Doom Builder 2 sprite questions.
I am trying to make a better texture for the hanging moss sprites. I figured out I can put the new texture in the Patch folder of the resource pk3 I'm working from. What I'd like to know is, how can I stop the moss from autofacing the player? Also, once I can do that, how do I get the info into the pk3 so as not to alter my Original game wad?
And, a third question I just came up with, is it possible to make the moss move as if a light breeze is coming through the cave entrance?
And, a third question I just came up with, is it possible to make the moss move as if a light breeze is coming through the cave entrance?
Comments
And that brings up another question, how can I save and enact these changes without changing the original wad? I was planning to go through and line up the decorations which would require moving the location an little in some cases. I could do it and save but it makes a new wad and I wouldn't be able to share it and it would contain way more info that what I wanted. Hope I make some kind of sense.
Well, you could distribute a bunch of THING lumps and expect the user to open a wad editor and paste them in to the right wads, but that would just be silly.
The angle is specified by digit at the end (0 for omnidirectional sprite, 1-8 for each of the 8 directions).