Player position arrow missing from automap

edited 2013 Mar 9 in Technical Support
I have just installed Doomsday 1.9.10.1 (a fresh install into an open directory) and everything's fine - except for one thing. The arrow marking the player's position on the automap isn't showing up, except when the allmap cheat code is entered twice. This holds for all games that Doomsday will play. Whaat's up with that?

Comments

  • Please provide further information about your video card, driver version and display resolution/window dimensions. I suspect that this is a vendor specific, driver incompatibility issue (does not fully support variable OpenGL line widths). It would also help to see the "OpenGL information" section from your doomsday.out (it'll be near the start).
  • Does this involve in Intel card? If so, I've been getting this problem too. I wasn't getting this problem using older drivers but the newer ones I have.

    http://sourceforge.net/p/deng/bugs/1060/

    I don't think I ever put in my Doomsday.out when I brought up this issue. Is this what you're looking for?
    Display mode has changed.
    Canvas: Gained focus.
    OpenGL information:
      Vendor: Intel
      Renderer: Intel(R) HD Graphics 3000
      Version: 3.1.0 - Build 9.17.10.2932
      Available Compressed Texture Formats: 6
      Available Texture Units: 8
      Maximum Texture Anisotropy: 16
      Maximum Texture Size: 8192
      Line Width Granularity: 0.5
      Line Width Range: 0.0...7.0
    
  • Display Resolution - 1440x900 ( I have a widescreen monitor)
    My new computer has Windows 7 SP 1
    OpenGL information:
      Vendor: Intel
      Renderer: Intel(R) HD Graphics 4000
      Version: 3.3.0 - Build 8.15.10.2669
      Available Compressed Texture Formats: 6
      Available Texture Units: 8
      Maximum Texture Anisotropy: 16
      Maximum Texture Size: 8192
      Line Width Granularity: 0.5
      Line Width Range: 0.0...7.0
    
    And, as I said in my first post, the player position arrow does appear in the full automap (type IDDT (Doom / Doom2) / RAVMAP (Heretic) / MAPSCO (Hexen) twice) and only in the full automap; otherwise, it's missing.
  • Hey look, similar video card to mine, so it most likely has something to do with Intel video cards...
  • Jamesff wrote:
    And, as I said in my first post, the player position arrow does appear in the full automap (type IDDT (Doom / Doom2) / RAVMAP (Heretic) / MAPSCO (Hexen) twice) and only in the full automap; otherwise, it's missing.
    This suggests to me a logic error in the automap drawer; perhaps some of the GL state is set differently at the time when the player arrow is drawn in these two situations.

    I took a brief look at the code, but it is rather complicated (perhaps overly so), and I wasn't able to locate any obvious errors. Maybe danij will have better success, he has more recently been working on that region of the code.
  • Hey look, similar video card to mine, so it most likely has something to do with Intel video cards...
    i have a Intel GMA945, the version before the 3000 an 4000 series and on #758 the Arrow is there, a little small but is on the map.

    Maybe only your intel series or the problem is allready gone ?
  • GUN wrote:
    Hey look, similar video card to mine, so it most likely has something to do with Intel video cards...
    i have a Intel GMA945, the version before the 3000 an 4000 series and on #758 the Arrow is there, a little small but is on the map.

    Maybe only your intel series or the problem is allready gone ?
    It's probably limited to a certain series of video cards. My older laptop had an Intel video card (GMA4500 or something) and I never had the problem.

    In addition, with my video card, I tried an older driver for my video card and the player arrow in the automap showed up fine. But I went back to my current driver (and any subsequent ones) and the arrow does not appear on the automap.
  • Wanted to follow up on this again. I noticed my mom's laptop had an Intel HD Graphics 2000 GPU, so I put Doomsday on her laptop and tested this issue out, and no white arrow was seen on the automap. I did put the latest driver on that laptop too, so clearly this is an issue with a series of Intel HD GPUs.

    Kind of reminds me of the MIDBARs issue that happened with ATI cards. Is there any way the Deng team could fix this issue, or would one of you guys need a laptop with one of these GPUs to further debug this?
  • I expect the easiest "solution" would be to simply change the line width of the player arrow back to what it was originally...
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