir
  4: C:\Games\Doomsday\snowberry\runtime/
  5: -sfxchan
  6: 16
  7: -texcomp
  8: -game
  9: doom1-ultimate
  10: -pwadtex
  11: -iwad
  12: C:\Games\UltDoom\DOOM.WAD
  13: -wnd
Sys_InitWindowManager: Using Qt window management.
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                    load library C:\Games\Doomsday\Bin\
                                                    plugins\audio_openal.dll: The
                                                    specified module could not be found.
  loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
              load library C:\Games\Doomsday\Bin\plugins\audio_openal.dll: The specified
              module could not be found.).
  (id:1) dehread
  (id:2) doom
  (id:3) heretic
  (id:4) hexen
  (id:5) wadmapconverter
Starting LegacyCore event loop...
Canvas: Gained focus.
OpenGL information:
  Vendor: Intel
  Renderer: Intel 845G
  Version: 1.4.0 - Build 4.14.10.3762
  Available Compressed Texture Formats: 6
  Available Texture Units: 4
  Maximum Texture Anisotropy: 2
  Maximum Texture Size: 2048
  Line Width Granularity: 0.5
  Line Width Range: 0.5...7.5
  Extensions:
    GL_ARB_multitexture            GL_ARB_point_parameters       
    GL_ARB_texture_border_clamp    GL_ARB_texture_compression    
    GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
    GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
    GL_ARB_texture_env_crossbar    GL_ARB_transpose_matrix       
    GL_ARB_vertex_program          GL_ARB_window_pos             
    GL_EXT_abgr                    GL_EXT_bgra                   
    GL_EXT_blend_color             GL_EXT_blend_func_separate    
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_clip_volume_hint        GL_EXT_compiled_vertex_array  
    GL_EXT_cull_vertex             GL_EXT_fog_coord              
    GL_EXT_multi_draw_arrays       GL_EXT_packed_pixels          
    GL_EXT_packed_pixels_12        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap            GL_EXT_texture_compression_s3t
    GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
    GL_EXT_texture_filter_anisotro GL_3DFX_texture_compression_FX
    GL_IBM_texture_mirrored_repeat GL_NV_blend_square            
    GL_NV_texgen_reflection        GL_WIN_swap_hint              
    GL_SGIS_generate_mipmap       
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_pixel_format          
    WGL_ARB_pbuffer                WGL_EXT_swap_control          
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
Audio configuration (by decreasing priority):
  CD   : FMOD/CD
  Music: FMOD/Ext
  SFX  : FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
  IWAD identification: 00db003a
loadCompositeTextureDefs: Loaded all texture definitions from "C:\Games\UltDoom\DOOM.WAD:
                          (basedir)\TEXTURE1.lmp".
^ : Loaded all texture definitions from "C:\Games\UltDoom\DOOM.WAD:(basedir)\
    TEXTURE2.lmp".
R_InitCompositeTextures: Done in 1.8 seconds.
R_InitFlatTetxures: Done in 0.046 seconds.
R_InitSpriteTextures: Done in 1.4 seconds.
Parsing primary config "configs\doom\game.cfg"...
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
Definitions:
   41 animation groups
    6 composite fonts
    9 finales
    9 lights
   38 map infos
    4 materials
   19 particle generators
    4 skies
   33 songs
  110 sound effects
  138 sprite names
  974 states
   49 surface decorations
  368 text strings
    8 texture environments
  140 things
buildSprites: Done in 0.047 seconds.
R_InitSprites: Done in 0.047 seconds.
Models_Init: Done in 0 seconds.
Warning: Texture "Particle00" not found.
-----------------------------------------------------------------------------------------
Ultimate DOOM
-----------------------------------------------------------------------------------------
Loading Map "E1M1"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (16:12) 239 Nodes, 240 Leafs, 1204 HEdges, 133 Vertexes.
BSP built in 0.24 seconds.

Map 1: Hangar
Author: id Software

Event loop exited with code 0.
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
And I've included a screenshot that shows the problem. I had to use the built-in F12 command, because the tilde doesn't bring up the console for some reason.
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