Skies
Is there a tutorial for making sky boxes. My skies look pretty good except there is a disc in the middle when looking up that has nothing but a matching color. I know that the original games only allowed a limited ability to look up (if at all) but now with full mouselook the sky needs help. Also if you can point me somewhere that would make the clouds move I would appreciate it. thanks. I know this has been posted somewhere but danged if I can find it.
Comments
I don't know if it matters but my OS is Vista Ultimate 64 bit and my Vid card is ATI 4870 with 512 mem. I have 4 gig of ram and an AMD 9850 quad core in an MSI K9A2 Platinum motherboard.
http://www.dengine.net/dew/index.php?title=Sky
Notice for the Model definition how it has the Yaw and Yaw Speed choices? Those will cause the sky to spin, and for an actual SKYBOX, you may need to make your own model to define the sky faces to be drawn on, or perhaps you could ask KuriKai for one (he made a cool skybox from what I saw) and the credit for that can be given him in the credits or something like that.
I understand from Psychikon that I need variables for yaw in a ded but couldn't find a sky ded. I copied the sample from the wiki as follows. It doesn't work and I know it's probably missing lots of important things but the wiki really isn't much help.
It didn't work but at least it didn't stop the game loading so I don't feel too idiotic.
It sounds to me that you are more interested in something simpler, such as the spinning you see in the later stock Hexen maps? If so then what you want to do is to replace the MAPINFO definition for that map (note that this is not the DED definition of the same name. Also ensure to use only the Hexen syntax and features as other ports have extended this in ways that Doomsday does not currently support).
Edit: I extracted the mapinfo and got a txt file. I altered map 01 where needed then deleted everything else and saved. I then renamed mapinfo.txt to mapinfo.lmp and placed it into myresource.pk3\Data\jHexen\Auto folder and it works perfectly. Now to get rid of the glowing blue rain. Thanks again for your help.
Edit: The above edit proved to be a mistake. I had to keep ALL mapinfo intact and also it only needed to go into the root of my resource.pk3 or simply zipped and renamed as a pk3 to be used on it's own.